So basically, when I start up Minecraft, it gives me the usual Mojang text and logo, but then it stops responding for about 5 minutes, then crashes. Minecraft worked prior to 1.8.9, in fact I have tried using the Technic Launcher to play Vanilla Minecraft, and it works, but it runs Minecraft 1.8.7. However, I would like to be able to use the regular Minecraft launcher again(I doubt it's an Optifine problem, because it stopped working prior to Optifine install). This is the error message I get:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 12/13/15 6:21 PM
Description: Generating mipmaps for frame
java.lang.OutOfMemoryError: Java heap space
at bml.a(TextureUtil.java:83)
at bmi.d(TextureAtlasSprite.java:427)
at bmh.b(TextureMap.java:330)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bml.a(TextureUtil.java:83)
-- Sprite being mipmapped --
Details:
Sprite name: minecraft:blocks/cake_bottom
Sprite size: 512 x 512
Sprite frames: 1 frames
Mipmap levels: 8
Stacktrace:
at bmh.b(TextureMap.java:330)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 2x AMD A6-6400K APU with Radeon(tm) HD Graphics
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 37984 bytes (0 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_G7
LWJGL: 2.9.4
OpenGL: GeForce 8600 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: _Lithos_HD_Font_Add-on.zip, 512x MojoKraft v9.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x AMD A6-6400K APU with Radeon(tm) HD Graphics
So basically, when I start up Minecraft, it gives me the usual Mojang text and logo, but then it stops responding for about 5 minutes, then crashes. Minecraft worked prior to 1.8.9, in fact I have tried using the Technic Launcher to play Vanilla Minecraft, and it works, but it runs Minecraft 1.8.7. However, I would like to be able to use the regular Minecraft launcher again(I doubt it's an Optifine problem, because it stopped working prior to Optifine install). This is the error message I get:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 12/13/15 6:21 PM
Description: Generating mipmaps for frame
java.lang.OutOfMemoryError: Java heap space
at bml.a(TextureUtil.java:83)
at bmi.d(TextureAtlasSprite.java:427)
at bmh.b(TextureMap.java:330)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bml.a(TextureUtil.java:83)
-- Frame being iterated --
Details:
Frame index: 0
Frame sizes: 262144, null, null, null, null, null, null, null, null
Stacktrace:
at bmi.d(TextureAtlasSprite.java:427)
-- Sprite being mipmapped --
Details:
Sprite name: minecraft:blocks/cake_bottom
Sprite size: 512 x 512
Sprite frames: 1 frames
Mipmap levels: 8
Stacktrace:
at bmh.b(TextureMap.java:330)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 2x AMD A6-6400K APU with Radeon(tm) HD Graphics
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 37984 bytes (0 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_G7
LWJGL: 2.9.4
OpenGL: GeForce 8600 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: _Lithos_HD_Font_Add-on.zip, 512x MojoKraft v9.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x AMD A6-6400K APU with Radeon(tm) HD Graphics
then just use an older version of 1.8 all 1.8 versions are compatible with each other.
You are using a super hi res pack and you don't have a large enough heap specified so your run out of memory.
Yup, that seemed to be the problem. I removed the resource pack and now Minecraft works just fine. Thanks a Million!