The problem seems to be either the game screwing me over or my computer.
What would happen is start up the game fine. Then load into the a world new/old it would sometimes not load the ground and i'll just be falling and for ever. And when i save and quit the whole program just halts and does nothing but locking my computer, sometimes it do get lucky and ill be able to get to the task manager and stop it. Another time it would load into a world and just stutter a bit from loading but it would continue, and when i would try to open any chest it would take forever to just get inside. When i destroyed any block it would disappear and reappear not collecting the block for about 5-10 seconds, then would disappear then i finally getting the block. And trying to walk around is ok until i just get random stutters ever a couple of seconds, which is all just so unplayable.
FYI : I do not know if this code will show the crashing cause it would sometime resort to me restarting my computer to get it to work again and of course you lose the code if your computer was stuck on the screen and do could do nothing
I need help be dealing with this for about a day in a half....
PC would be at 15-20% of CPU and Ram usage just out of regular programs that i use (like skype,fraps and chrome). Then the CPU would ramp up to 98-100%.
PC Specs:
CPU: Intel Core 2 Duo E6600
GPU: GTX 650t (dedicated)
Ram: 8 GB
HDD: 1 TB
OS: Windows 10 (64bit)
Software spec:
GeForce Driver: 361.43 (64bit)
Java Version: 8 Update 66 (64bit)
Minecraft launcher: 1.6.48 (64bit)
Minecraft: 1.8.9 (64bit)
Code:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[17:13:57] [Client thread/INFO]: Setting user: BIGNATE7492
[17:13:57] [Client thread/INFO]: (Session ID is token:2444397aca8f492b9ba5d394b2516ccd:98057b6caf234641bb931ade2f142e90)
[17:14:00] [Client thread/INFO]: LWJGL Version: 2.9.4
[17:14:02] [Client thread/INFO]: Reloading ResourceManager: Default
[17:14:03] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:14:03] [Thread-6/INFO]: Initializing LWJGL OpenAL
[17:14:03] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[17:14:03] [Thread-6/INFO]: OpenAL initialized.
[17:14:04] [Sound Library Loader/INFO]: Sound engine started
[17:14:15] [Client thread/INFO]: Created: 512x512 textures-atlas
[17:14:42] [Server thread/INFO]: Starting integrated minecraft server version 1.8.9
[17:14:42] [Server thread/INFO]: Generating keypair
[17:14:42] [Server thread/INFO]: Preparing start region for level 0
[17:14:43] [Server thread/INFO]: Preparing spawn area: 18%
[17:14:44] [Server thread/INFO]: Preparing spawn area: 48%
[17:14:45] [Server thread/INFO]: Preparing spawn area: 87%
[17:14:46] [Server thread/INFO]: Changing view distance to 16, from 10
[17:14:47] [Server thread/INFO]: BIGNATE7492[local:E:234e007c] logged in with entity id 588 at (-125.5, 67.0, 252.5)
[17:14:47] [Server thread/INFO]: BIGNATE7492 joined the game
[17:14:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4622ms behind, skipping 92 tick(s)
[17:15:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4777ms behind, skipping 95 tick(s)
[17:15:38] [Server thread/INFO]: Saving and pausing game...
[17:15:38] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:15:39] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:15:39] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[17:15:43] [Server thread/INFO]: Changing view distance to 32, from 16
[17:15:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 13929ms behind, skipping 278 tick(s)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:18:02] [Server thread/INFO]: Saving and pausing game...
[17:18:02] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[17:19:53] [Server thread/INFO]: Stopping server
[17:19:53] [Server thread/INFO]: Saving players
[17:19:53] [Server thread/INFO]: Saving worlds
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/The End
java.io.IOException: Stream Closed
at java.io.RandomAccessFile.seek0(Native Method)
at java.io.RandomAccessFile.seek(RandomAccessFile.java:540)
at anh.a(SourceFile:315)
at anh.a(SourceFile:255)
at anh$a.close(SourceFile:236)
at java.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:241)
at java.io.FilterOutputStream.close(FilterOutputStream.java:159)
at anj.b(SourceFile:140)
at anj.c(SourceFile:124)
at auc.c(SourceFile:37)
at auc.run(SourceFile:30)
at java.lang.Thread.run(Thread.java:745)
[17:20:23] [Client thread/INFO]: Stopping!
[17:20:23] [Client thread/INFO]: SoundSystem shutting down...
[17:20:24] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
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Hi,
The problem seems to be either the game screwing me over or my computer.
What would happen is start up the game fine. Then load into the a world new/old it would sometimes not load the ground and i'll just be falling and for ever. And when i save and quit the whole program just halts and does nothing but locking my computer, sometimes it do get lucky and ill be able to get to the task manager and stop it. Another time it would load into a world and just stutter a bit from loading but it would continue, and when i would try to open any chest it would take forever to just get inside. When i destroyed any block it would disappear and reappear not collecting the block for about 5-10 seconds, then would disappear then i finally getting the block. And trying to walk around is ok until i just get random stutters ever a couple of seconds, which is all just so unplayable.
FYI : I do not know if this code will show the crashing cause it would sometime resort to me restarting my computer to get it to work again and of course you lose the code if your computer was stuck on the screen and do could do nothing
I need help be dealing with this for about a day in a half....
PC would be at 15-20% of CPU and Ram usage just out of regular programs that i use (like skype,fraps and chrome). Then the CPU would ramp up to 98-100%.
PC Specs:
CPU: Intel Core 2 Duo E6600
GPU: GTX 650t (dedicated)
Ram: 8 GB
HDD: 1 TB
OS: Windows 10 (64bit)
Software spec:
GeForce Driver: 361.43 (64bit)
Java Version: 8 Update 66 (64bit)
Minecraft launcher: 1.6.48 (64bit)
Minecraft: 1.8.9 (64bit)
Code:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[17:13:57] [Client thread/INFO]: Setting user: BIGNATE7492
[17:13:57] [Client thread/INFO]: (Session ID is token:2444397aca8f492b9ba5d394b2516ccd:98057b6caf234641bb931ade2f142e90)
[17:14:00] [Client thread/INFO]: LWJGL Version: 2.9.4
[17:14:02] [Client thread/INFO]: Reloading ResourceManager: Default
[17:14:03] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:14:03] [Thread-6/INFO]: Initializing LWJGL OpenAL
[17:14:03] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[17:14:03] [Thread-6/INFO]: OpenAL initialized.
[17:14:04] [Sound Library Loader/INFO]: Sound engine started
[17:14:15] [Client thread/INFO]: Created: 512x512 textures-atlas
[17:14:42] [Server thread/INFO]: Starting integrated minecraft server version 1.8.9
[17:14:42] [Server thread/INFO]: Generating keypair
[17:14:42] [Server thread/INFO]: Preparing start region for level 0
[17:14:43] [Server thread/INFO]: Preparing spawn area: 18%
[17:14:44] [Server thread/INFO]: Preparing spawn area: 48%
[17:14:45] [Server thread/INFO]: Preparing spawn area: 87%
[17:14:46] [Server thread/INFO]: Changing view distance to 16, from 10
[17:14:47] [Server thread/INFO]: BIGNATE7492[local:E:234e007c] logged in with entity id 588 at (-125.5, 67.0, 252.5)
[17:14:47] [Server thread/INFO]: BIGNATE7492 joined the game
[17:14:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4622ms behind, skipping 92 tick(s)
[17:15:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4777ms behind, skipping 95 tick(s)
[17:15:38] [Server thread/INFO]: Saving and pausing game...
[17:15:38] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:15:39] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:15:39] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[17:15:43] [Server thread/INFO]: Changing view distance to 32, from 16
[17:15:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 13929ms behind, skipping 278 tick(s)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:16:20] [Server thread/WARN]: Biome ID is out of bounds: -1, defaulting to 0 (Ocean)
[17:18:02] [Server thread/INFO]: Saving and pausing game...
[17:18:02] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[17:19:53] [Server thread/INFO]: Stopping server
[17:19:53] [Server thread/INFO]: Saving players
[17:19:53] [Server thread/INFO]: Saving worlds
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[17:19:53] [Server thread/INFO]: Saving chunks for level 'New World'/The End
java.io.IOException: Stream Closed
at java.io.RandomAccessFile.seek0(Native Method)
at java.io.RandomAccessFile.seek(RandomAccessFile.java:540)
at anh.a(SourceFile:315)
at anh.a(SourceFile:255)
at anh$a.close(SourceFile:236)
at java.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:241)
at java.io.FilterOutputStream.close(FilterOutputStream.java:159)
at anj.b(SourceFile:140)
at anj.c(SourceFile:124)
at auc.c(SourceFile:37)
at auc.run(SourceFile:30)
at java.lang.Thread.run(Thread.java:745)
[17:20:23] [Client thread/INFO]: Stopping!
[17:20:23] [Client thread/INFO]: SoundSystem shutting down...
[17:20:24] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release