Quite often i have been getting error messages that say java SE binary has stopped working then it forces me to close minecraft, after it closes i get this crash message. can you please tell me how to fix this because it happens quite often and is getting annoying
sorry for the double spoiler.
Completely ignored arguments: [--nativeLauncherVersion, 286]
[08:55:20] [Client thread/INFO]: Setting user: gagedude89
[08:55:20] [Client thread/INFO]: (Session ID is token:6305d6562bec4fdb847caff8c83f08bf:f000799a19064d2b872af45a54f39976)
[08:55:22] [Client thread/INFO]: LWJGL Version: 2.9.4
[08:55:22] [Client thread/INFO]: Reloading ResourceManager: Default
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:enchant.thorns.hit
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.guardian.thorns
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.horse.eat
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.rabbit.attack
[08:55:23] [Sound Library Loader/INFO]: Starting up SoundSystem...
[08:55:23] [Thread-5/INFO]: Initializing LWJGL OpenAL
[08:55:23] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[08:55:24] [Thread-5/INFO]: OpenAL initialized.
[08:55:24] [Sound Library Loader/INFO]: Sound engine started
[08:55:24] [Client thread/INFO]: Created: 1024x512 textures-atlas
[08:55:31] [Server thread/INFO]: Starting integrated minecraft server version 15w43c
[08:55:31] [Server thread/INFO]: Generating keypair
[08:55:32] [Server thread/INFO]: Preparing start region for level 0
[08:55:33] [Server thread/INFO]: Preparing spawn area: 14%
[08:55:34] [Server thread/INFO]: Preparing spawn area: 30%
[08:55:35] [Server thread/INFO]: Preparing spawn area: 80%
[08:55:36] [Server thread/INFO]: Changing view distance to 12, from 10
[08:55:36] [Server thread/INFO]: gagedude89[local:E:2628e310] logged in with entity id 15 at (-312.45201895342365, 186.95348017294245, 45.06886131980049)
[08:55:36] [Server thread/INFO]: gagedude89 joined the game
[08:55:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5320ms behind, skipping 106 tick(s)
[08:55:57] [Server thread/INFO]: [gagedude89: Game rule has been updated]
[08:55:57] [Client thread/INFO]: [CHAT] Game rule has been updated
[08:56:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2261ms behind, skipping 45 tick(s)
[09:02:15] [Server thread/INFO]: Saving and pausing game...
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Overworld
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Nether
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/The End
[09:04:07] [Server thread/INFO]: Stopping server
[09:04:07] [Server thread/INFO]: Saving players
[09:04:07] [Server thread/INFO]: Saving worlds
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Overworld
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Nether
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/The End
[09:09:11] [Server thread/INFO]: Starting integrated minecraft server version 15w43c
[09:09:11] [Server thread/INFO]: Generating keypair
[09:09:11] [Server thread/INFO]: Preparing start region for level 0
[09:09:12] [Server thread/INFO]: Preparing spawn area: 6%
[09:09:13] [Server thread/INFO]: Preparing spawn area: 23%
[09:09:14] [Server thread/INFO]: Preparing spawn area: 62%
[09:09:15] [Server thread/INFO]: Changing view distance to 12, from 10
[09:09:15] [Server thread/INFO]: gagedude89[local:E:0d011c93] logged in with entity id 39577 at (-177.23047409337707, 63.885188612065924, 26.34893364412573)
[09:09:15] [Server thread/INFO]: gagedude89 joined the game
[09:09:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4489ms behind, skipping 89 tick(s)
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
you seem to be out of memory. allocate more to minecraft.
i find the best JVM arguments for minecraft to run are: -Xmx3G -Xms3G -Xmn768m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit
this adds more memory to the RAM
Rollback Post to RevisionRollBack
like many users of the minecraft forums i'm a member of the server total war (IP:167.114.100.168:438) the server includes a 1:1500 scale map of earth.
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
you seem to be out of memory. allocate more to minecraft.
i find the best JVM arguments for minecraft to run are: -Xmx3G -Xms3G -Xmn768m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit
this adds more memory to the RAM
which one would be the best if i have 2.00 gigs of ram (ik my comp is crap lol)
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
Quite often i have been getting error messages that say java SE binary has stopped working then it forces me to close minecraft, after it closes i get this crash message. can you please tell me how to fix this because it happens quite often and is getting annoying
sorry for the double spoiler.
[08:55:20] [Client thread/INFO]: Setting user: gagedude89
[08:55:20] [Client thread/INFO]: (Session ID is token:6305d6562bec4fdb847caff8c83f08bf:f000799a19064d2b872af45a54f39976)
[08:55:22] [Client thread/INFO]: LWJGL Version: 2.9.4
[08:55:22] [Client thread/INFO]: Reloading ResourceManager: Default
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:enchant.thorns.hit
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.guardian.thorns
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.horse.eat
[08:55:23] [Client thread/WARN]: Missing sound for event: minecraft:entity.rabbit.attack
[08:55:23] [Sound Library Loader/INFO]: Starting up SoundSystem...
[08:55:23] [Thread-5/INFO]: Initializing LWJGL OpenAL
[08:55:23] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[08:55:24] [Thread-5/INFO]: OpenAL initialized.
[08:55:24] [Sound Library Loader/INFO]: Sound engine started
[08:55:24] [Client thread/INFO]: Created: 1024x512 textures-atlas
[08:55:31] [Server thread/INFO]: Starting integrated minecraft server version 15w43c
[08:55:31] [Server thread/INFO]: Generating keypair
[08:55:32] [Server thread/INFO]: Preparing start region for level 0
[08:55:33] [Server thread/INFO]: Preparing spawn area: 14%
[08:55:34] [Server thread/INFO]: Preparing spawn area: 30%
[08:55:35] [Server thread/INFO]: Preparing spawn area: 80%
[08:55:36] [Server thread/INFO]: Changing view distance to 12, from 10
[08:55:36] [Server thread/INFO]: gagedude89[local:E:2628e310] logged in with entity id 15 at (-312.45201895342365, 186.95348017294245, 45.06886131980049)
[08:55:36] [Server thread/INFO]: gagedude89 joined the game
[08:55:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5320ms behind, skipping 106 tick(s)
[08:55:57] [Server thread/INFO]: [gagedude89: Game rule has been updated]
[08:55:57] [Client thread/INFO]: [CHAT] Game rule has been updated
[08:56:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2261ms behind, skipping 45 tick(s)
[09:02:15] [Server thread/INFO]: Saving and pausing game...
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Overworld
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Nether
[09:02:15] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/The End
[09:04:07] [Server thread/INFO]: Stopping server
[09:04:07] [Server thread/INFO]: Saving players
[09:04:07] [Server thread/INFO]: Saving worlds
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Overworld
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/Nether
[09:04:07] [Server thread/INFO]: Saving chunks for level 'amplified mesa of 1.9'/The End
[09:09:11] [Server thread/INFO]: Starting integrated minecraft server version 15w43c
[09:09:11] [Server thread/INFO]: Generating keypair
[09:09:11] [Server thread/INFO]: Preparing start region for level 0
[09:09:12] [Server thread/INFO]: Preparing spawn area: 6%
[09:09:13] [Server thread/INFO]: Preparing spawn area: 23%
[09:09:14] [Server thread/INFO]: Preparing spawn area: 62%
[09:09:15] [Server thread/INFO]: Changing view distance to 12, from 10
[09:09:15] [Server thread/INFO]: gagedude89[local:E:0d011c93] logged in with entity id 39577 at (-177.23047409337707, 63.885188612065924, 26.34893364412573)
[09:09:15] [Server thread/INFO]: gagedude89 joined the game
[09:09:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4489ms behind, skipping 89 tick(s)
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:35] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:35] [Client thread/ERROR]: @ Post render
[09:09:35] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
[09:09:36] [Client thread/ERROR]: ########## GL ERROR ##########
[09:09:36] [Client thread/ERROR]: @ Post render
[09:09:36] [Client thread/ERROR]: 1285: Out of memory
you seem to be out of memory. allocate more to minecraft.
i find the best JVM arguments for minecraft to run are: -Xmx3G -Xms3G -Xmn768m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit
this adds more memory to the RAM
like many users of the minecraft forums i'm a member of the server total war (IP:167.114.100.168:438) the server includes a 1:1500 scale map of earth.
(╯°□°)╯︵ ┻━┻ ┻━┻ ︵ ヽ(°□°ヽ) ┻━┻ ︵ \\('0')// ︵ ┻━┻ ಠ_ಠ ಠ__ಠ ಠ___ಠ ಠ____ಠ (╮°-°)╮┳━┳ (╯°□°)╯︵ ┻━┻
#teamlitten #teammoon
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
which one would be the best if i have 2.00 gigs of ram (ik my comp is crap lol)
just change the -Xmx3G to -Xmx2G.
like many users of the minecraft forums i'm a member of the server total war (IP:167.114.100.168:438) the server includes a 1:1500 scale map of earth.
(╯°□°)╯︵ ┻━┻ ┻━┻ ︵ ヽ(°□°ヽ) ┻━┻ ︵ \\('0')// ︵ ┻━┻ ಠ_ಠ ಠ__ಠ ಠ___ಠ ಠ____ಠ (╮°-°)╮┳━┳ (╯°□°)╯︵ ┻━┻
#teamlitten #teammoon
those of you wondering why i don't have an active RP (so far none). i try. but whenever i get to the rules section of it my computer restarts. computer: i realise what your telling me and i give up.
What does Xmx3G mean?
what does Xmx3G mean?
what does Xmx3G mean?