I Have Recently made a personal modpack with over 200 mods and i cant get it to run for very long i can start a world and play it for awhile until it crashes and then i cant join that world again without MC crashing i tried increasing the memory limit that seems to help it stay on a bit longer without crashing and then i tried using openeye and i got rid of like 20 mods because openeye said they were causing crashes and as a side not i am also using the MultiMC Launcher i could unwilling use the normal MC launcher if thats the only way it will work but i crash whenever i try to increase memory allocation and MultiMC looks A LOT better and i just like using it a lot more.
where would i get that to give you (i think its orespawn or divineRPG)
and also idk whats wrong with my MC because when i play the ants from the orespawn mod never move they are frozen idk if another mod is causing that or if im getting the wrong DL
so i cant get back on that world so how do you want me to get you a dump file with what you need i guess if you want we can do process of elimination see what mods have spawned entities without me crashing or would changing difficulty to peaceful and then joining the world that i crashed on work and then i could data dump
Try opening the world in MCEdit, and try to see what may have crashed the game (most likely located around the chunk boundaries), and deleting blocks/entities that may have an impact on the crash. I'm no Java coding expert sorry. Also consider looking up the mods changelogs or downgrading some mods (helped me out with EE3 when conflicting with other mods, personal modpack)
I Have Recently made a personal modpack with over 200 mods and i cant get it to run for very long i can start a world and play it for awhile until it crashes and then i cant join that world again without MC crashing i tried increasing the memory limit that seems to help it stay on a bit longer without crashing and then i tried using openeye and i got rid of like 20 mods because openeye said they were causing crashes and as a side not i am also using the MultiMC Launcher i could unwilling use the normal MC launcher if thats the only way it will work but i crash whenever i try to increase memory allocation and MultiMC looks A LOT better and i just like using it a lot more.
this is the crash http://pastebin.com/XrYMa7Vc
if you need me to give anything else that can help get this fixed i will gladly help Please And Thank You!
EDIT: Here is an entity ID dump that i got on a world before it crashed http://pastebin.com/ZD3UKm5q if you need the whole file i can give that to you
where would i get that to give you (i think its orespawn or divineRPG)
and also idk whats wrong with my MC because when i play the ants from the orespawn mod never move they are frozen idk if another mod is causing that or if im getting the wrong DL
so i cant get back on that world so how do you want me to get you a dump file with what you need i guess if you want we can do process of elimination see what mods have spawned entities without me crashing or would changing difficulty to peaceful and then joining the world that i crashed on work and then i could data dump
i got the entity id dump
http://pastebin.com/ZD3UKm5q i added it to the main thread but here it is again is this the right one?
ok so does that mean you want me to turn it on?
ummmm the second one so i dont crash
also if you want we can skype or steam msg or something else so that you can tell me what to do faster
sorry didnt read that signature thing i never do how am i supposed to reshuffle mod loading order?
Try opening the world in MCEdit, and try to see what may have crashed the game (most likely located around the chunk boundaries), and deleting blocks/entities that may have an impact on the crash. I'm no Java coding expert sorry. Also consider looking up the mods changelogs or downgrading some mods (helped me out with EE3 when conflicting with other mods, personal modpack)
sorry went to the theater ok how do i fix the config then and i will try that ninivert
grimallq already answered this:
"Thermal Foundation. It's got a config option to switch mob spawning methods. Turned off by default ..."
Go to your config folder and find the config for Thermal Foundation and edit it.
this is the only thermal foundation config about spawning and mobs http://pastebin.com/2Hv07BnY i dont see this config that he said
I don't use this mod but I guess the closest would be this:
# Set this to false for the Blizz to use a mod-specific ID; this removes the Spawn Egg.B:UseGlobalId=trueThe only other thing I could think is that of is that there is a core for this mod and it may be in its config; I think cofh core.
-edit- grimallq to the rescue below
yes there is a core
it seems to have worked perfectly thank you