Large amounts of entities, redstone or difficult blocks (cactus, stained glass) will cause performance issues. Also playing singleplayer is more taxing as the game has to run an internal server then rather connecting to one online.
But I always play on the same servers. (etc Hypixel, Mineplex, CosmicPvp)
Even on the same server / world, different positions in the world and different scenarios can cause fluctuations in FPS. More sides of a block to render equates to more work your computer has to do, so an amplified world with spires, mountains and heaps of noise within the terrain will naturally cause FPS to plummet, along with just harder work the generator has to do and more complex lighting calculations. At the same time, lots of caves with sides exposed to air will cause FPS to drop as well, as every side exposed to air is rendered (along with the other culling checks).
Also factor in other things like entity count, which can change depending on the location, along with tile entity count and general complexity of the world. Built-up areas will cause FPS to drop substantially as complexity and tile entity counts rise, along with more entities to track and update.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My FPS keeps fluctuating. Sometimes I get constant 60-100 frames, but other times i get only 30. How would I fix this?
It depends on the world.
Large amounts of entities, redstone or difficult blocks (cactus, stained glass) will cause performance issues. Also playing singleplayer is more taxing as the game has to run an internal server then rather connecting to one online.
- C.C.
But I always play on the same servers. (etc Hypixel, Mineplex, CosmicPvp)
Even on the same server / world, different positions in the world and different scenarios can cause fluctuations in FPS. More sides of a block to render equates to more work your computer has to do, so an amplified world with spires, mountains and heaps of noise within the terrain will naturally cause FPS to plummet, along with just harder work the generator has to do and more complex lighting calculations. At the same time, lots of caves with sides exposed to air will cause FPS to drop as well, as every side exposed to air is rendered (along with the other culling checks).
Also factor in other things like entity count, which can change depending on the location, along with tile entity count and general complexity of the world. Built-up areas will cause FPS to drop substantially as complexity and tile entity counts rise, along with more entities to track and update.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
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