Before anyone says something along the lines of "it's your PC", no, this is not a PC limitation. i5 4570 @ 3.2GHz, 3.6 Boost, GTX 980ti @ 1450MHz, 12gb DDR3 @ 1.333GHz (8gb allocated to MC), etc.
Whenever I set the render distance to 32 (same with 29-32, but we're gonna use 32 for the sake of simplicity), everything stops, mobs don't move (and can't be moved), blocks won't break, nothing. All I can do is walk around. And if I do anything in the pause menu, the game stops responding and crashes. It doesn't crash because of lag either, the whole time it stays above 150fps (usually around 200). So anyone have any idea on how to fix this?
Completely vanilla, no texture packs, shaders, or anything.
Before anyone says something along the lines of "it's your PC", no, this is not a PC limitation. i5 4570 @ 3.2GHz, 3.6 Boost, GTX 980ti @ 1450MHz, 12gb DDR3 @ 1.333GHz (8gb allocated to MC), etc.
Whenever I set the render distance to 32 (same with 29-32, but we're gonna use 32 for the sake of simplicity), everything stops, mobs don't move (and can't be moved), blocks won't break, nothing. All I can do is walk around. And if I do anything in the pause menu, the game stops responding and crashes. It doesn't crash because of lag either, the whole time it stays above 150fps (usually around 200). So anyone have any idea on how to fix this?
Completely vanilla, no texture packs, shaders, or anything.
PC specs:
Mobo: MSI Z87-GD65 Gaming
GPU: Gigabyte GTX 980ti G1 Gaming @ 1450MHz
Dedicated Physx GPU: EVGA GTX 760 4gb @ 1100MHz
RAM: 12gb DDR3 1.333GHz
CPU: i5 4570 @ 3.2GHz 3.6GHz Boost
PSU: Antec 750 watt 80+ bronze
HDD: 1x WDBlue 500gb - 1x WDBlue 1tb
SSD: Samsung 850 Evo 500gb
Case: NZXT Phantom 410
CPU Cooler: 212 Evo
OS: Windows 10