I have some backup files of some old worlds that I wanted to try imported. The majority of the worlds contain blocks from the Lord of the Rings Minecraft Mod 1.6.4. I managed to stick these worlds into minecraft, but when I click on them, a strange thing happens. The message:
The world Paper Mario contains pre-update modding data
There may be problems updating it to this version
FML will save a zip to Paper Mario-120616145407.zip
Do you wish to continue loading?
I clicked yes, and this happened:
Forge Mod Loader detected missing blocks/items.
There are 334 missing blocks and items in this save.
If you continue the missing blocks/items will get removed.
A world backup will be automatically created in your saves directory.
Missing blocks/items:
LOTR:item.lotr:silverNugget
LOTR:item.lotr:silverRing
LOTR:item.lotr:mithrilNugget
LOTR:item.lotr:hobbitPipe
LOTR:item.lotr:pipeweed
LOTR:item.lotr:clayMug
LOTR:item.lotr:mug
LOTR:item.lotr:mugWater
LOTR:item.lotr:mugMilk
LOTR:item.lotr:mugAle
LOTR:item.lotr:mugChocolate
...
I selected "Yes". The screen switches to "Loading world" for a few seconds, and then promptly crashes. Here is the crash report:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 6/12/16 3:01 PM
Description: Exception in server tick loop
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.entity.EntityList.func_75615_a(EntityList.java:160)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:465)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 256
at net.minecraft.entity.monster.EntityEnderman.<clinit>(EntityEnderman.java:455)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 663103272 bytes (632 MB) / 1048576000 bytes (1000 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
lotr{Beta v22.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B22.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
When trying to open another of my files, something slightly different happened. When I got past the screens mentioned above, I was sent into my world, but only for a second before the game crashed. Here is the crash report for my second world:
---- Minecraft Crash Report ----
// Don't do that.
Time: 6/12/16 3:03 PM
Description: Exception ticking world
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:159)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 256
at net.minecraft.entity.monster.EntityEnderman.<clinit>(EntityEnderman.java:455)
... 11 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:159)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
-- Affected level --
Details:
Level name: Super Mario Land
All players: 1 total; [EntityPlayerMP['BowserMario100'/142, l='Super Mario Land', x=501.63, y=68.18, z=-505.73]]
Chunk stats: ServerChunkCache: 1250 Drop: 0
Level seed: -891660942533692819
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (160,64,256), Chunk: (at 0,4,0 in 10,16; contains blocks 160,0,256 to 175,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 5547532 game time, 83529 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 31806 (now: false), thunder time: 66095 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 639565840 bytes (609 MB) / 1310195712 bytes (1249 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lotr{Beta v22.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B22.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['BowserMario100'/142, l='Super Mario Land', x=501.63, y=68.18, z=-505.73]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I really want to get these worlds up and running again, but have no idea how to solve these issues. What should I do to fix my worlds? Would downgrading my LOTR Mod version help?
I'm using outdated forge because The Lord of the Rings Mod only supports Minecraft 1.7.10. The mod creator does not want to go through the trouble of re-configuring his mod to work with the latest minecraft version.
The world I'm trying to recover is a world I created around 2 years ago, or more. That might explain the outdated forge. Would that contribute to the crashing?
Is there any way to recover this save? I have around seven world in the same condition as this one, all with large builds on them. It would really make me happy if I could get them back!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi,
I have some backup files of some old worlds that I wanted to try imported. The majority of the worlds contain blocks from the Lord of the Rings Minecraft Mod 1.6.4. I managed to stick these worlds into minecraft, but when I click on them, a strange thing happens. The message:
The world Paper Mario contains pre-update modding data
There may be problems updating it to this version
FML will save a zip to Paper Mario-120616145407.zip
Do you wish to continue loading?
I clicked yes, and this happened:
Forge Mod Loader detected missing blocks/items.
There are 334 missing blocks and items in this save.
If you continue the missing blocks/items will get removed.
A world backup will be automatically created in your saves directory.
Missing blocks/items:
LOTR:item.lotr:silverNugget
LOTR:item.lotr:silverRing
LOTR:item.lotr:mithrilNugget
LOTR:item.lotr:hobbitPipe
LOTR:item.lotr:pipeweed
LOTR:item.lotr:clayMug
LOTR:item.lotr:mug
LOTR:item.lotr:mugWater
LOTR:item.lotr:mugMilk
LOTR:item.lotr:mugAle
LOTR:item.lotr:mugChocolate
...
I selected "Yes". The screen switches to "Loading world" for a few seconds, and then promptly crashes. Here is the crash report:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 6/12/16 3:01 PM
Description: Exception in server tick loop
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.entity.EntityList.func_75615_a(EntityList.java:160)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:465)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 256
at net.minecraft.entity.monster.EntityEnderman.<clinit>(EntityEnderman.java:455)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 663103272 bytes (632 MB) / 1048576000 bytes (1000 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
lotr{Beta v22.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B22.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
When trying to open another of my files, something slightly different happened. When I got past the screens mentioned above, I was sent into my world, but only for a second before the game crashed. Here is the crash report for my second world:
---- Minecraft Crash Report ----
// Don't do that.
Time: 6/12/16 3:03 PM
Description: Exception ticking world
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:159)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 256
at net.minecraft.entity.monster.EntityEnderman.<clinit>(EntityEnderman.java:455)
... 11 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:159)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
-- Affected level --
Details:
Level name: Super Mario Land
All players: 1 total; [EntityPlayerMP['BowserMario100'/142, l='Super Mario Land', x=501.63, y=68.18, z=-505.73]]
Chunk stats: ServerChunkCache: 1250 Drop: 0
Level seed: -891660942533692819
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (160,64,256), Chunk: (at 0,4,0 in 10,16; contains blocks 160,0,256 to 175,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 5547532 game time, 83529 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 31806 (now: false), thunder time: 66095 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 639565840 bytes (609 MB) / 1310195712 bytes (1249 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lotr{Beta v22.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B22.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['BowserMario100'/142, l='Super Mario Land', x=501.63, y=68.18, z=-505.73]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I really want to get these worlds up and running again, but have no idea how to solve these issues. What should I do to fix my worlds? Would downgrading my LOTR Mod version help?
Thanks.
I'm using outdated forge because The Lord of the Rings Mod only supports Minecraft 1.7.10. The mod creator does not want to go through the trouble of re-configuring his mod to work with the latest minecraft version.
The world I'm trying to recover is a world I created around 2 years ago, or more. That might explain the outdated forge. Would that contribute to the crashing?
Is there any way to recover this save? I have around seven world in the same condition as this one, all with large builds on them. It would really make me happy if I could get them back!