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1.8.8
Windows
Failed to Launch
Crash
Render
Okay so here' the jist, I had windows 8.1 before and I was running Minecraft without an issue. Then, when I upgraded to windows 10 when it came out, I started to have issues. I have tried using the graphic driver that Dell supplied and it didn jot work. Then I tried letting windows update chose the driver for me. The driver from Dell is fro,m 2011 and the driver from windows update was signed in June of 2015. For some background info, my setup is a Dell Inspiron n5040. The processor is Intel i3 M380 @ 2.53 GHz. I have 8GB of RAM installed. Like I said I was having no problems on windows 8.1, the issues came about when I got Windows 10. I have attached some screenshots and the crash report I receive when I attempt to load the game.
The crash report is as follows:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 9/30/15 4:51 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 57874864 bytes (55 MB) / 160239616 bytes (152 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
I'd like to add that my game is not modded so that probably Isn't the cause of the issue
Any help is appreciated. Thanks
You need a video driver that supports OpenGL. You won't get one of those from Microsoft or Windows Update.
If Dell's non Windows 10 driver won't work, then you'll have to see if Intel has one.
If their's won't work, you'll have to decide how much you like Windows 10.
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ModeratorThe CPU in that computer is a Sandy Bridge, which means its onboard GPU is not windows 10 support, revert the windows install back to the previous version