After about 10-15 minutes of starting up a single player world or joining a server, an odd graphical glitch begins to occur, where blocks begin to flash with textures of items and the sun becomes a mass of textures. This occurs on and off, coming more often and for longer periods of time, causing other things like massive FPS drops and the entire screen flashing, until java crashes. This leaves behind no error report or data in the client log about the event.
The only data that appears during the crash is in the server log.
[18:37:49] [Netty IO #5/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_51]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_51]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
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After about 10-15 minutes of starting up a single player world or joining a server, an odd graphical glitch begins to occur, where blocks begin to flash with textures of items and the sun becomes a mass of textures. This occurs on and off, coming more often and for longer periods of time, causing other things like massive FPS drops and the entire screen flashing, until java crashes. This leaves behind no error report or data in the client log about the event.
The only data that appears during the crash is in the server log.
[18:37:49] [Netty IO #5/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_51]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_51]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_51]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
The graphic glitch in action:
Window 10 64-bit
Java 8 Version 60
Nvidia Geforce GTX 570
139 mods
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