Simply put, my system specs should enable me to get far higher frames.
CPU: i7-3740QM 2.7Ghz (8 Cores)
RAM: 8GB
GPU: NVIDIA NVS 5200M
64-bit Windows 7
64-bit Java 1.8.0_74
I run two screens: my primary is a 1920x1080 60hz VIZIO TV I use as a monitor, and my 1600x900 Laptop display. (I don't think this is relevant, as I've troubleshot the issue with single laptop screen with no change).
I'm probably averaging a little below 20FPS - which is playable, and I'm still playing, but this should not be happening. I haven't played in a few months and can't remember if this was an issue before. (Side note: I've played 30 hours since my friends and I started again last weekend; forgot how great MC is!!)
I've done a lot of troubleshooting and I think I've found the issue. The debugger pie shows that my most intensive process is display_update, which averages around 70%. This value is significantly lower my friends. I've increased my client RAM, run it on a single display, tried it on both 1.8 and 1.9-pre1/2/3, tweaked all of the in-game settings I can think of, etc. Nothing seems to be working. When I first join a world, my FPS is much higher, and it steadily falls as display_update takes up a larger chunk of the pie. From my understanding, display_update is the process which updates my actual screen for what is going on in game. So....I'm not sure what else I to do. I think that it's a GPU issue, so I was looking through my NVIDIA Control Panel, but I didn't see anything which I thought I should change that might fix the issue.
I'm aware that it's a horrible card for gaming, but this is Minecraft, not Crysis. It's a mobile workstation card in my laptop I've got for college, and I get better FPS in every game I own besides Space Engineers - and if I recall correctly, I used to get better frames when I played 6-12 months ago. My drivers on it are updated. Like I said, the issue is probably related to the display_update portion of the debug pie, but I've been able to find little documentation about it...
There is no way that the answer is "You have a crap GPU".
So I did as you suggested this morning and switched to my Intel 4k HD chip in the NVIDIA Control Panel, but upon entering Minecraft my debug screen was still reading that my NVIDIA chip was rendering Minecraft. However, my FPS was up averaging near 100. I quit and re-enabled the NVIDIA Card just to test it, and it was still running near 100 and my debug pie now has display_update hovering around 40-50%. The only thing I did was update to 1.9-pre4, but I'm still baffled by what this is/was. I was having the issue since last week when I first picked up MC again, and I'm pretty sure that I was getting the same problems in versions 1.8 and 1.9pre1 through 3. So either there was something they did in this update that was specific to my system, or there was something wrong with my system that was affected me every time I played , even through restarts.
.EDIT: I also think it's worth mentioning that I capped my FPS at 90, and my debug pie will now alternate between FPS Limiter and Display Update as the largest process, both around 55%.
Hello Folks,
Simply put, my system specs should enable me to get far higher frames.
CPU: i7-3740QM 2.7Ghz (8 Cores)
RAM: 8GB
GPU: NVIDIA NVS 5200M
64-bit Windows 7
64-bit Java 1.8.0_74
I run two screens: my primary is a 1920x1080 60hz VIZIO TV I use as a monitor, and my 1600x900 Laptop display. (I don't think this is relevant, as I've troubleshot the issue with single laptop screen with no change).
I'm probably averaging a little below 20FPS - which is playable, and I'm still playing, but this should not be happening. I haven't played in a few months and can't remember if this was an issue before. (Side note: I've played 30 hours since my friends and I started again last weekend; forgot how great MC is!!)
I've done a lot of troubleshooting and I think I've found the issue. The debugger pie shows that my most intensive process is display_update, which averages around 70%. This value is significantly lower my friends. I've increased my client RAM, run it on a single display, tried it on both 1.8 and 1.9-pre1/2/3, tweaked all of the in-game settings I can think of, etc. Nothing seems to be working. When I first join a world, my FPS is much higher, and it steadily falls as display_update takes up a larger chunk of the pie. From my understanding, display_update is the process which updates my actual screen for what is going on in game. So....I'm not sure what else I to do. I think that it's a GPU issue, so I was looking through my NVIDIA Control Panel, but I didn't see anything which I thought I should change that might fix the issue.
Anyone have any suggestions?
-Zach
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ModeratorMore RAM does not make more FPS
I'm aware that it's a horrible card for gaming, but this is Minecraft, not Crysis. It's a mobile workstation card in my laptop I've got for college, and I get better FPS in every game I own besides Space Engineers - and if I recall correctly, I used to get better frames when I played 6-12 months ago. My drivers on it are updated. Like I said, the issue is probably related to the display_update portion of the debug pie, but I've been able to find little documentation about it...
There is no way that the answer is "You have a crap GPU".
So I did as you suggested this morning and switched to my Intel 4k HD chip in the NVIDIA Control Panel, but upon entering Minecraft my debug screen was still reading that my NVIDIA chip was rendering Minecraft. However, my FPS was up averaging near 100. I quit and re-enabled the NVIDIA Card just to test it, and it was still running near 100 and my debug pie now has display_update hovering around 40-50%. The only thing I did was update to 1.9-pre4, but I'm still baffled by what this is/was. I was having the issue since last week when I first picked up MC again, and I'm pretty sure that I was getting the same problems in versions 1.8 and 1.9pre1 through 3. So either there was something they did in this update that was specific to my system, or there was something wrong with my system that was affected me every time I played , even through restarts.
.EDIT: I also think it's worth mentioning that I capped my FPS at 90, and my debug pie will now alternate between FPS Limiter and Display Update as the largest process, both around 55%.