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Not always but sometimes, the sound won't heard when launching the game. (1.8.0 and snapshots)
When this happens, the only way I found to fix is to select another language or changing another ressource pack.
But it's annoying to do this over and over.
My videos: https://www.youtube.com/user/robingravel
My cartoons: http://www.dailymotion.com/robin-gravel
Flash Animation (if your computer can still play flash games/movies):
http://robingravel.byethost15.com/eflash.htm
Few flash movies have easter egg/extras
This happens again
And I get this:
Completely ignored arguments: [--nativeLauncherVersion, 286] [15:17:31] [Client thread/INFO]: Setting user: robingravel [15:17:31] [Client thread/INFO]: (Session ID is token:524c7320843c495c83c06695487bdff0:2912b520b87049d589c564bf0a1bd5a6) [15:17:33] [Client thread/INFO]: LWJGL Version: 2.9.4 [15:17:35] [Client thread/INFO]: Reloading ResourceManager: Default [15:17:36] [Sound Library Loader/INFO]: Starting up SoundSystem... [15:17:36] [Thread-6/INFO]: Initializing LWJGL OpenAL [15:17:36] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 [15:17:36] [Thread-6/ERROR]: Error in class 'LibraryLWJGLOpenAL' [15:17:36] [Thread-6/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported. [15:17:36] [Thread-6/WARN]: ERROR MESSAGE: [15:17:36] [Thread-6/INFO]: Could not locate OpenAL library. [15:17:36] [Thread-6/WARN]: STACK TRACE: [15:17:36] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:156) [15:17:36] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:102) [15:17:36] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:206) [15:17:36] [Thread-6/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [15:17:36] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [15:17:36] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [15:17:36] [Thread-6/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121) [15:17:36] [Sound Library Loader/WARN]: ERROR MESSAGE: [15:17:36] [Sound Library Loader/INFO]: Could not locate OpenAL library. [15:17:36] [Sound Library Loader/INFO]: Starting up SoundSystem... [15:17:37] [Thread-8/INFO]: Switching to No Sound [15:17:37] [Thread-8/INFO]: (Silent Mode) [15:17:37] [Sound Library Loader/INFO]: Sound engine started [15:17:40] [Client thread/INFO]: Created: 512x512 textures-atlas
Why the game's switching to no sound?
Not always but sometimes, the sound won't heard when launching the game. (1.8.0 and snapshots)
When this happens, the only way I found to fix is to select another language or changing another ressource pack.
But it's annoying to do this over and over.
My videos: https://www.youtube.com/user/robingravel
My cartoons: http://www.dailymotion.com/robin-gravel
Flash Animation (if your computer can still play flash games/movies):
http://robingravel.byethost15.com/eflash.htm
Few flash movies have easter egg/extras
This happens again
And I get this:
Why the game's switching to no sound?
My videos: https://www.youtube.com/user/robingravel
My cartoons: http://www.dailymotion.com/robin-gravel
Flash Animation (if your computer can still play flash games/movies):
http://robingravel.byethost15.com/eflash.htm
Few flash movies have easter egg/extras