The Meaning of Life, the Universe, and Everything.
Join Date:
9/16/2011
Posts:
65
Minecraft:
Agent_Dash
Xbox:
ItsRainbowDash
Member Details
Minecraft used to run fine on my computer with no lag, 60 fps, Fancy graphics, AND Nvidia surround on 3 32 inch TV's if I wanted to with my specs, but now it is laggy and crashes all the time and some of those times it says I ran out of memory. I am running Windows 10 on an Intel i7 quad core 3.4 GHZ processor with 32 gigs of ram and an Nvidia GeForce GTX 960 4 GB and a solid state drive. I just re installed JAVA and that did not fix anything and I recently had a professional computer shop here where I live take my computer apart and test every part to make sure they all work as they should before putting it back together and they said there were no issues. (I do this every now and then to insure my machine is in top shape) What could be the issue? I would not want to downgrade from Windows 10 if I have to because I love it too much.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/16/2011
Posts:
65
Minecraft:
Agent_Dash
Xbox:
ItsRainbowDash
Member Details
Completely ignored arguments: [--nativeLauncherVersion, 286]
[16:37:31] [Client thread/INFO]: Setting user: Agent_Dash
[16:37:31] [Client thread/INFO]: (Session ID is token:887e4fc489574868a319e0a75f182cbd:8e701fdab88e4f329551ee8db8fa3af2)
[16:37:32] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:37:32] [Client thread/INFO]: Reloading ResourceManager: Default, LB Photo Realism x256 Custom-converted-1416346955501
[16:37:33] [Sound Library Loader/INFO]: Starting up SoundSystem...
[16:37:33] [Thread-6/INFO]: Initializing LWJGL OpenAL
[16:37:33] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:37:33] [Thread-6/INFO]: OpenAL initialized.
[16:37:33] [Sound Library Loader/INFO]: Sound engine started
[16:37:35] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/items/compass.png
java.lang.RuntimeException: broken aspect ratio and not an animation
at bmi.a(SourceFile:236) ~[1.8.8.jar:?]
at bmh.b(SourceFile:130) [1.8.8.jar:?]
at bmh.a(SourceFile:77) [1.8.8.jar:?]
at bot.j(SourceFile:553) [1.8.8.jar:?]
at bot.a(SourceFile:139) [1.8.8.jar:?]
at bou.a(SourceFile:23) [1.8.8.jar:?]
at bnn.a(SourceFile:99) [1.8.8.jar:?]
at ave.am(SourceFile:448) [1.8.8.jar:?]
at ave.a(SourceFile:310) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
[16:37:35] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/items/clock.png
java.lang.RuntimeException: broken aspect ratio and not an animation
at bmi.a(SourceFile:236) ~[1.8.8.jar:?]
at bmh.b(SourceFile:130) [1.8.8.jar:?]
at bmh.a(SourceFile:77) [1.8.8.jar:?]
at bot.j(SourceFile:553) [1.8.8.jar:?]
at bot.a(SourceFile:139) [1.8.8.jar:?]
at bou.a(SourceFile:23) [1.8.8.jar:?]
at bnn.a(SourceFile:99) [1.8.8.jar:?]
at ave.am(SourceFile:448) [1.8.8.jar:?]
at ave.a(SourceFile:310) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
[16:37:58] [Client thread/INFO]: Created: 8192x4096 textures-atlas
[16:38:25] [Server thread/INFO]: Starting integrated minecraft server version 1.8.8
[16:38:25] [Server thread/INFO]: Generating keypair
[16:38:25] [Server thread/INFO]: Preparing start region for level 0
[16:38:26] [Server thread/INFO]: Changing view distance to 32, from 10
[16:38:26] [Server thread/INFO]: Agent_Dash[local:E:f0c68bf6] logged in with entity id 315 at (-36.91956946018606, 86.35693013180853, -118.83479360005259)
[16:38:26] [Server thread/INFO]: Agent_Dash joined the game
[16:38:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4351ms behind, skipping 87 tick(s)
[16:39:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 52183ms behind, skipping 1043 tick(s)
[16:39:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8120ms behind, skipping 162 tick(s)
[16:40:45] [Client thread/FATAL]: Reported exception thrown!
e: Registering texture
at bmj.a(SourceFile:75) ~[1.8.8.jar:?]
at bmj.a(SourceFile:38) ~[1.8.8.jar:?]
at bec.a(SourceFile:245) ~[1.8.8.jar:?]
at bfk.a(SourceFile:1289) ~[1.8.8.jar:?]
at bfk.b(SourceFile:1149) ~[1.8.8.jar:?]
at bfk.a(SourceFile:1002) ~[1.8.8.jar:?]
at ave.av(SourceFile:915) ~[1.8.8.jar:?]
at ave.a(SourceFile:325) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
Caused by: java.lang.OutOfMemoryError: Java heap space
at bml.a(SourceFile:281) ~[1.8.8.jar:?]
at bml.a(SourceFile:271) ~[1.8.8.jar:?]
at bml.a(SourceFile:205) ~[1.8.8.jar:?]
at bme.a(SourceFile:47) ~[1.8.8.jar:?]
at bmj.a(SourceFile:56) ~[1.8.8.jar:?]
... 8 more
---- Minecraft Crash Report ----
// My bad.
java.lang.OutOfMemoryError: Java heap space
at bml.a(SourceFile:281)
at bml.a(SourceFile:271)
at bml.a(SourceFile:205)
at bme.a(SourceFile:47)
at bmj.a(SourceFile:56)
at bmj.a(SourceFile:38)
at bec.a(SourceFile:245)
at bfk.a(SourceFile:1289)
at bfk.b(SourceFile:1149)
at bfk.a(SourceFile:1002)
at ave.av(SourceFile:915)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bml.a(SourceFile:281)
at bml.a(SourceFile:271)
at bml.a(SourceFile:205)
at bme.a(SourceFile:47)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/particle/particles.png
Texture object class: bme
Stacktrace:
at bmj.a(SourceFile:56)
at bmj.a(SourceFile:38)
at bec.a(SourceFile:245)
at bfk.a(SourceFile:1289)
at bfk.b(SourceFile:1149)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 19175472 bytes (18 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: LB Photo Realism x256 Custom-converted-1416346955501
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\USER\AppData\Roaming\.minecraft\crash-reports\crash-2015-12-01_16.40.45-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
The Meaning of Life, the Universe, and Everything.
Join Date:
9/16/2011
Posts:
65
Minecraft:
Agent_Dash
Xbox:
ItsRainbowDash
Member Details
Yeah but I was able to play no problem with those settings you mentioned before but I stopped playing for a while and then when I started to play again recently it started to crash and lag.
Minecraft used to run fine on my computer with no lag, 60 fps, Fancy graphics, AND Nvidia surround on 3 32 inch TV's if I wanted to with my specs, but now it is laggy and crashes all the time and some of those times it says I ran out of memory. I am running Windows 10 on an Intel i7 quad core 3.4 GHZ processor with 32 gigs of ram and an Nvidia GeForce GTX 960 4 GB and a solid state drive. I just re installed JAVA and that did not fix anything and I recently had a professional computer shop here where I live take my computer apart and test every part to make sure they all work as they should before putting it back together and they said there were no issues. (I do this every now and then to insure my machine is in top shape) What could be the issue? I would not want to downgrade from Windows 10 if I have to because I love it too much.
Agent_Dash
Completely ignored arguments: [--nativeLauncherVersion, 286]
[16:37:31] [Client thread/INFO]: Setting user: Agent_Dash
[16:37:31] [Client thread/INFO]: (Session ID is token:887e4fc489574868a319e0a75f182cbd:8e701fdab88e4f329551ee8db8fa3af2)
[16:37:32] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:37:32] [Client thread/INFO]: Reloading ResourceManager: Default, LB Photo Realism x256 Custom-converted-1416346955501
[16:37:33] [Sound Library Loader/INFO]: Starting up SoundSystem...
[16:37:33] [Thread-6/INFO]: Initializing LWJGL OpenAL
[16:37:33] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:37:33] [Thread-6/INFO]: OpenAL initialized.
[16:37:33] [Sound Library Loader/INFO]: Sound engine started
[16:37:35] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/items/compass.png
java.lang.RuntimeException: broken aspect ratio and not an animation
at bmi.a(SourceFile:236) ~[1.8.8.jar:?]
at bmh.b(SourceFile:130) [1.8.8.jar:?]
at bmh.a(SourceFile:77) [1.8.8.jar:?]
at bot.j(SourceFile:553) [1.8.8.jar:?]
at bot.a(SourceFile:139) [1.8.8.jar:?]
at bou.a(SourceFile:23) [1.8.8.jar:?]
at bnn.a(SourceFile:99) [1.8.8.jar:?]
at ave.am(SourceFile:448) [1.8.8.jar:?]
at ave.a(SourceFile:310) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
[16:37:35] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/items/clock.png
java.lang.RuntimeException: broken aspect ratio and not an animation
at bmi.a(SourceFile:236) ~[1.8.8.jar:?]
at bmh.b(SourceFile:130) [1.8.8.jar:?]
at bmh.a(SourceFile:77) [1.8.8.jar:?]
at bot.j(SourceFile:553) [1.8.8.jar:?]
at bot.a(SourceFile:139) [1.8.8.jar:?]
at bou.a(SourceFile:23) [1.8.8.jar:?]
at bnn.a(SourceFile:99) [1.8.8.jar:?]
at ave.am(SourceFile:448) [1.8.8.jar:?]
at ave.a(SourceFile:310) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
[16:37:58] [Client thread/INFO]: Created: 8192x4096 textures-atlas
[16:38:25] [Server thread/INFO]: Starting integrated minecraft server version 1.8.8
[16:38:25] [Server thread/INFO]: Generating keypair
[16:38:25] [Server thread/INFO]: Preparing start region for level 0
[16:38:26] [Server thread/INFO]: Changing view distance to 32, from 10
[16:38:26] [Server thread/INFO]: Agent_Dash[local:E:f0c68bf6] logged in with entity id 315 at (-36.91956946018606, 86.35693013180853, -118.83479360005259)
[16:38:26] [Server thread/INFO]: Agent_Dash joined the game
[16:38:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4351ms behind, skipping 87 tick(s)
[16:39:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 52183ms behind, skipping 1043 tick(s)
[16:39:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8120ms behind, skipping 162 tick(s)
[16:40:45] [Client thread/FATAL]: Reported exception thrown!
e: Registering texture
at bmj.a(SourceFile:75) ~[1.8.8.jar:?]
at bmj.a(SourceFile:38) ~[1.8.8.jar:?]
at bec.a(SourceFile:245) ~[1.8.8.jar:?]
at bfk.a(SourceFile:1289) ~[1.8.8.jar:?]
at bfk.b(SourceFile:1149) ~[1.8.8.jar:?]
at bfk.a(SourceFile:1002) ~[1.8.8.jar:?]
at ave.av(SourceFile:915) ~[1.8.8.jar:?]
at ave.a(SourceFile:325) [1.8.8.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
Caused by: java.lang.OutOfMemoryError: Java heap space
at bml.a(SourceFile:281) ~[1.8.8.jar:?]
at bml.a(SourceFile:271) ~[1.8.8.jar:?]
at bml.a(SourceFile:205) ~[1.8.8.jar:?]
at bme.a(SourceFile:47) ~[1.8.8.jar:?]
at bmj.a(SourceFile:56) ~[1.8.8.jar:?]
... 8 more
---- Minecraft Crash Report ----
// My bad.
Time: 12/1/15 4:40 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at bml.a(SourceFile:281)
at bml.a(SourceFile:271)
at bml.a(SourceFile:205)
at bme.a(SourceFile:47)
at bmj.a(SourceFile:56)
at bmj.a(SourceFile:38)
at bec.a(SourceFile:245)
at bfk.a(SourceFile:1289)
at bfk.b(SourceFile:1149)
at bfk.a(SourceFile:1002)
at ave.av(SourceFile:915)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bml.a(SourceFile:281)
at bml.a(SourceFile:271)
at bml.a(SourceFile:205)
at bme.a(SourceFile:47)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/particle/particles.png
Texture object class: bme
Stacktrace:
at bmj.a(SourceFile:56)
at bmj.a(SourceFile:38)
at bec.a(SourceFile:245)
at bfk.a(SourceFile:1289)
at bfk.b(SourceFile:1149)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bew['Agent_Dash'/315, l='MpServer', x=-107.30, y=88.00, z=-171.51]]
Chunk stats: MultiplayerChunkCache: 4200, 4200
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 0.00,64.00,0.00 - World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1770 game time, 1770 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 68 total; [vn['Creeper'/6660, l='MpServer', x=-161.50, y=28.00, z=-227.50], vn['Creeper'/518, l='MpServer', x=-57.50, y=34.00, z=-215.50], wa['Skeleton'/522, l='MpServer', x=-41.50, y=18.00, z=-217.50], tk['Bat'/523, l='MpServer', x=-39.63, y=35.94, z=-215.25], tx['Squid'/525, l='MpServer', x=-45.00, y=58.00, z=-198.50], vn['Creeper'/15, l='MpServer', x=-112.50, y=12.00, z=-160.69], we['Zombie'/16, l='MpServer', x=-114.22, y=12.00, z=-158.47], vn['Creeper'/18, l='MpServer', x=-127.50, y=39.00, z=-109.50], tk['Bat'/5653, l='MpServer', x=-119.63, y=39.38, z=-119.19], vn['Creeper'/6171, l='MpServer', x=-163.50, y=18.00, z=-181.50], vn['Creeper'/6172, l='MpServer', x=-157.41, y=16.00, z=-178.00], vn['Creeper'/6173, l='MpServer', x=-164.50, y=18.00, z=-181.50], wd['Witch'/39, l='MpServer', x=-67.50, y=35.00, z=-188.50], uz['item.tile.sapling.spruce'/42, l='MpServer', x=-51.81, y=76.00, z=-132.81], vn['Creeper'/4138, l='MpServer', x=-56.47, y=21.00, z=-169.00], wa['Skeleton'/43, l='MpServer', x=-48.50, y=29.00, z=-108.50], vn['Creeper'/4139, l='MpServer', x=-55.50, y=14.00, z=-179.50], vn['Creeper'/44, l='MpServer', x=-51.50, y=23.00, z=-107.50], wa['Skeleton'/5168, l='MpServer', x=-31.44, y=24.00, z=-111.44], wa['Skeleton'/49, l='MpServer', x=-38.50, y=13.00, z=-171.50], wa['Skeleton'/50, l='MpServer', x=-36.50, y=13.00, z=-169.50], tk['Bat'/51, l='MpServer', x=-45.25, y=15.10, z=-171.25], tk['Bat'/52, l='MpServer', x=-40.50, y=15.28, z=-172.75], tk['Bat'/53, l='MpServer', x=-35.63, y=15.75, z=-171.66], vo['Enderman'/4406, l='MpServer', x=-170.50, y=17.00, z=-190.50], tk['Bat'/55, l='MpServer', x=-39.13, y=22.84, z=-155.47], vn['Creeper'/56, l='MpServer', x=-43.50, y=23.00, z=-147.50], vn['Creeper'/4408, l='MpServer', x=-177.50, y=18.00, z=-199.03], vn['Creeper'/57, l='MpServer', x=-38.50, y=22.00, z=-159.50], we['Zombie'/4410, l='MpServer', x=-123.59, y=17.00, z=-238.16], vn['Creeper'/59, l='MpServer', x=-40.06, y=18.00, z=-112.44], wa['Skeleton'/4411, l='MpServer', x=-167.50, y=55.00, z=-247.50], wa['Skeleton'/61, l='MpServer', x=-32.50, y=24.00, z=-106.50], we['Zombie'/6461, l='MpServer', x=-120.50, y=14.00, z=-115.50], we['Zombie'/6462, l='MpServer', x=-119.50, y=14.00, z=-113.50], we['Zombie'/64, l='MpServer', x=-32.50, y=34.00, z=-111.50], wa['Skeleton'/6466, l='MpServer', x=-36.50, y=27.00, z=-105.50], vn['Creeper'/6725, l='MpServer', x=-41.81, y=16.00, z=-165.63], vn['Creeper'/6726, l='MpServer', x=-50.50, y=18.00, z=-165.50], vn['Creeper'/6727, l='MpServer', x=-49.50, y=18.00, z=-165.50], wc['Spider'/74, l='MpServer', x=-29.19, y=24.00, z=-124.22], we['Zombie'/5968, l='MpServer', x=-28.50, y=24.00, z=-111.50], we['Zombie'/14933, l='MpServer', x=-64.66, y=23.00, z=-203.44], vo['Enderman'/14934, l='MpServer', x=-47.50, y=23.00, z=-195.50], we['Zombie'/6488, l='MpServer', x=-140.50, y=24.00, z=-235.50], we['Zombie'/5985, l='MpServer', x=-89.31, y=28.66, z=-220.31], vn['Creeper'/14950, l='MpServer', x=-41.50, y=29.00, z=-112.50], bew['Agent_Dash'/315, l='MpServer', x=-107.30, y=88.00, z=-171.51], tk['Bat'/3968, l='MpServer', x=-124.53, y=14.41, z=-111.75], tk['Bat'/3970, l='MpServer', x=-119.13, y=15.84, z=-110.00], wa['Skeleton'/6274, l='MpServer', x=-52.50, y=16.00, z=-179.50], tk['Bat'/3972, l='MpServer', x=-130.75, y=24.10, z=-122.25], tk['Bat'/3978, l='MpServer', x=-27.53, y=24.78, z=-122.72], uz['item.tile.sapling.spruce'/13210, l='MpServer', x=-107.88, y=92.00, z=-169.88], tk['Bat'/10656, l='MpServer', x=-126.97, y=29.10, z=-242.59], we['Zombie'/6060, l='MpServer', x=-159.72, y=27.00, z=-237.41], we['Zombie'/13229, l='MpServer', x=-37.50, y=30.00, z=-223.50], we['Zombie'/6062, l='MpServer', x=-157.50, y=27.00, z=-238.50], we['Zombie'/13230, l='MpServer', x=-33.91, y=30.00, z=-226.72], we['Zombie'/6063, l='MpServer', x=-160.69, y=27.00, z=-237.63], uz['item.tile.sapling.spruce'/10927, l='MpServer', x=-55.75, y=74.00, z=-128.72], wa['Skeleton'/6585, l='MpServer', x=-58.50, y=14.00, z=-189.50], vn['Creeper'/4073, l='MpServer', x=-137.03, y=23.00, z=-125.69], vn['Creeper'/6121, l='MpServer', x=-45.50, y=21.00, z=-107.50], vn['Creeper'/6122, l='MpServer', x=-45.50, y=21.00, z=-115.50], tk['Bat'/11248, l='MpServer', x=-102.91, y=28.00, z=-223.66], we['Zombie'/6396, l='MpServer', x=-119.50, y=16.00, z=-235.50], vn['Creeper'/14847, l='MpServer', x=-30.13, y=24.00, z=-111.53]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bdb.a(SourceFile:309)
at ave.b(SourceFile:2311)
at ave.a(SourceFile:334)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 19175472 bytes (18 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: LB Photo Realism x256 Custom-converted-1416346955501
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\USER\AppData\Roaming\.minecraft\crash-reports\crash-2015-12-01_16.40.45-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Agent_Dash
.....
So not only have you set your render distance to 32, you are also using a super high res set of textures?
and you have only a 1G heap configured.
You are supposed to use 2G just for that render distance.
For that plus the textures you should use even more.
Yeah but I was able to play no problem with those settings you mentioned before but I stopped playing for a while and then when I started to play again recently it started to crash and lag.
Agent_Dash