This is not a fatal crash, but I could not find another more appropriate place for this topic. If this is not the right place for this, please suggest a better one.
Please note that I do understand that in the past, and probably now, Minecraft does not support surround sound. My hope is that Minecraft will only play through the stereo outputs and leave all other outputs empty. I hope that is reasonable.
I recently purchased a Dell s2415h monitor that has integrated speakers. Using multiple 3.5 mm jack connections from my main speakers and my monitor, I configured surround sound using Windows in order to use the integrated speakers alongside my desktop speakers (with the expectation that it will work for other games, but not Minecraft)
When I launch Minecraft, it does not appear in the windows volume mixer. (ie Minecraft is not registering as an application that plays audio) and sound does not work, where it had prior.
If I reconfigure the speakers back to stereo and restart Minecraft, sound works as usual.
I have checked to make sure that Minecraft is not trying to play through some other audio device/connection by disabling all other outputs.
I have tried different Minecraft versions, used the installer to 'repair' my installation, and completely uninstalled/reinstalled Minecraft. All volumes are turned up.
Other programs such as itunes, Sony Vegas, and other games will play sound just fine. Itunes will only use Stereo, but other games will use the surround speakers. I'm not using a sound card and don't have any special drivers/audio software. Everything seems to be done through vanilla Windows. Looking at the log, it seems that MC fails to "initialize the audio client" and seems to be hung up on an "Unhandled channel config" and "Unhandled extensible channels." If there is a proper way to configure the audio channels, that may fix it.
I would prefer to not have to reconfigure my speakers every time I open Minecraft.
The Googling I did didn't find any other people with my issue, mostly just topics about people repeatedly stating that yes, Minecraft only goes through stereo, and nothing about someone actually trying to use surround sound and not working altogether (other than the emulated surround sound of Logitech headsets, which doesn't count.) I think it's a little weird that MC doesn't support it (especially since it's been around so long and is kept so up-to-date) and I'm still dumbfounded that MC got so caught up on it that it would completely cut the sound.
Here is the output of the launcher when starting MC:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[10:25:33] [Client thread/INFO]: Setting user: doglman
[10:25:33] [Client thread/INFO]: (Session ID is token:fb59bcb41f534705bafc6357bd3d1411:470b12854ccd4369a52eae82a6d62da9)
[10:25:35] [Client thread/INFO]: LWJGL Version: 2.9.4
[10:25:35] [Client thread/INFO]: Reloading ResourceManager: Default
[10:25:36] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:25:36] [Thread-6/INFO]: Initializing LWJGL OpenAL
[10:25:36] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) DoReset: Unhandled channel config: 4 – 0x00000107
AL lib: (EE) DoReset: Unhandled extensible channels: 4 – 0x00000107
AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:173)
at org.lwjgl.openal.AL.create(AL.java:143)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
[10:25:38] [Client thread/INFO]: Created: 512x512 textures-atlas
[10:26:16] [Sound Library Loader/WARN]: ERROR MESSAGE:
[10:26:16] [Sound Library Loader/INFO]: SoundSystem did not load after 30 seconds.
[10:26:16] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:26:17] [Thread-9/INFO]: Switching to No Sound
[10:26:17] [Thread-9/INFO]: (Silent Mode)
[10:26:17] [Sound Library Loader/INFO]: Sound engine started
This is not a fatal crash, but I could not find another more appropriate place for this topic. If this is not the right place for this, please suggest a better one.
Please note that I do understand that in the past, and probably now, Minecraft does not support surround sound. My hope is that Minecraft will only play through the stereo outputs and leave all other outputs empty. I hope that is reasonable.
I recently purchased a Dell s2415h monitor that has integrated speakers. Using multiple 3.5 mm jack connections from my main speakers and my monitor, I configured surround sound using Windows in order to use the integrated speakers alongside my desktop speakers (with the expectation that it will work for other games, but not Minecraft)
When I launch Minecraft, it does not appear in the windows volume mixer. (ie Minecraft is not registering as an application that plays audio) and sound does not work, where it had prior.
If I reconfigure the speakers back to stereo and restart Minecraft, sound works as usual.
I have checked to make sure that Minecraft is not trying to play through some other audio device/connection by disabling all other outputs.
I have tried different Minecraft versions, used the installer to 'repair' my installation, and completely uninstalled/reinstalled Minecraft. All volumes are turned up.
Other programs such as itunes, Sony Vegas, and other games will play sound just fine. Itunes will only use Stereo, but other games will use the surround speakers. I'm not using a sound card and don't have any special drivers/audio software. Everything seems to be done through vanilla Windows. Looking at the log, it seems that MC fails to "initialize the audio client" and seems to be hung up on an "Unhandled channel config" and "Unhandled extensible channels." If there is a proper way to configure the audio channels, that may fix it.
I would prefer to not have to reconfigure my speakers every time I open Minecraft.
The Googling I did didn't find any other people with my issue, mostly just topics about people repeatedly stating that yes, Minecraft only goes through stereo, and nothing about someone actually trying to use surround sound and not working altogether (other than the emulated surround sound of Logitech headsets, which doesn't count.) I think it's a little weird that MC doesn't support it (especially since it's been around so long and is kept so up-to-date) and I'm still dumbfounded that MC got so caught up on it that it would completely cut the sound.
Here is the output of the launcher when starting MC:
System Specs (i.e. Dxdiag output)
Java version
1.8.0_66
SE Runtime Environment (build 1.8.0_66-b18)
Java HotSpot 64-bit server VM (build 25.66-b18, mixed mode)
try 5.1 surround (not sure why you have several...)
Tried it... it works. Still odd.
I have several because there are multiple configuration options for surround sound based on speaker placement and what types of speakers you have.