I have been having a serious problem with minecraft for some time (since 1.7 and later). The problem seems to be related to my computer, and prehaps the graphics card.
When ever I start a new world, reload chunks, go through a nether portal, etc. I am left with the brown 'dirt' screen for like a full minute before it finally renders the world. It does not matter if I have optifine, and re-installing the game does not seem to help either. If I reload chunks, the game just seems to freeze for a long period of time before proceeding.
The logs seems to indicate that it is 'loading textures', even though I have no resource packs. It takes so long that very distant servers often disconnect from lack of response, or I die from a mob that was waiting for me in the world, or beyond the nether portal. But it isn't network lag, as I see the same problem even for single player worlds.
If anyone has any suggestions, or know the cause of this problem I would be most grateful.
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I'm having this same issue. I'm running on Arch Linux with the mesa drivers and a r9 270X. The issue occurs in both single and multiplayer. The first time the world loads, all is good, but as soon as the client switches to a new level we sit on the dirt screen for 30s-1m.
Are you using OpenJDK still or did you switch to Oracle Java? I've only ever had issues with OpenJDK (frame-rate drops, memory leaks, etc) but stopped having those problems when I switched, I also got a slight boost in fps.
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I have been having a serious problem with minecraft for some time (since 1.7 and later). The problem seems to be related to my computer, and prehaps the graphics card.
When ever I start a new world, reload chunks, go through a nether portal, etc. I am left with the brown 'dirt' screen for like a full minute before it finally renders the world. It does not matter if I have optifine, and re-installing the game does not seem to help either. If I reload chunks, the game just seems to freeze for a long period of time before proceeding.
The logs seems to indicate that it is 'loading textures', even though I have no resource packs. It takes so long that very distant servers often disconnect from lack of response, or I die from a mob that was waiting for me in the world, or beyond the nether portal. But it isn't network lag, as I see the same problem even for single player worlds.
If anyone has any suggestions, or know the cause of this problem I would be most grateful.
I'm having this same issue. I'm running on Arch Linux with the mesa drivers and a r9 270X. The issue occurs in both single and multiplayer. The first time the world loads, all is good, but as soon as the client switches to a new level we sit on the dirt screen for 30s-1m.
and how long does your first time world load take?
When you step through the portal the launcher has to load lots and lots of chunks (up to your render distance) just like when you launch the world.
When you are moving around it only needs to load chunks along the edge of what's already loaded as they come into the render distance.
Are you using OpenJDK still or did you switch to Oracle Java? I've only ever had issues with OpenJDK (frame-rate drops, memory leaks, etc) but stopped having those problems when I switched, I also got a slight boost in fps.
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens