I've had this minecraft account since 2012 and NEVER had this problem. At first it crashed immediately, upon launching the game. I tried looking up this problem for update 1.8.9, but found nothing. The only thing that came up was a video on how to change the resolution from the default to 1020x720, I did this and it stopped the crash. Kinda.
Now, whenever I fullscreen, the game crashes.
Here's the crash report:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[14:36:47] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:36:48] [Client thread/INFO]: Reloading ResourceManager: Default
[14:36:50] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:36:51] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:36:51] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:36:53] [Thread-6/INFO]: OpenAL initialized.
[14:36:53] [Sound Library Loader/INFO]: Sound engine started
[14:36:53] [Client thread/INFO]: Created: 512x512 textures-atlas
[14:36:54] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/entity_outline.json
kc: Invalid shaders/program/sobel.vsh: Couldn't compile vertex program: ERROR: 0:1: '' : Version number not supported by GL2
at blt.a(SourceFile:67) ~[1.8.9.jar:?]
at blq.<init>(SourceFile:132) ~[1.8.9.jar:?]
at bls.<init>(SourceFile:29) ~[1.8.9.jar:?]
at blr.a(SourceFile:268) ~[1.8.9.jar:?]
at blr.a(SourceFile:138) ~[1.8.9.jar:?]
at blr.a(SourceFile:86) ~[1.8.9.jar:?]
at blr.<init>(SourceFile:52) ~[1.8.9.jar:?]
at bfr.b(SourceFile:225) [1.8.9.jar:?]
at ave.am(SourceFile:495) [1.8.9.jar:?]
at ave.a(SourceFile:310) [1.8.9.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.9.jar:?]
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005a6155ec, pid=4672, tid=5084
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4dev64.dll+0x55ec]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Destibot\AppData\Roaming\.minecraft\hs_err_pid4672.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
I could leave the game windowed, but a bottom portion of the game window is cut off. Help?
Also, check C:\Users\Destibot\AppData\Roaming\.minecraft\hs_err_pid4672.log for more information - the crash is NOT a java issue. Like grimallq said, you're driver is probably too old. It's still worth trying to update though.
I've had this minecraft account since 2012 and NEVER had this problem. At first it crashed immediately, upon launching the game. I tried looking up this problem for update 1.8.9, but found nothing. The only thing that came up was a video on how to change the resolution from the default to 1020x720, I did this and it stopped the crash. Kinda.
Now, whenever I fullscreen, the game crashes.
Here's the crash report:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[14:36:47] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:36:48] [Client thread/INFO]: Reloading ResourceManager: Default
[14:36:50] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:36:51] [Thread-6/INFO]: Initializing LWJGL OpenAL
[14:36:51] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:36:53] [Thread-6/INFO]: OpenAL initialized.
[14:36:53] [Sound Library Loader/INFO]: Sound engine started
[14:36:53] [Client thread/INFO]: Created: 512x512 textures-atlas
[14:36:54] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/entity_outline.json
kc: Invalid shaders/program/sobel.vsh: Couldn't compile vertex program: ERROR: 0:1: '' : Version number not supported by GL2
at blt.a(SourceFile:67) ~[1.8.9.jar:?]
at blq.<init>(SourceFile:132) ~[1.8.9.jar:?]
at bls.<init>(SourceFile:29) ~[1.8.9.jar:?]
at blr.a(SourceFile:268) ~[1.8.9.jar:?]
at blr.a(SourceFile:138) ~[1.8.9.jar:?]
at blr.a(SourceFile:86) ~[1.8.9.jar:?]
at blr.<init>(SourceFile:52) ~[1.8.9.jar:?]
at bfr.b(SourceFile:225) [1.8.9.jar:?]
at ave.am(SourceFile:495) [1.8.9.jar:?]
at ave.a(SourceFile:310) [1.8.9.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.9.jar:?]
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005a6155ec, pid=4672, tid=5084
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4dev64.dll+0x55ec]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Destibot\AppData\Roaming\.minecraft\hs_err_pid4672.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
I could leave the game windowed, but a bottom portion of the game window is cut off. Help?
Sidenote, remove your session id(near the top) because people can use that to log into your account.
Also, check C:\Users\Destibot\AppData\Roaming\.minecraft\hs_err_pid4672.log for more information - the crash is NOT a java issue. Like grimallq said, you're driver is probably too old. It's still worth trying to update though.
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