Hi. Please help. I have already updated, forced updated, and re-installed video drivers, java, DirectX, and chip drivers. I bought MC, downloaded it and then changed some of the graphics settings (rendering distance, resolution, etc.) from the main game title screen. The game then crashed and crashes every time just after the "Mojang" title screen on my computer. However, it runs just fine on a friend's system. I can't get back into the game title screen or even run the game. I have never even been inside the game on this system, let alone mods or anything else. I have read as many bug tracker fixes and forum posts as I can find, which all suggest updating drivers (done) or rolling back to win 7 (can't do) and nothing has worked so far. I tried updating everything but the only other option I see is roll back to Win 7, which I cannot do for work reasons. I am concerned that it says my OS is Win 7 when it is Win 10. So what do I try now?
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at ave.b(SourceFile:832)
at ave.av(SourceFile:894)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 44594696 bytes (42 MB) / 212041728 bytes (202 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Here is (relevant part of) the launcher log:
[14:46:31 INFO]: Looking for orphaned versions to clean up...
[14:46:31 INFO]: Looking for old natives & assets to clean up...
[14:46:38 ERROR]: Game ended with bad state (exit code -1)
[14:46:38 INFO]: Ignoring visibility rule and showing launcher due to a game crash
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Curse PremiumHi. Please help. I have already updated, forced updated, and re-installed video drivers, java, DirectX, and chip drivers. I bought MC, downloaded it and then changed some of the graphics settings (rendering distance, resolution, etc.) from the main game title screen. The game then crashed and crashes every time just after the "Mojang" title screen on my computer. However, it runs just fine on a friend's system. I can't get back into the game title screen or even run the game. I have never even been inside the game on this system, let alone mods or anything else. I have read as many bug tracker fixes and forum posts as I can find, which all suggest updating drivers (done) or rolling back to win 7 (can't do) and nothing has worked so far. I tried updating everything but the only other option I see is roll back to Win 7, which I cannot do for work reasons. I am concerned that it says my OS is Win 7 when it is Win 10. So what do I try now?
Here is the crash report:
Time: 9/16/15 2:46 PM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at ave.b(SourceFile:832)
at ave.av(SourceFile:894)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 44594696 bytes (42 MB) / 212041728 bytes (202 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Here is (relevant part of) the launcher log:
[14:46:31 INFO]: Looking for orphaned versions to clean up...
[14:46:31 INFO]: Looking for old natives & assets to clean up...
[14:46:38 ERROR]: Game ended with bad state (exit code -1)
[14:46:38 INFO]: Ignoring visibility rule and showing launcher due to a game crash