I've update all of my graphics driver and I still can't launch it. Ever since I updated my laptop to Windows 10, Minecraft won't even launch and says about updating my graphics driver. I even use the auto update for my graphics driver and still no fix for this. Help?
---- Minecraft Crash Report ---- // Why did you do that?
Time: 10/29/15 7:41 PM Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- Head -- Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363)
-- Initialization -- Details: Stacktrace: at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details -- Details: Minecraft Version: 1.8.8 Operating System: Windows 10 (x86) version 10.0 Java Version: 1.8.0_65, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 103108208 bytes (98 MB) / 160178176 bytes (152 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.8 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>
I'm not familiar with how Win 10 updates things, but I never use auto-update for a graphics driver. Go to the web site of the company that makes your graphics card and get the most recent driver from there. I presume that Minecraft worked on this machine before you updated to Win 10? If it didn't then no amount of driver updates will help. If it did, then an update of the actual driver from the manufacturer should work.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Personally I'd suggest making sure that DirectX is up to date. I dunno if that'd make much of a difference but it's a good starting point. Other than that, there are many threads on the issue of 'pixel format not accelerated', so just punch that into google and you should get some forum topics with other suggestions.
Best of luck!
Rollback Post to RevisionRollBack
The creeper was once the crowning jewel of Minecraft... Until those retarded Endermen... FIGHT FOR CREEPER RIGHTS!!! SUPPORT THE CREEP MOD!
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I've update all of my graphics driver and I still can't launch it. Ever since I updated my laptop to Windows 10, Minecraft won't even launch and says about updating my graphics driver. I even use the auto update for my graphics driver and still no fix for this. Help?
---- Minecraft Crash Report ----
// Why did you do that?
Time: 10/29/15 7:41 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 103108208 bytes (98 MB) / 160178176 bytes (152 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
I'm not familiar with how Win 10 updates things, but I never use auto-update for a graphics driver. Go to the web site of the company that makes your graphics card and get the most recent driver from there. I presume that Minecraft worked on this machine before you updated to Win 10? If it didn't then no amount of driver updates will help. If it did, then an update of the actual driver from the manufacturer should work.
D_B
To tell them how to live is to prevent them living.
Personally I'd suggest making sure that DirectX is up to date. I dunno if that'd make much of a difference but it's a good starting point. Other than that, there are many threads on the issue of 'pixel format not accelerated', so just punch that into google and you should get some forum topics with other suggestions.
Best of luck!