I started a new world, and about 100 blocks away from my starting point, half of my base from the last file was still there, but a field had grown over inside where there had been dirt blocks before. Half of the base was just plain missing, like cut in half basically.
Also another about 100 blocks away there was a village that was totally cut in half, buildings gaping open.
And also the transitions between biomes were straight lines in many cases, for instance a huge perfectly flat cliff face extending for hundreds of blocks that was part of a extreme hills, while directly below was plains biomes. Also 'river' biomes without water, and cut in half. And other strange instances of things being split apart, like a whole pond that was just staying put horizontally despite being 4 blocks deep and uncontained on its' mysteriously missing side.
Most important issue to me is the old base sticking around. If my biomes are messed up it doesn't matter that much, but I can't have old bases lying around in my new world!
Did this happen when I updated to yosemite and had to switch the new system python files with the old ones in order to stay compatible with Civ4? Or have other people experienced this madness?
If you use the same name as a prior save, and that save didn't completely get deleted, then MC will find chunks already existing in the directory and re-use them.
You can do surgery and delete chunk files from the disk manually. the trick is figuring out which files to get rid of (dates on the files may or may not help).
Or you could regenerate the current world if you haven't done much to it yet.
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I started a new world, and about 100 blocks away from my starting point, half of my base from the last file was still there, but a field had grown over inside where there had been dirt blocks before. Half of the base was just plain missing, like cut in half basically.
Also another about 100 blocks away there was a village that was totally cut in half, buildings gaping open.
And also the transitions between biomes were straight lines in many cases, for instance a huge perfectly flat cliff face extending for hundreds of blocks that was part of a extreme hills, while directly below was plains biomes. Also 'river' biomes without water, and cut in half. And other strange instances of things being split apart, like a whole pond that was just staying put horizontally despite being 4 blocks deep and uncontained on its' mysteriously missing side.
Most important issue to me is the old base sticking around. If my biomes are messed up it doesn't matter that much, but I can't have old bases lying around in my new world!
Did this happen when I updated to yosemite and had to switch the new system python files with the old ones in order to stay compatible with Civ4? Or have other people experienced this madness?
If you use the same name as a prior save, and that save didn't completely get deleted, then MC will find chunks already existing in the directory and re-use them.
You can do surgery and delete chunk files from the disk manually. the trick is figuring out which files to get rid of (dates on the files may or may not help).
Or you could regenerate the current world if you haven't done much to it yet.