I am having an odd issue, and I am unsure what is causing it.
To put it simply, there are chunks that show up as see-through, but you can still walk on them and interact with them. If you walk on them, after a few moments they will show as normal. If you interact by putting/destroying something, then they refresh too.
I am not sure what is causing this, and no clue as to how to even debug it.
FPS at it's lowest is 41, highest when standing 100+.
I use MultiMC as a managing thing for my Minecraft, and the logs don't complain about anything (aside a server lagging behind on loading the map).
Only thing I've had to add is " -XX:+UseG1GC " to Java Commands, to allow Chromaticraft to load-up and operate. I personally have no clue with this does, but it's something to do with memory management on Java8, to fix a conflict in Reika's code that caused crashes (apparently).
I've tried turning off various video settings, Renderer (Default, smooth, multicore made no difference except in loading times). GLSL had no effect on the issue. LagFix had no effect.
I know it's a rendering error somewhere, just no clue as to what it is.
I've attached a Mod List, and the Debug-View output with the issue on screen.
After hours of troubleshooting and turning various mods on and off, I seemed to have found the culprit... and it's not one you'd expect right off the bat to deal with the rendering issues.
Not Enough IDs ( NotEnoughIDs) , which (while I don't know how it does it, does it) changes the amount of ID's for blocks to more than 4096, seemed to be affecting blocks being rendered. This also had a side effect of re-loading worlds and having rendering issues (without restarting clients or with).
Turns out that while I am running nearly 300 mods, I did not need that one, and once turned off, the issues have gone away.
Hopefully this helps anyone else who comes across it in the future
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I am having an odd issue, and I am unsure what is causing it.
To put it simply, there are chunks that show up as see-through, but you can still walk on them and interact with them. If you walk on them, after a few moments they will show as normal. If you interact by putting/destroying something, then they refresh too.
I am not sure what is causing this, and no clue as to how to even debug it.
FPS at it's lowest is 41, highest when standing 100+.
I use MultiMC as a managing thing for my Minecraft, and the logs don't complain about anything (aside a server lagging behind on loading the map).
Only thing I've had to add is " -XX:+UseG1GC " to Java Commands, to allow Chromaticraft to load-up and operate. I personally have no clue with this does, but it's something to do with memory management on Java8, to fix a conflict in Reika's code that caused crashes (apparently).
I've tried turning off various video settings, Renderer (Default, smooth, multicore made no difference except in loading times). GLSL had no effect on the issue. LagFix had no effect.
I know it's a rendering error somewhere, just no clue as to what it is.
I've attached a Mod List, and the Debug-View output with the issue on screen.
After hours of troubleshooting and turning various mods on and off, I seemed to have found the culprit... and it's not one you'd expect right off the bat to deal with the rendering issues.
Not Enough IDs ( NotEnoughIDs) , which (while I don't know how it does it, does it) changes the amount of ID's for blocks to more than 4096, seemed to be affecting blocks being rendered. This also had a side effect of re-loading worlds and having rendering issues (without restarting clients or with).
Turns out that while I am running nearly 300 mods, I did not need that one, and once turned off, the issues have gone away.
Hopefully this helps anyone else who comes across it in the future