Whenever i start up mye game it crashes and gives me this message:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 27.08.15 17:34
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 16
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:462)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:143)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:120)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:112)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:126)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 283172688 bytes (270 MB) / 519913472 bytes (495 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1468 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1468.jar)
UCHIJAAAAAAA Forge{11.14.3.1468} [Minecraft Forge] (forge-1.8-11.14.3.1468.jar)
UCHIJAAAAAAA zeldaswordskills{1.8-3.0.3} [Zelda Sword Skills] (1.8-zeldaswordskills-3.0.3.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
It happened after i copied and pastet blocks on MCedit 2(alpha). I did not exceed the build limit and still it chrashes my save saved game. I really need help fixing this problem cause i build a lot of building and trying to export them all to a new save would take ages. and all mye tp spots with coordinations would need to be altered. FML! Please help me fix this bug.
Nope, didnt work. turned it all the way down. even tried with all the graphics turned down to minimum. Any other suggestions? Is there any other way to recover that game save?
Whenever i start up mye game it crashes and gives me this message:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 27.08.15 17:34
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 16
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:462)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:143)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:120)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:302)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:112)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:126)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 283172688 bytes (270 MB) / 519913472 bytes (495 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1468 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1468.jar)
UCHIJAAAAAAA Forge{11.14.3.1468} [Minecraft Forge] (forge-1.8-11.14.3.1468.jar)
UCHIJAAAAAAA zeldaswordskills{1.8-3.0.3} [Zelda Sword Skills] (1.8-zeldaswordskills-3.0.3.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
It happened after i copied and pastet blocks on MCedit 2(alpha). I did not exceed the build limit and still it chrashes my save saved game. I really need help fixing this problem cause i build a lot of building and trying to export them all to a new save would take ages. and all mye tp spots with coordinations would need to be altered. FML! Please help me fix this bug.
It could simply not be you, but mcedit2 is in alpha so there will be a lot of bugs. Also I don't think mc edit is compatible with mods...
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...
Turn down your "View Distance."
My Website
Nope, didnt work. turned it all the way down. even tried with all the graphics turned down to minimum. Any other suggestions? Is there any other way to recover that game save?
Would i be able to fix this with using an older version of mcedit?
probably
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...