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Here's the game output:
Completely ignored arguments: [--nativeLauncherVersion, 301] [16:17:43] [Client thread/INFO]: Setting user: Taluigi [16:17:43] [Client thread/INFO]: (Session ID is token:88bd8a3ba4b64cc395989d221654ecd0:6aeeb2a8a1e247de8e1e23dcd3724a25) [16:17:44] [Client thread/INFO]: LWJGL Version: 2.9.4 [16:17:45] [Client thread/INFO]: Reloading ResourceManager: Default [16:17:45] [Sound Library Loader/INFO]: Starting up SoundSystem... [16:17:46] [Thread-5/INFO]: Initializing LWJGL OpenAL [16:17:46] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [16:17:46] [Thread-5/INFO]: OpenAL initialized. [16:17:46] [Sound Library Loader/INFO]: Sound engine started [16:17:47] [Client thread/INFO]: Created: 1024x512 textures-atlas [16:17:53] [Server thread/INFO]: Starting integrated minecraft server version 1.9 [16:17:53] [Server thread/INFO]: Generating keypair [16:17:54] [Server thread/INFO]: Preparing start region for level 0 [16:17:55] [Server thread/INFO]: Preparing spawn area: 7% [16:17:56] [Server thread/INFO]: Preparing spawn area: 12% [16:17:57] [Server thread/INFO]: Preparing spawn area: 19% [16:17:58] [Server thread/INFO]: Preparing spawn area: 27% [16:17:59] [Server thread/INFO]: Preparing spawn area: 37% [16:18:00] [Server thread/INFO]: Preparing spawn area: 47% [16:18:01] [Server thread/INFO]: Preparing spawn area: 54% [16:18:02] [Server thread/INFO]: Preparing spawn area: 65% [16:18:03] [Server thread/INFO]: Preparing spawn area: 75% [16:18:04] [Server thread/INFO]: Preparing spawn area: 84% [16:18:05] [Server thread/INFO]: Preparing spawn area: 93% [16:18:06] [Server thread/INFO]: Changing view distance to 32, from 10 [16:18:07] [Server thread/INFO]: Taluigi[local:E:3b463a0e] logged in with entity id 203 at (104.5, 69.0, 217.5) [16:18:07] [Server thread/INFO]: Taluigi joined the game # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb686ba41c, pid=9312, tid=7188 # # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig9icd64.dll+0x57a41c] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Users\Ethan Mikolajewski\AppData\Roaming\.minecraft\hs_err_pid9312.log # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
I know when I tried playing on a world that I had already created in a previous version, it would always crash, but when I created a new world in 1.9 it worked fine, other than it being really slow.
I'll try it later.
Here's the game output:
Completely ignored arguments: [--nativeLauncherVersion, 301]
[16:17:43] [Client thread/INFO]: Setting user: Taluigi
[16:17:43] [Client thread/INFO]: (Session ID is token:88bd8a3ba4b64cc395989d221654ecd0:6aeeb2a8a1e247de8e1e23dcd3724a25)
[16:17:44] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:17:45] [Client thread/INFO]: Reloading ResourceManager: Default
[16:17:45] [Sound Library Loader/INFO]: Starting up SoundSystem...
[16:17:46] [Thread-5/INFO]: Initializing LWJGL OpenAL
[16:17:46] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:17:46] [Thread-5/INFO]: OpenAL initialized.
[16:17:46] [Sound Library Loader/INFO]: Sound engine started
[16:17:47] [Client thread/INFO]: Created: 1024x512 textures-atlas
[16:17:53] [Server thread/INFO]: Starting integrated minecraft server version 1.9
[16:17:53] [Server thread/INFO]: Generating keypair
[16:17:54] [Server thread/INFO]: Preparing start region for level 0
[16:17:55] [Server thread/INFO]: Preparing spawn area: 7%
[16:17:56] [Server thread/INFO]: Preparing spawn area: 12%
[16:17:57] [Server thread/INFO]: Preparing spawn area: 19%
[16:17:58] [Server thread/INFO]: Preparing spawn area: 27%
[16:17:59] [Server thread/INFO]: Preparing spawn area: 37%
[16:18:00] [Server thread/INFO]: Preparing spawn area: 47%
[16:18:01] [Server thread/INFO]: Preparing spawn area: 54%
[16:18:02] [Server thread/INFO]: Preparing spawn area: 65%
[16:18:03] [Server thread/INFO]: Preparing spawn area: 75%
[16:18:04] [Server thread/INFO]: Preparing spawn area: 84%
[16:18:05] [Server thread/INFO]: Preparing spawn area: 93%
[16:18:06] [Server thread/INFO]: Changing view distance to 32, from 10
[16:18:07] [Server thread/INFO]: Taluigi[local:E:3b463a0e] logged in with entity id 203 at (104.5, 69.0, 217.5)
[16:18:07] [Server thread/INFO]: Taluigi joined the game
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb686ba41c, pid=9312, tid=7188
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig9icd64.dll+0x57a41c]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Ethan Mikolajewski\AppData\Roaming\.minecraft\hs_err_pid9312.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
I know when I tried playing on a world that I had already created in a previous version, it would always crash, but when I created a new world in 1.9 it worked fine, other than it being really slow.
I'll try it later.