The Meaning of Life, the Universe, and Everything.
Location:
Kingsport, Tennessee
Join Date:
11/18/2011
Posts:
86
Location:
Kingsport, Tennessee
Minecraft:
Espi__
Member Details
Hey, I know this has been answered a lot but I need some help.
When I press PLAY, it crashes with Pixel Format Not Accelerated.
I just upgraded to windows 10 Pro x64.
Intel has not made any drivers for my graphics. Here is the log:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 10/11/15 4:51 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 68102800 bytes (64 MB) / 160829440 bytes (153 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
Is there a way around this, such as a different driver that is compatible? This bugs me
There's modded drivers (used to use them on Win 8 with a similar GPU) but those can cause a whole ton of errors and I don't think any of them have been updated to 10. The last time drivers were made for that GPU was Windows 7 I believe.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey, I know this has been answered a lot but I need some help.
When I press PLAY, it crashes with Pixel Format Not Accelerated.
I just upgraded to windows 10 Pro x64.
Intel has not made any drivers for my graphics. Here is the log:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 10/11/15 4:51 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 68102800 bytes (64 MB) / 160829440 bytes (153 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
Here are my PC Specs.
Operating System
Windows 10 Pro 64-bit
CPU:
Intel Pentium E5800 @ 3.20GHz 40 °C
Ram:
6.00GB Dual-Channel DDR3 @ 398MHz (6-6-6-15)
Motherboard:
Gateway SX2803 (CPU 1) 50 °C
Graphics:
HP w2007 ([email protected])
Intel G45/G43 Express Chipset (Acer Incorporated [ALI])
Storage
931GB Western Digital WDC WD10EARS-22Y5B1 ATA Device (SATA) 45 °C
Optical Drives
ATAPI DVD A DH16ABSH ATA Device
Audio
Realtek High Definition Audio
I have read the threads and minecraft's help when this crashes. Is there anyone that can help? Thanks.
So this is my power, but what is my purpose?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffThis is true. So I am not sure what you want us to do, as we cannot direct you to any driver resources, as there aren't any.
Is there a way around this, such as a different driver that is compatible? This bugs me
So this is my power, but what is my purpose?
-
View User Profile
-
View Posts
-
Send Message
Retired StaffNo, there is not. You can downgrade Windows to the last version the latest drivers were compatible with however.
There's modded drivers (used to use them on Win 8 with a similar GPU) but those can cause a whole ton of errors and I don't think any of them have been updated to 10. The last time drivers were made for that GPU was Windows 7 I believe.