So I'm playing a survival and I'm adding mods as I feel and I just realized that I can't mine the ores of some mods that I recently added from the mines at my house. I'm sure there is a way to regen certain chunks in a world but I do not know how to do so.
Yes I know I'm not good at writing threads but I try..
If you have any questions please ask me so I can further help you!
So I'm playing a survival and I'm adding mods as I feel and I just realized that I can't mine the ores of some mods that I recently added from the mines at my house. I'm sure there is a way to regen certain chunks in a world but I do not know how to do so.
Yes I know I'm not good at writing threads but I try..
If you have any questions please ask me so I can further help you!
~Punchofdeath
Try using mcedit (after backing up the world) to delete chunks you want to regenerate.
Actually I'm not sure if you can "delete" chunks in it, its been awhile but maybe you can.
A bit too late but for anybody who finds this in the future you do not need to delete chunks; you can just select them and click on "repop":
Also, there is another issue with simply deleting chunks - any villages, mineshafts, temples, etc that are deleted will not have chests, villagers, or spawners regenerated (dungeons are unaffected) due to the structure data files, which for some reason record whether these things have been placed, possibly to prevent people from deleting chunks and getting free resources (example for a desert temple; notice the "hasPlacedChest" tags). You have to delete the structure data files inside the world\data folder, such as Stronghold.dat, Mineshaft.dat, Village.dat, and Temple.dat (this should not cause any issues if the world had been generated in the same version and with the same mods that alter world (biome and structure) generation).
ETA: Even just repopulating chunks can cause issues; for example, a regenerated desert temple will destroy the chests of the existing temple it overwrites but not replace them. Also, deleting chunks will cause some oddities in places like forests, where trees will not line up correctly; at the least you should mark the chunks bordering the southern and eastern edges of the existing chunks for repopulation or you'll get a half-chunk wide strip of empty terrain (this is due to how the game populates chunks).
So I'm playing a survival and I'm adding mods as I feel and I just realized that I can't mine the ores of some mods that I recently added from the mines at my house. I'm sure there is a way to regen certain chunks in a world but I do not know how to do so.
Yes I know I'm not good at writing threads but I try..
If you have any questions please ask me so I can further help you!
~Punchofdeath
Try using mcedit (after backing up the world) to delete chunks you want to regenerate.
Actually I'm not sure if you can "delete" chunks in it, its been awhile but maybe you can.
Ok, I'll make a copy of my world and have at it! Thanks for replying!
It worked! Thanks for the help!
A bit too late but for anybody who finds this in the future you do not need to delete chunks; you can just select them and click on "repop":
Also, there is another issue with simply deleting chunks - any villages, mineshafts, temples, etc that are deleted will not have chests, villagers, or spawners regenerated (dungeons are unaffected) due to the structure data files, which for some reason record whether these things have been placed, possibly to prevent people from deleting chunks and getting free resources (example for a desert temple; notice the "hasPlacedChest" tags). You have to delete the structure data files inside the world\data folder, such as Stronghold.dat, Mineshaft.dat, Village.dat, and Temple.dat (this should not cause any issues if the world had been generated in the same version and with the same mods that alter world (biome and structure) generation).
ETA: Even just repopulating chunks can cause issues; for example, a regenerated desert temple will destroy the chests of the existing temple it overwrites but not replace them. Also, deleting chunks will cause some oddities in places like forests, where trees will not line up correctly; at the least you should mark the chunks bordering the southern and eastern edges of the existing chunks for repopulation or you'll get a half-chunk wide strip of empty terrain (this is due to how the game populates chunks).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm quite late but you could have done this much much easier by installing COFH Core and enabling the config option to retro gen ores.
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens