My friends and I have recently started a small modded server on 1.7.10 with a total of 35 mods installed. It works fine, although my one friend thinks the pack is unstable because it is too laggy for his laptop to handle (it's not a gaming laptop, it doesn't support much) even when he can run FTB Infinity Evolved on the same computer just fine. But that's not the main problem. One of my other friends is having a major annoying issue. Whenever he dies, his client crashes and he is forced to reboot his entire game. I cannot get his client logs until tomorrow, but I have attached the error the server throws when he crashes (I have to use an image file because the console I use won't copy stuff, and the logs don't save the error code when my friend crashes).
If it helps, here is the list of all mods installed on the server:
Applied Energistics 2
Archimedes' Ships
Big Reactors
Brandon's Core
BuildCraft
CodeChickenCore
CoFH Core
Draconic Evolution
Dynamic Transport
Ex Nihilo
Iguana's Tinker Tweaks
Lunatrius Core
Mantle
MovingWorld
Not Enough Items
Schematica
SlimeVoidLib
Tinkers' Construct
Tinkers' Mechworks
And the client side modpack also includes Smart Moving. I removed the Smart Moving mod from the server so I can play using the Oculus Rift (RenderPlayerAPI and Minecrift do not like each other). JUST TO CLARIFY: Only flamingskull99Z crashes. If anyone else dies, including me, everything is fine. Again, if the error code in the image (sorry it has to be an image) doesn't help determine what the problem is, I can get his client-side crash logs tomorrow.
I'll upload the client logs tomorrow and see if it sheds some light on the situation. Remember, it doesn't just disconnect him, it literally crashes his game.
Could it be possible that something is erroring client-side and the server doesn't understand what it is, so it just throws a network error? Like what if his client is crashing for a completely different reason and the network error is just the server seeing that he disconnected improperly? Bear with me, I don't know much about how this stuff works, but could that be a possibility?
Yeah, that's a screenshot from the server console. For some reason the error doesn't appear in ANY of the server logs, so that's why it's a picture. I can get the client logs tomorrow afternoon.
My friends and I have recently started a small modded server on 1.7.10 with a total of 35 mods installed. It works fine, although my one friend thinks the pack is unstable because it is too laggy for his laptop to handle (it's not a gaming laptop, it doesn't support much) even when he can run FTB Infinity Evolved on the same computer just fine. But that's not the main problem. One of my other friends is having a major annoying issue. Whenever he dies, his client crashes and he is forced to reboot his entire game. I cannot get his client logs until tomorrow, but I have attached the error the server throws when he crashes (I have to use an image file because the console I use won't copy stuff, and the logs don't save the error code when my friend crashes).
If it helps, here is the list of all mods installed on the server:
Applied Energistics 2
Archimedes' Ships
Big Reactors
Brandon's Core
BuildCraft
CodeChickenCore
CoFH Core
Draconic Evolution
Dynamic Transport
Ex Nihilo
Iguana's Tinker Tweaks
Lunatrius Core
Mantle
MovingWorld
Not Enough Items
Schematica
SlimeVoidLib
Tinkers' Construct
Tinkers' Mechworks
And the client side modpack also includes Smart Moving. I removed the Smart Moving mod from the server so I can play using the Oculus Rift (RenderPlayerAPI and Minecrift do not like each other). JUST TO CLARIFY: Only flamingskull99Z crashes. If anyone else dies, including me, everything is fine. Again, if the error code in the image (sorry it has to be an image) doesn't help determine what the problem is, I can get his client-side crash logs tomorrow.
But it only happens directly after he dies. If it was a network error it should happen randomly, right?
I'll upload the client logs tomorrow and see if it sheds some light on the situation. Remember, it doesn't just disconnect him, it literally crashes his game.
Could it be possible that something is erroring client-side and the server doesn't understand what it is, so it just throws a network error? Like what if his client is crashing for a completely different reason and the network error is just the server seeing that he disconnected improperly? Bear with me, I don't know much about how this stuff works, but could that be a possibility?
Yeah, that's a screenshot from the server console. For some reason the error doesn't appear in ANY of the server logs, so that's why it's a picture. I can get the client logs tomorrow afternoon.
Ok, I actually just got the client logs. Would you like the .txt file or should I copy it to pastebin?
Here, I created a pastebin: http://pastebin.com/uFR03gBw
So he needs to give his game more memory then? Thank you so much!