When I am playing Minecraft, my allocated RAM steadily gets more and more used up, shortly maxing it out. This creates an odd effect, where the FPS will be great (locked at 60, unwavering) for about a second, then it will freeze for half a second, and repeat. It continues to do this until I restart my client.
My client has Forge and Liteloader installed, running Better PvP Mod v1.6.9,, MinecraftCapes Forge 1.8, Optifine 1.8.0 HD Ultra D2, and Shaders Mod v2.4.12 with SEUS Ultra v10.1 selected for Forge, and only WorldEdit CUI installed for Liteloader. My texture pack is Huahwi Default Edit 16x16.
My computer has 32 GB DDR3 RAM, Intel i7 3770k 3.6 GHz quad-core, nVidia GeForce GTX 680, Asus Z77-V Pro, and is very capable of handling this.
I have tried a few fixes, such as changing the GC type and allocating different amounts of ram (anywhere from 512 mb to 24 GB) and the higher the ram gets, the longer it takes to cap out (as should be expected) but invariably maxes itself out. After too long capped out, I get the good, old "Minecraft has run out of memory" error.
When I am playing Minecraft, my allocated RAM steadily gets more and more used up, shortly maxing it out. This creates an odd effect, where the FPS will be great (locked at 60, unwavering) for about a second, then it will freeze for half a second, and repeat. It continues to do this until I restart my client.
My client has Forge and Liteloader installed, running Better PvP Mod v1.6.9,, MinecraftCapes Forge 1.8, Optifine 1.8.0 HD Ultra D2, and Shaders Mod v2.4.12 with SEUS Ultra v10.1 selected for Forge, and only WorldEdit CUI installed for Liteloader. My texture pack is Huahwi Default Edit 16x16.
My computer has 32 GB DDR3 RAM, Intel i7 3770k 3.6 GHz quad-core, nVidia GeForce GTX 680, Asus Z77-V Pro, and is very capable of handling this.
I have tried a few fixes, such as changing the GC type and allocating different amounts of ram (anywhere from 512 mb to 24 GB) and the higher the ram gets, the longer it takes to cap out (as should be expected) but invariably maxes itself out. After too long capped out, I get the good, old "Minecraft has run out of memory" error.
Any ideas how I could fix this?
Pretty standard args AFAIK
I managed to fix it by setting the shaders to none, but I'd like to fix this at some point.
It caps a little slower, if anything, but no big improvements.
It's started happening, even without shaders, it just takes far longer.