Posting this to see if anyone else has had a similar issue and hopefully get some help with it. Just two days ago I could login to my server and play without issue, yesterday I started crashing as soon as I connect. The pastebin below has the crash report from the client, and the error on the server is:
[05:53:27] [Netty IO #2/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[05:53:27] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[05:53:27] [Server thread/WARN] [THAUMCRAFT]: Thaumcraft data not found for player. Trying to load backup Thaumcraft data.
[05:53:27] [Server thread/INFO] [THAUMCRAFT]: Assigning initial aspects to player
[05:53:27] [Server thread/INFO]: player[/127.0.0.1:49124] logged in with entity id 1188 at (-681.5, 67.0, 1076.5)
[05:53:27] [Server thread/INFO]: player joined the game
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for tterrag.wailaplugins.config.WPConfigHandler
[05:53:30] [Server thread/INFO] [AgriCraft]: Sending mutations to player: player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent custom biome data to player player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent markers data #-1 to player player
[05:53:30] [Server thread/INFO] [Waila]: Player EntityPlayerMP['player'/1188, l='world', x=-681.50, y=67.00, z=1076.50] connected. Sending ping
[05:53:32] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_91]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_91]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_91]
[05:53:32] [Server thread/INFO]: Player lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[05:53:32] [Server thread/INFO]: player left the game
The thing that stands out to me, in the server log, is the part about Java being an unknown source, but I know very little about java other than how to setup Minecraft. I did try to reinstall Java but I still crashed logging in to the server.
Thanks but I control the server, and yes I am using mods, I DID post this in modded client support. Also I would appreciate it if people posting replies actually know what they are doing, the crash report indicates that it was not a mod mismatch or anything of that sort. Also in the crash report is the render distance used on my client, it is 10 just like the render distance on the server.
Sorry to be a douche but could I get some actual help?
Do you actually know what you are doing or are you just playing around? You might notice that most of the mods in that little list say OFF, this means that the mod is not installed on the client.
<ol class="text">
<li class="li1">
<div class="de1">These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.</div>
</li>
<li class="li1">
<div class="de1"> AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
Thanks for the replies, I've been testing and testing and I've narrowed it down to a client side mod as running with just what is on the server works without issue. Just a matter of time now, I'll post here when I figure out which mod is doing it.
EDIT: It seems that it was Not Enough Resources, I tried the latest alpha as well as the 2 most recent releases and they all crash the game when connecting to the server. This doesn't mean that NER is the culprit necessarily, it could be another mod interacting with it in a bad way, but removing NER has fixed my connection issues. Thanks for the help guys.
Posting this to see if anyone else has had a similar issue and hopefully get some help with it. Just two days ago I could login to my server and play without issue, yesterday I started crashing as soon as I connect. The pastebin below has the crash report from the client, and the error on the server is:
[05:53:27] [Netty IO #2/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[05:53:27] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[05:53:27] [Server thread/WARN] [THAUMCRAFT]: Thaumcraft data not found for player. Trying to load backup Thaumcraft data.
[05:53:27] [Server thread/INFO] [THAUMCRAFT]: Assigning initial aspects to player
[05:53:27] [Server thread/INFO]: player[/127.0.0.1:49124] logged in with entity id 1188 at (-681.5, 67.0, 1076.5)
[05:53:27] [Server thread/INFO]: player joined the game
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for tterrag.wailaplugins.config.WPConfigHandler
[05:53:30] [Server thread/INFO] [AgriCraft]: Sending mutations to player: player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent custom biome data to player player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent markers data #-1 to player player
[05:53:30] [Server thread/INFO] [Waila]: Player EntityPlayerMP['player'/1188, l='world', x=-681.50, y=67.00, z=1076.50] connected. Sending ping
[05:53:32] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_91]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_91]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_91]
[05:53:32] [Server thread/INFO]: Player lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[05:53:32] [Server thread/INFO]: player left the game
The thing that stands out to me, in the server log, is the part about Java being an unknown source, but I know very little about java other than how to setup Minecraft. I did try to reinstall Java but I still crashed logging in to the server.
http://pastebin.com/kiYsqbxD
Any help is much appreciated, I didn't find anything when I googled so I figured I'd post here. If any more information is required just let me know.
PC Spec:
Windows 10
i7 6700k @ 4Ghz
32GB DDR4 RAM
Sapphire R9 290 4GB
OS Drive: 120GB SSD
Minecraft Drive: 120GB SSD
EDIT: I already tried removing OptiFine and had no luck.
on your server or another server?
EDIT: YOUR USING MODS they arent accepted on the server wich you want to log into or its your render distance (keep it at 16 if on 1.7)
ello scrub whattup
Thanks but I control the server, and yes I am using mods, I DID post this in modded client support. Also I would appreciate it if people posting replies actually know what they are doing, the crash report indicates that it was not a mod mismatch or anything of that sort. Also in the crash report is the render distance used on my client, it is 10 just like the render distance on the server.
Sorry to be a douche but could I get some actual help?
remove these mods AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
ello scrub whattup
Do you actually know what you are doing or are you just playing around? You might notice that most of the mods in that little list say OFF, this means that the mod is not installed on the client.
Quoting this directly from the crash report.
Thanks for the replies, I've been testing and testing and I've narrowed it down to a client side mod as running with just what is on the server works without issue. Just a matter of time now, I'll post here when I figure out which mod is doing it.
EDIT: It seems that it was Not Enough Resources, I tried the latest alpha as well as the 2 most recent releases and they all crash the game when connecting to the server. This doesn't mean that NER is the culprit necessarily, it could be another mod interacting with it in a bad way, but removing NER has fixed my connection issues. Thanks for the help guys.
~Six