I went to play Minecraft today and minecraft wasn't working the game output was just a white screen, so I went online and read that I should reinstall Minecraft all-together. I did just that now when I go to load Minecraft It looks like it is about to load then just crashes.
This is what it said's under Game Output.
I hope someone can help.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 09/09/15 11:08 AM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bss.an(SourceFile:526)
at bss.ak(SourceFile:355)
at bss.a(SourceFile:302)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bss.an(SourceFile:526)
at bss.ak(SourceFile:355)
-- Initialization --
Details:
Stacktrace:
at bss.a(SourceFile:302)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 55470600 bytes (52 MB) / 156180480 bytes (148 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.1
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
I went to play Minecraft today and minecraft wasn't working the game output was just a white screen, so I went online and read that I should reinstall Minecraft all-together. I did just that now when I go to load Minecraft It looks like it is about to load then just crashes.
This is what it said's under Game Output.
I hope someone can help.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 09/09/15 11:08 AM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
-snip-
-- System Details --
Details:
Minecraft Version: 1.8.1 Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 55470600 bytes (52 MB) / 156180480 bytes (148 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.1
LWJGL: 2.9.1 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Did you recently upgrade to Windows 10? If so and it was working until now then Windows installed a driver with no OpenGL support. This means you probably have an older chipset; you can try to find an updated driver from the manufacturer, wait for a driver with OpenGL support, roll back to original OS, or try to revert to the driver that was in use after upgrading to Windows 10. The problem is that Windows 10 will force updates that you can't easily disable but if Pro version or above you can defer them so you aren't the guinea pig used for testing.
so how would I roll back to original OS, or revert the driver ?
You can right click on the Start icon and go to device manager. Now find your display adapter and double click on it. Go to the driver tab and see if the rollback driver is clickable. Hopefully it is and it works.
As for rolling back OS things could get sketchy with many reporting it didn't work properly and a full reinstall had to occur. Nevertheless; if this is your approach you will need to click on the Action Center icon is the system tray (by the clock). Now go to All settings, then Update and Security. Finally you need to go to Recovery and you should see Go back to (insert OS here). You will need to note that this option is only available for 30 days.
I went to play Minecraft today and minecraft wasn't working the game output was just a white screen, so I went online and read that I should reinstall Minecraft all-together. I did just that now when I go to load Minecraft It looks like it is about to load then just crashes.
This is what it said's under Game Output.
I hope someone can help.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 09/09/15 11:08 AM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bss.an(SourceFile:526)
at bss.ak(SourceFile:355)
at bss.a(SourceFile:302)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bss.an(SourceFile:526)
at bss.ak(SourceFile:355)
-- Initialization --
Details:
Stacktrace:
at bss.a(SourceFile:302)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 55470600 bytes (52 MB) / 156180480 bytes (148 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.1
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Did you recently upgrade to Windows 10? If so and it was working until now then Windows installed a driver with no OpenGL support. This means you probably have an older chipset; you can try to find an updated driver from the manufacturer, wait for a driver with OpenGL support, roll back to original OS, or try to revert to the driver that was in use after upgrading to Windows 10. The problem is that Windows 10 will force updates that you can't easily disable but if Pro version or above you can defer them so you aren't the guinea pig used for testing.
so how would I roll back to original OS, or revert the driver ?
You can right click on the Start icon and go to device manager. Now find your display adapter and double click on it. Go to the driver tab and see if the rollback driver is clickable. Hopefully it is and it works.
As for rolling back OS things could get sketchy with many reporting it didn't work properly and a full reinstall had to occur. Nevertheless; if this is your approach you will need to click on the Action Center icon is the system tray (by the clock). Now go to All settings, then Update and Security. Finally you need to go to Recovery and you should see Go back to (insert OS here). You will need to note that this option is only available for 30 days.
I just found this if you can rollback your driver.This will prevent Windows 10 from redownloading it. You can also check out this page for more info.