I've played the PS4 minecraft, and finally decided to play it on my PC, the demo ran fine, uninstalled, had a hard time buying the game, figured that out finally and reinstalled, made a world, when it loads first it looks like I'm in the ocean, then the water turns black for a while, then I'm in a world and everything is fine for about a minute, then things get really choppy, then freezes. Intially when I would quit after this I got a Java SE libraries has stopped responding message, uninstalled and reinstalled java multiple times with no luck....then after searching found a post about JavaRE 2.6, ran that and I don't get the Java error anymore, however all other problems persist, just no java notification.
My rig should run this just fine,
Specs,
i7 4790K
16 GB Corsair DDR3 2400
Asus Maximus VII Hero (Z97)
MSI GTX 980 TI 6GB
EVGA 750 TI (dedicated PhysX and driving secondary display)
Samsung 850 PRO 256 GB SSD OS drive (where Minecraft is installed)
Just tried that, now I get the Java SE not responding error again, it loads a little faster, skips the ocean turning black bit, but after the world loads, a minute or so in it chugs for a few seconds, then locks up....
Okay, figured some things out, with my rig I naturally maxed the render distance to 32 chunks, that seems to be the issue, I dropped to 15 and everything was fine, made it through a day/night cycle with no issues, upped it to 28 and everything was mostly fine with an occasional single hitch every few minutes, and occasionally some frame rate slow down....
Is this normal? I figure a top end $650 graphics card should have no issues with this, at least for a default unmodded version. I suspect its something else, at least its playable for the time being, any answers to why this is and how to fix would be appreciated, thanks to all who have helped so far.
Another thing I've noticed that isn't really present on the PS4 or Win 10 edition, blocks a bit before medium distance sometimes get a hashed yellow or white outline that looks really bad, it seems worse with VBO on, but its still there with it off, just a little different and slightly less. Any way to fix that.
Its weird, I spent about 20 minutes with the demo and none of these issues were present, I had 32 chunks, and all settings maxed and it ran great, due to issues in the past with demos and going straight to the full one I always uninstall as in the past there were often issues having both, and often times now the core game installer will automatically uninstall the demo version....could that be a culprit?
Also if a 4970K, 16GB 2400mhz ram and a 6GB GTX 980 TI supposedly cant run 32 chunks, what can? and why isn't there some sort of note with a simple breakdown of what you should choose for your given hardware.....that would have saved me hours of frustration with a non playable game....if it had simply said to turn down the chunks....
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I'm a noob, so bear with me.
I've played the PS4 minecraft, and finally decided to play it on my PC, the demo ran fine, uninstalled, had a hard time buying the game, figured that out finally and reinstalled, made a world, when it loads first it looks like I'm in the ocean, then the water turns black for a while, then I'm in a world and everything is fine for about a minute, then things get really choppy, then freezes. Intially when I would quit after this I got a Java SE libraries has stopped responding message, uninstalled and reinstalled java multiple times with no luck....then after searching found a post about JavaRE 2.6, ran that and I don't get the Java error anymore, however all other problems persist, just no java notification.
My rig should run this just fine,
Specs,
i7 4790K
16 GB Corsair DDR3 2400
Asus Maximus VII Hero (Z97)
MSI GTX 980 TI 6GB
EVGA 750 TI (dedicated PhysX and driving secondary display)
Samsung 850 PRO 256 GB SSD OS drive (where Minecraft is installed)
Primary display Dell U3415W 34" 21:9 3440x1440 IPS
Secondary Display Asus 24" 1920x1080
Windows 10 64
HELP, thanks in advance.
This should work. Click accept and click the link by windows (x64)
http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
the .exe one
What are you looking at?
DP
Just tried that, now I get the Java SE not responding error again, it loads a little faster, skips the ocean turning black bit, but after the world loads, a minute or so in it chugs for a few seconds, then locks up....
Thanks for trying, this is getting frustrating.
turn VBOs off in video settings if they are on.
IF that fixes it, get the latest video drivers for your card and set to defaults.
THEN see if you can run with VBOs on.
I've tried with both off and on, same story, the latest drivers are installed and I only mod driver settings if need be on a per game basis.
Okay, figured some things out, with my rig I naturally maxed the render distance to 32 chunks, that seems to be the issue, I dropped to 15 and everything was fine, made it through a day/night cycle with no issues, upped it to 28 and everything was mostly fine with an occasional single hitch every few minutes, and occasionally some frame rate slow down....
Is this normal? I figure a top end $650 graphics card should have no issues with this, at least for a default unmodded version. I suspect its something else, at least its playable for the time being, any answers to why this is and how to fix would be appreciated, thanks to all who have helped so far.
Another thing I've noticed that isn't really present on the PS4 or Win 10 edition, blocks a bit before medium distance sometimes get a hashed yellow or white outline that looks really bad, it seems worse with VBO on, but its still there with it off, just a little different and slightly less. Any way to fix that.
Its weird, I spent about 20 minutes with the demo and none of these issues were present, I had 32 chunks, and all settings maxed and it ran great, due to issues in the past with demos and going straight to the full one I always uninstall as in the past there were often issues having both, and often times now the core game installer will automatically uninstall the demo version....could that be a culprit?
Also if a 4970K, 16GB 2400mhz ram and a 6GB GTX 980 TI supposedly cant run 32 chunks, what can? and why isn't there some sort of note with a simple breakdown of what you should choose for your given hardware.....that would have saved me hours of frustration with a non playable game....if it had simply said to turn down the chunks....