At 1G Ram, runs the same at proportionally different frames than 4G
At 2G Ram, did a whole black chunk weird rendering thing which is the screenshot I have uploaded to this topic
At 3G Ram, it ran proportionally different frames than 4G
At 4G Ram, 100-200 frames before opening up the f3 screen which lowered frames to about 5-20, and 30-40 looking down
There is some lag in between rendering chunks and swinging items with left click, hovering over items in a chest, and eating which I did not find in snapshots 15w40b and before. Right before the remake of the f3 screen and new boats. I fixed the minidump problem for 1G and upped the minimum Ram to 4G which reduced load time but frames are still down and frames are skipped while looking around and running/walking in same direction or turning while doing so. For reference, I had put this topic up in the bug tracker because I thought it was a bug in the code that greatly slowed down your game while accessing the f3 screen.
At 1G Ram, runs the same at proportionally different frames than 4G
At 2G Ram, did a whole black chunk weird rendering thing which is the screenshot I have uploaded to this topic
At 3G Ram, it ran proportionally different frames than 4G
At 4G Ram, 100-200 frames before opening up the f3 screen which lowered frames to about 5-20, and 30-40 looking down
There is some lag in between rendering chunks and swinging items with left click, hovering over items in a chest, and eating which I did not find in snapshots 15w40b and before. Right before the remake of the f3 screen and new boats. I fixed the minidump problem for 1G and upped the minimum Ram to 4G which reduced load time but frames are still down and frames are skipped while looking around and running/walking in same direction or turning while doing so. For reference, I had put this topic up in the bug tracker because I thought it was a bug in the code that greatly slowed down your game while accessing the f3 screen.
https://bugs.mojang.com/browse/MC-97416