So I have a custom modpack running, and it's beautiful I must admit. I can play in on single player no problem, no lag no fuss no crash. However after telling some friends about it they want to jump in too, and this is where we run into the problem.
When my friends were at my apartment, I just did the ye' olde' "Open to LAN" through the pause menu and there was no problem. Again, no lag, no fuss, no crash. However as myself and my friends are relatively busy people, they can't entirely be visiting me every time they want to build a castle. So I looked into Hamachi and running a FORGE Server. I got it up with relative ease, and my friends connected through Hamachi and there again, was no problem.
Then I tried to log in.
The stress is too much for my computer, I've hosted/played on my desktop before on vanilla minecraft and it didn't hiccup, but with all the extra strain of the mods, having two versions of MC running is too much and chaos ensued. So overall I suppose my question is, is there a way to host a 'Long Distance LAN' without having to actually be running a server? I don't have a second computer I can play myself/server host on, and it would be silly to buy a second computer just for that. Again the LAN played fine, it's only when I attempted a FORGE Loader server, the strain was too much.
No, there is no such thing as "long-distance LAN." (Edit: Other than VPN.) That would defeat the entire purpose of LAN. If you want to play with people too far away to play on your local area network, you'll have to have a server.
You could ask one of your friends if they have a spare PC that they could run the server on; shouldn't be much of a problem as long as they have a decent Internet connection and don't mind keeping the PC on for however long (and that the PC has enough processing power and RAM to handle it). Or you could take a look at renting a server from a company like MCProHosting, BeastNode, Apex, etc. You could get one for as low as maybe $3 a month -- granted, that would be for very little RAM. You might need a higher plan (probably $6-$10 per month) if you're going to be using a considerable amount of mods.
No, there is no such thing as "long-distance LAN." That would defeat the entire purpose of LAN. If you want to play with people too far away to play on your local area network, you'll have to have a server.
Then what are VPNs?
I suggest you read up on those first.
@OP: The game still runs an internal server. Trying to do the "open to LAN" thing will not save your computer from having to run it, you just won't see it. You either need a better computer, a second computer, or just rent a server.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
@OP: The game still runs an internal server. Trying to do the "open to LAN" thing will not save your computer from having to run it, you just won't see it. You either need a better computer, a second computer, or just rent a server.
I meant VPN excluded, since OP was basically asking for an alternative to that. Though in retrospect I did not word that as well as I thought I had...
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Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
I meant VPN excluded, since OP was basically asking for an alternative to that. Though in retrospect I did not word that as well as I thought I had...
No, he was asking for an alternative to running the server software, thus he asked about the "open to LAN" option in the game, which, as I mentioned, runs an internal version of the server and thus, offers no real benefit over running the server software itself.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
So then I don't entirely understand why the game runs fine with LAN, it runs fine with just my friends on it, but when I get on everyone starts getting popped with "Fatal connection errors".
If it's the same drag on my computer, why would it run fine with an internal server and then the external freaks out? It has the same mods, same settings, same everything.
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So I have a custom modpack running, and it's beautiful I must admit. I can play in on single player no problem, no lag no fuss no crash. However after telling some friends about it they want to jump in too, and this is where we run into the problem.
When my friends were at my apartment, I just did the ye' olde' "Open to LAN" through the pause menu and there was no problem. Again, no lag, no fuss, no crash. However as myself and my friends are relatively busy people, they can't entirely be visiting me every time they want to build a castle. So I looked into Hamachi and running a FORGE Server. I got it up with relative ease, and my friends connected through Hamachi and there again, was no problem.
Then I tried to log in.
The stress is too much for my computer, I've hosted/played on my desktop before on vanilla minecraft and it didn't hiccup, but with all the extra strain of the mods, having two versions of MC running is too much and chaos ensued. So overall I suppose my question is, is there a way to host a 'Long Distance LAN' without having to actually be running a server? I don't have a second computer I can play myself/server host on, and it would be silly to buy a second computer just for that. Again the LAN played fine, it's only when I attempted a FORGE Loader server, the strain was too much.
Thanks in advance!
This is an interesting question, that I do not have the answer to. I will be stalking this thread though, I would like to know the answer to.
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Curse PremiumNo, there is no such thing as "long-distance LAN." (Edit: Other than VPN.)
That would defeat the entire purpose of LAN. If you want to play with people too far away to play on your local area network, you'll have to have a server.You could ask one of your friends if they have a spare PC that they could run the server on; shouldn't be much of a problem as long as they have a decent Internet connection and don't mind keeping the PC on for however long (and that the PC has enough processing power and RAM to handle it). Or you could take a look at renting a server from a company like MCProHosting, BeastNode, Apex, etc. You could get one for as low as maybe $3 a month -- granted, that would be for very little RAM. You might need a higher plan (probably $6-$10 per month) if you're going to be using a considerable amount of mods.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Then what are VPNs?
I suggest you read up on those first.
@OP: The game still runs an internal server. Trying to do the "open to LAN" thing will not save your computer from having to run it, you just won't see it. You either need a better computer, a second computer, or just rent a server.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
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Curse PremiumI meant VPN excluded, since OP was basically asking for an alternative to that. Though in retrospect I did not word that as well as I thought I had...
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
No, he was asking for an alternative to running the server software, thus he asked about the "open to LAN" option in the game, which, as I mentioned, runs an internal version of the server and thus, offers no real benefit over running the server software itself.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
So then I don't entirely understand why the game runs fine with LAN, it runs fine with just my friends on it, but when I get on everyone starts getting popped with "Fatal connection errors".
If it's the same drag on my computer, why would it run fine with an internal server and then the external freaks out? It has the same mods, same settings, same everything.