So I created a new skin, then I downloaded it. I went onto a singleplayer world to test it, but I was steve. So i exited minecraft and opened it back up again, clicked on the same world, but then I crashed. But for some reason when I opened it back up again and chose a multiplayer server, it worked. Here's the crash report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// Why is it breaking
Time: 1/17/16 6:17 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0
at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:440)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:143)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:120)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:180)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:203)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
So I created a new skin, then I downloaded it. I went onto a singleplayer world to test it, but I was steve. So i exited minecraft and opened it back up again, clicked on the same world, but then I crashed. But for some reason when I opened it back up again and chose a multiplayer server, it worked. Here's the crash report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// Why is it breaking
Time: 1/17/16 6:17 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0
at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:440)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:143)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:120)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:180)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:203)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 401923408 bytes (383 MB) / 709857280 bytes (676 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 Optifine OptiFine_1.8_HD_U_G9 10 mods loaded, 10 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
UCHIJAA Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
UCHIJAA CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
UCHIJAA NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
UCHIJAA DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar.zip)
UCHIJAA CustomSpawner{3.4.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.4.0.jar)
UCHIJAA MoCreatures{8.0.1} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod-8.0.1.jar)
UCHIJAA lucky{6.0.1} [Lucky Block] (LuckyBlock_1-8_v6-0-1.zip)
UCHIJAA TooMuchTNT{3.0} [TooMuchTNT] (TooMuchTNT v3.0 (1).jar)
Loaded coremods (and transformers):
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
So it's just the save? And is it or is it not connected to my skin? And how do you use spoilers? Thanks.
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Curse PremiumIt's just the save. It is in no way connected to your skin. If it's a world that you don't want to lose, you could try using Region Fixer on it.
A spoiler is the "!" button in the forum's post editor. Put crash reports/logs in that when you post them so pages don't get horrendously long.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Alrighty, thanks guys.
YEA TESTING SPOILERS why is it called a spoiler