java.lang.NullPointerException: Stitching texture atlas at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384) at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359) at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71) at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- Head -- Stacktrace: at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384) at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359) at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
-- Texture being stitched together -- Details: Atlas path: textures/blocks Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375} Stacktrace: at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: net.minecraft.client.renderer.texture.TextureMap Stacktrace: at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71) at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 190167112 bytes (181 MB) / 358019072 bytes (341 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar) UCH Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar) UCH TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 980/PCIe/SSE2' Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10 LWJGL: 2.9.1 OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.60, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
You do realize Windows 10 is essentially spyware right?
Moving onto your issue, you are trying to get the mod, which is designed for 1.7.5 or older to work with 1.7.10, it's your MC version. Change version to 1.7.5 or older and it will work.
Although there was an update for 1.8.8, the version you are using is only designed for an older version of MC, 1.7.5
You said you just downloaded them and put them in the shaders folder, right? Well, for shaders you must have Optifine. Some shaders require the GLSL shaders mod for the shaders to work, or possibly something else. If you ever have issues like this again, go back and read the 'about' part on the mod. It will most likely tell you if you need anything extra to run it. Hope I helped.
Rollback Post to RevisionRollBack
I don't regret the things I've done, I regret things I didn't do when I had the chance.
-EDIT- I just installed Forge 1.7.2 and downloaded shaders for 1.7.2, Too lazy to wait for a reply
I can't seem to get shaders to work. Whenever I put the mod into the mods folder I crash. Here is the crash report.
---- Minecraft Crash Report ----
// Don't do that.
Time: 28/09/15 15:37
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 190167112 bytes (181 MB) / 358019072 bytes (341 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.60, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
You do realize Windows 10 is essentially spyware right?
Moving onto your issue, you are trying to get the mod, which is designed for 1.7.5 or older to work with 1.7.10, it's your MC version. Change version to 1.7.5 or older and it will work.
Although there was an update for 1.8.8, the version you are using is only designed for an older version of MC, 1.7.5
Install forge for 1.7.5
You said you just downloaded them and put them in the shaders folder, right? Well, for shaders you must have Optifine. Some shaders require the GLSL shaders mod for the shaders to work, or possibly something else. If you ever have issues like this again, go back and read the 'about' part on the mod. It will most likely tell you if you need anything extra to run it. Hope I helped.
I don't regret the things I've done, I regret things I didn't do when I had the chance.
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Dont worry guys, I just used forge 1.7.2
Yes, you do. I use shaders.
I don't regret the things I've done, I regret things I didn't do when I had the chance.
No you dont. I have used shaders in 1.7.10 before with no optifun. I hate optifine. Never used it but I still can use shaders.
Long story short he used latest 1.7.10 Forge rather then the REQUIRED recommended version. Yikes