The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2015
Posts:
58
Location:
Belgium
Minecraft:
dzerk21
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Hello reader of this post,
I have a problem with my new technic modpack A.M.I.C. It all runs fine but after a period of time a begun to see those wierd black holes in the world. I searched around the WORLD WIDE INTERNET and found it could be corrupted chunks. However, i did not find any problems which are the same as mine. Maybe someone on the biggest minecraft Forum could help me? Thank you!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2015
Posts:
58
Location:
Belgium
Minecraft:
dzerk21
Member Details
After a long time of not playing modded minecraft, of not playing minecraft at all, I found the solution to my big problem.
It has somthing to do with your render distance... (I have optifine installed btw )
Apparently, if you set your render distance to low (tiny or tiny+) you get a ton of big holes into your world.
When I put my render distance a bit higher, like 4 or something, the problem solves itself...
Sometimes I still do run across a (lets called it) corrupted chunk. You can easily fix it by setting your renderdistance one higher, going back into your game 'et voilĂ ' problem solved. (You can set your renderdistance lower again if you want)
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Do you like to play modpacks? Try my modpack A.M.I.C
I have a problem with my new technic modpack A.M.I.C. It all runs fine but after a period of time a begun to see those wierd black holes in the world. I searched around the WORLD WIDE INTERNET and found it could be corrupted chunks. However, i did not find any problems which are the same as mine. Maybe someone on the biggest minecraft Forum could help me? Thank you!
Technic modpack API link:
http://api.technicpack.net/modpack/amic
Modpack Forum link:
http://www.technicpack.net/modpack/amic.740927
Mods:
- Ars Magica 2
- 4 Space
- Mob Amputation Mod
- Ancient Warfare 2
- Animals +
- Animation API
- Applied energistics 2
- Artifacts
- Baubles
- Big Reactors
- Biomes O' Plenty
- Botania (Another question about this: is it still possible to disable passive flowers to despawn in the latest version?)
- Carpenters Blocks
- ChickenChunks
- Chisel 2
- Chocolate Quest
- CodeChickenCore
- CoFHCore
- Coroutil
- Damage Indicators
- ExtraTiC
- Extra Utilities
- Forestry
- Forge Multipart
- GalacticraftCore
- Galacticraft Planets
- Grimoire Of Gaia
- iChunUtil
- Magic Bees
- Malisiscore
- Malisis' Doors
- Mantle
- Mekanism
- Mekanism Generators
- MicdoodleCore
- Natura
- NEI
- OpenBlocks
- OpenModsLib
- Optifine 1.7.10 HD U C1
- Portal Gun Mod
- TConstruct
- Thaumcraft
- Thaumic Tinkerer
- Thermal Expansion
- Thermal Foundation
- VoxelMap No Radar
- Waila
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Curse PremiumYes, that sounds like corrupted chunks. Does the problem occur in new worlds?
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Yes, in all the new worlds it happens.... I
'll added a picture later this day so da world can see how bad it is....
here are some pictures:
After a long time of not playing modded minecraft, of not playing minecraft at all, I found the solution to my big problem.
It has somthing to do with your render distance... (I have optifine installed btw
)
Apparently, if you set your render distance to low (tiny or tiny+) you get a ton of big holes into your world.
When I put my render distance a bit higher, like 4 or something, the problem solves itself...
Sometimes I still do run across a (lets called it) corrupted chunk. You can easily fix it by setting your renderdistance one higher, going back into your game 'et voilĂ ' problem solved. (You can set your renderdistance lower again if you want)