---- Minecraft Crash Report ----
// But it works on my machine.
Time: 1/30/16 2:24 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at bmi.a(SourceFile:363)
at bmi.a(SourceFile:255)
at bmh.b(SourceFile:130)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmi.a(SourceFile:363)
at bmi.a(SourceFile:255)
at bmh.b(SourceFile:130)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 67355456 bytes (64 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: GeForce GT 610/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: Davidshachal pack, §4§lTitan§c§l Animated §4§lPack
Current Language: English (UK)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
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Hi,
my son's mincraft has crashed,
What is the reason and how to fix it?
Crash report below,
Please help
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 1/30/16 2:24 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at bmi.a(SourceFile:363)
at bmi.a(SourceFile:255)
at bmh.b(SourceFile:130)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmi.a(SourceFile:363)
at bmi.a(SourceFile:255)
at bmh.b(SourceFile:130)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 67355456 bytes (64 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: GeForce GT 610/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: Davidshachal pack, §4§lTitan§c§l Animated §4§lPack
Current Language: English (UK)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz