The second it was updated to 1.10 it crashes on Single or Multiplayer. I started a new single player world just to see if it would load a new map. Nope. Crash! I just recently updated Java and my drivers, but no luck. Uninstalled the game - reinstalled.
WIndows 8.1
[20:19:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2669ms behind, skipping 53 tCompletely ignored arguments: [--nativeLauncherVersion, 301]
[20:29:24] [Client thread/INFO]: Setting user: Totakaijin
[20:29:27] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:29:28] [Client thread/INFO]: Reloading ResourceManager: Default
[20:29:30] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:29:30] [Thread-5/INFO]: Initializing LWJGL OpenAL
[20:29:30] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:29:30] [Thread-5/INFO]: OpenAL initialized.
[20:29:30] [Sound Library Loader/INFO]: Sound engine started
[20:29:34] [Client thread/INFO]: Created: 1024x512 textures-atlas
[20:29:48] [Server thread/INFO]: Starting integrated minecraft server version 1.10
[20:29:48] [Server thread/INFO]: Generating keypair
[20:29:49] [Server thread/INFO]: Preparing start region for level 0
[20:29:50] [Server thread/INFO]: Preparing spawn area: 0%
[20:29:51] [Server thread/INFO]: Preparing spawn area: 32%
[20:29:52] [Server thread/INFO]: Preparing spawn area: 86%
[20:29:53] [Server thread/INFO]: Changing view distance to 5, from 10
[20:29:54] [Server thread/INFO]: Totakaijin[local:E:2054bba4] logged in with entity id 1506 at (-999.9, 99.0, 99.9)
[20:29:54] [Server thread/INFO]: Totakaijin joined the game
[20:29:55] [Server thread/INFO]: Saving and pausing game...
[20:29:55] [Server thread/INFO]: Saving chunks for level 'Crash Test'/Overworld
[20:29:56] [Server thread/INFO]: Saving chunks for level 'Crash Test'/Nether
[20:29:56] [Server thread/INFO]: Saving chunks for level 'Crash Test'/The End
[20:29:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2130ms behind, skipping 42 tick(s)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff85f58d5d3, pid=6680, tid=7948
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x6d5d3]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# \AppData\Roaming\.minecraft\hs_err_pid6680.log
#
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Rollback Post to RevisionRollBack
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The second it was updated to 1.10 it crashes on Single or Multiplayer. I started a new single player world just to see if it would load a new map. Nope. Crash! I just recently updated Java and my drivers, but no luck. Uninstalled the game - reinstalled.
WIndows 8.1
[20:19:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2669ms behind, skipping 53 tCompletely ignored arguments: [--nativeLauncherVersion, 301]
[20:29:24] [Client thread/INFO]: Setting user: Totakaijin
[20:29:27] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:29:28] [Client thread/INFO]: Reloading ResourceManager: Default
[20:29:30] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:29:30] [Thread-5/INFO]: Initializing LWJGL OpenAL
[20:29:30] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:29:30] [Thread-5/INFO]: OpenAL initialized.
[20:29:30] [Sound Library Loader/INFO]: Sound engine started
[20:29:34] [Client thread/INFO]: Created: 1024x512 textures-atlas
[20:29:48] [Server thread/INFO]: Starting integrated minecraft server version 1.10
[20:29:48] [Server thread/INFO]: Generating keypair
[20:29:49] [Server thread/INFO]: Preparing start region for level 0
[20:29:50] [Server thread/INFO]: Preparing spawn area: 0%
[20:29:51] [Server thread/INFO]: Preparing spawn area: 32%
[20:29:52] [Server thread/INFO]: Preparing spawn area: 86%
[20:29:53] [Server thread/INFO]: Changing view distance to 5, from 10
[20:29:54] [Server thread/INFO]: Totakaijin[local:E:2054bba4] logged in with entity id 1506 at (-999.9, 99.0, 99.9)
[20:29:54] [Server thread/INFO]: Totakaijin joined the game
[20:29:55] [Server thread/INFO]: Saving and pausing game...
[20:29:55] [Server thread/INFO]: Saving chunks for level 'Crash Test'/Overworld
[20:29:56] [Server thread/INFO]: Saving chunks for level 'Crash Test'/Nether
[20:29:56] [Server thread/INFO]: Saving chunks for level 'Crash Test'/The End
[20:29:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2130ms behind, skipping 42 tick(s)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff85f58d5d3, pid=6680, tid=7948
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x6d5d3]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# \AppData\Roaming\.minecraft\hs_err_pid6680.log
#
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release