WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 1/3/16 8:59 PM
Description: Initializing game
java.lang.RuntimeException: Shaders Mod detected. Please remove it, OptiFine has built-in support for shaders.
at shadersmod.client.Shaders.checkShadersModInstalled(Shaders.java:4824)
at shadersmod.client.Shaders.startup(Shaders.java:1569)
at Config.initDisplay(Config.java:199)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:101)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.Shaders.checkShadersModInstalled(Shaders.java:4824)
at shadersmod.client.Shaders.startup(Shaders.java:1569)
at Config.initDisplay(Config.java:199)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:101)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 91345560 bytes (87 MB) / 232718336 bytes (221 MB) up to 523501568 bytes (499 MB)
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx512M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Loaded coremods (and transformers):
Launched Version: 1.8-forge1.8-11.14.4.1563
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2993, Intel
GL Caps:
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
[Shaders] Shader info log: /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Program gbuffers_basic loaded
[Shaders] Shader info log: /shaders/gbuffers_textured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Program gbuffers_textured loaded
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Program gbuffers_textured_lit loaded
[Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Program gbuffers_skybasic loaded
[Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Program gbuffers_skytextured loaded
[Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Program gbuffers_terrain loaded
[Shaders] Shader info log: /shaders/gbuffers_water.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
No errors.
[Shaders] Program gbuffers_water loaded
[Shaders] Shader info log: /shaders/gbuffers_entities.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Program gbuffers_entities loaded
[Shaders] Shader info log: /shaders/gbuffers_hand.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Program gbuffers_hand loaded
[Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Program gbuffers_weather loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/composite.vsh
[Shaders] Shader info log: /shaders/composite.vsh
ERROR: 0:52: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:52: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:162: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:163: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders][SEVERE] Error linking program: 20
[Shaders] Program composite loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/composite1.vsh
[Shaders] Shader info log: /shaders/composite1.vsh
ERROR: 0:48: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:48: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:158: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:159: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders] Shader info log: /shaders/composite1.fsh
WARNING: 0:2: extension 'GL_ARB_shader_texture_lod' is not supported
No errors.
[Shaders][SEVERE] Error linking program: 21
[Shaders] Program composite1 loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
[Shaders] Shader info log: /shaders/final.vsh
ERROR: 0:47: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:155: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:156: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders] Shader info log: /shaders/final.fsh
WARNING: 0:3: extension 'GL_ARB_shader_texture_lod' is not supported
No errors.
[Shaders][SEVERE] Error linking program: 22
[Shaders] Program final loaded
[Shaders] Shader info log: /shaders/shadow.vsh
No errors.
[Shaders] Shader info log: /shaders/shadow.fsh
No errors.
[Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
No errors.
[Shaders] Program shadow loaded
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
i hate that my computer is an i5 with a g1 graphic card thanks for your help
GPU*. Sorry, pedantic like that. It's not a graphics card, it's a GPU.
And you'd have slim chances of getting most packs working, Intel GPUs, any Intel GPU, can basically only play lower end packs and even then don't get amazing performance. They get playable, not amazing.
here is the crash log
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 1/3/16 8:59 PM
Description: Initializing game
java.lang.RuntimeException: Shaders Mod detected. Please remove it, OptiFine has built-in support for shaders.
at shadersmod.client.Shaders.checkShadersModInstalled(Shaders.java:4824)
at shadersmod.client.Shaders.startup(Shaders.java:1569)
at Config.initDisplay(Config.java:199)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:101)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.Shaders.checkShadersModInstalled(Shaders.java:4824)
at shadersmod.client.Shaders.startup(Shaders.java:1569)
at Config.initDisplay(Config.java:199)
at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:101)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 91345560 bytes (87 MB) / 232718336 bytes (221 MB) up to 523501568 bytes (499 MB)
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx512M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Loaded coremods (and transformers):
Launched Version: 1.8-forge1.8-11.14.4.1563
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2993, Intel
GL Caps:
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
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Curse PremiumWhat. Just... what?
How the hell did you get THAT from the crash report? This couldn't be any more straightforward:
java.lang.RuntimeException: Shaders Mod detected. Please remove it, OptiFine has built-in support for shaders.
Absolutely nothing to do with RAM, whatsoever.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
hmm
I deleted shaders and installed optifine now i cant find a crash log but here is the shaders log
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 2.1.0 - Build 8.15.10.2993
[Shaders] Vendor: Intel
[Shaders] Renderer: Intel(R) HD Graphics
[Shaders] Capabilities: 2.0 2.1 - - -
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Shaders] Load ShadersMod configuration.
[Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.10 Lite.zip
[Shaders] allocateTextureMap 4 1024 512
[Shaders] Shader info log: /shaders/gbuffers_basic.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
No errors.
[Shaders] Program gbuffers_basic loaded
[Shaders] Shader info log: /shaders/gbuffers_textured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
No errors.
[Shaders] Program gbuffers_textured loaded
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
No errors.
[Shaders] Program gbuffers_textured_lit loaded
[Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
No errors.
[Shaders] Program gbuffers_skybasic loaded
[Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
No errors.
[Shaders] Program gbuffers_skytextured loaded
[Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
No errors.
[Shaders] Program gbuffers_terrain loaded
[Shaders] Shader info log: /shaders/gbuffers_water.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
No errors.
[Shaders] Program gbuffers_water loaded
[Shaders] Shader info log: /shaders/gbuffers_entities.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
No errors.
[Shaders] Program gbuffers_entities loaded
[Shaders] Shader info log: /shaders/gbuffers_hand.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
No errors.
[Shaders] Program gbuffers_hand loaded
[Shaders] Shader info log: /shaders/gbuffers_weather.vsh
No errors.
[Shaders] Shader info log: /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
No errors.
[Shaders] Program gbuffers_weather loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/composite.vsh
[Shaders] Shader info log: /shaders/composite.vsh
ERROR: 0:52: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:52: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:162: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:163: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders] Shadow map resolution: 512
[Shaders] Shadow map distance: 60.0
[Shaders] Wetness halflife: 70.0f
[Shaders] Dryness halflife: 70.0f
[Shaders] shadowtex1Mipmap
[Shaders] shadowHardwareFiltering0
[Shaders] Shadow map interval size: 6.0f
[Shaders] Sun path rotation: -40.0f
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 512
[Shaders] Shader info log: /shaders/composite.fsh
WARNING: 0:3: extension 'GL_ARB_shader_texture_lod' is not supported
No errors.
[Shaders][SEVERE] Error linking program: 20
[Shaders] Program composite loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/composite1.vsh
[Shaders] Shader info log: /shaders/composite1.vsh
ERROR: 0:48: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:48: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:158: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:159: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders] Shader info log: /shaders/composite1.fsh
WARNING: 0:2: extension 'GL_ARB_shader_texture_lod' is not supported
No errors.
[Shaders][SEVERE] Error linking program: 21
[Shaders] Program composite1 loaded
[Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
[Shaders] Shader info log: /shaders/final.vsh
ERROR: 0:47: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:155: '=' : cannot convert from 'int' to '4-component vector of int'
ERROR: 0:156: '=' : cannot convert from 'int' to '4-component vector of int'
[Shaders] Shader info log: /shaders/final.fsh
WARNING: 0:3: extension 'GL_ARB_shader_texture_lod' is not supported
No errors.
[Shaders][SEVERE] Error linking program: 22
[Shaders] Program final loaded
[Shaders] Shader info log: /shaders/shadow.vsh
No errors.
[Shaders] Shader info log: /shaders/shadow.fsh
No errors.
[Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
No errors.
[Shaders] Program shadow loaded
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
who?
i used a couple others and get the same result
and this is what it looked like before it crashes with most of the shader packs that i have tried
i hate that my computer is an i5 with a g1 graphic card thanks for your help
GPU*. Sorry, pedantic like that. It's not a graphics card, it's a GPU.
And you'd have slim chances of getting most packs working, Intel GPUs, any Intel GPU, can basically only play lower end packs and even then don't get amazing performance. They get playable, not amazing.
Still wrong. Reread the log, specifically the line Grimallq highlighted.
The OP was using both the integrated Optifine shaders and the shaders mod together when only one needed to exist, hence the game crashed.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
can you send me a link to where i need to go?
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Curse PremiumHow about the place where you downloaded the shaders from...?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396
If that's not where you downloaded them from, you probably downloaded them from one of the many, many fake mod sites stealing content.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
I see what you mean, Sildur's should run on practically any PC.
The Cloud MC
> Ghast.biz <
Survival - Prison - Skyblock - Creative
it dus not for me