Ok, I'm currently getting a bunch of mods together dedicated to desert survival (Enviromine, pam's desertcraft, atum, etc.) and building a sort of Gaara-esque (never really watched Naruto, but I love death battle) desert/sand wizard kind of character. The problem? The whole "desert survival" thing is kind of ruined by the ocean I spawned next to, and the rainforest right next door. So I was wondering if there was a way to sort of lock what biomes can spawn In a world so that you only get what you want in the world. I'd prefer something with the config files where you can set the spawn rate for biomes all the way down to 0, that way I can make what few non-desert biomes I want to include somewhat rare, but if there's a mod that can do it then that'd be fine, even if not preferred. Specifically I want to set it to where only desert, river, savannah, and possibly mesa biomes can spawn. Just a heads up, I don't speak programming, so if you inform me of a config option, then please go step by step. Thank you.
Either make a desert dimension with mystcraft/rftools, or use a super flat world.
I do not know what either of those are. As for superflat, this is 1.7.10 (as the tag says) so I can only go for 1 biome, and deserts don't have a lot of stuff you need (wood, wool, leather, meat), that's why one of the biomes I want to keep is savannah.
I do not know what either of those are. As for superflat, this is 1.7.10 (as the tag says) so I can only go for 1 biome, and deserts don't have a lot of stuff you need (wood, wool, leather, meat), that's why one of the biomes I want to keep is savannah.
Mystcraft is a mod that allows you to create customized dimensions. You can customize which biomes spawn there, how big they generate, how the terrain looks, what features generate there, what color the sky is, etc. RFTools has a similar system, but replaces instability with higher RF costs, and also adds a lot of other useful blocks/items that use RF.
I'd recommend looking up tutorials/spotlights on them for more information.
This biometweaker mod may be just what I need, but since I don't speak computer I can't figure out how to use it. I mean, this is it's wiki, the thing that is supposed to help you figure out, and it just makes me more confused: https://github.com/superckl/BiomeTweaker/wiki/FAQ-&-Issues
This biometweaker mod may be just what I need, but since I don't speak computer I can't figure out how to use it.
You don't need to know any programming languages to use them, just put the pages/dimlets you want into the book binder/dimension inscriber to make the dimension. If you can't figure it out on your own, then go find a spotlight/tutorial like I suggested.
EDIT: oh, didn't see the 2nd half of your message… probably a forum derp. looking at the link now.
Looks like that mod is taking a minetweaker-style approach to biome modifying, it seems to be able to change variables that biomes use for generation at runtime. This could probably do what you want, though you will have to learn how to use it. The same can also be said for the mods I mentioned, though they don't require any "coding". It's up to you which mod you decide to use, but you'll definitely have to learn how to use at least one of them.
You don't need to know any programming languages to use them, just put the pages/dimlets you want into the book binder/dimension inscriber to make the dimension. If you can't figure it out on your own, then go find a spotlight/tutorial like I suggested.
EDIT: oh, didn't see the 2nd half of your message… probably a forum derp. looking at the link now.
Looks like that mod is taking a minetweaker-style approach to biome modifying, it seems to be able to change variables that biomes use for generation at runtime. This could probably do what you want, though you will have to learn how to use it. The same can also be said for the mods I mentioned, though they don't require any "coding". It's up to you which mod you decide to use, but you'll definitely have to learn how to use at least one of them.
I just want to know how to lock out every biome but the ones I've mentioned earlier in the thread. And possibly decrease the rarity, slightly, of the remaining biomes except desert. How would I do that with this mod?
I just want to know how to lock out every biome but the ones I've mentioned earlier in the thread. And possibly decrease the rarity, slightly, of the remaining biomes except desert. How would I do that with this mod?
Don't know, I've never used biome tweaker before. The wiki is pretty self-explanatory though; it even has an example script specifically for desert worlds.
Don't know, I've never used biome tweaker before. The wiki is pretty self-explanatory though; it even has an example script specifically for desert worlds.
Self explanatory?! I so much as look at it and I go crosseyed!
Well refusing to read it entirely isn't going to help you. If you don't like coding, mystcraft and rftools are still an option.
It's not that I refuse to read it, it's that I can't understand it. If I had the slightest inkling as to what the blue hell the wiki was saying we wouldn't even be having this discussion.
It's not that I refuse to read it, it's that I can't understand it. If I had the slightest inkling as to what the blue hell the wiki was saying we wouldn't even be having this discussion.
Exactly what part of:
The equals ('=') operator is used to define objects. The name of the object goes to the left of the equals sign, and whatever it is being assigned to goes on the right. e.g.
= is an operator? What's an operator? What's this about objects? I thought this was a biome mod! Assigned to what? Where do we even put this all? What file? I know in the biometweaker config file but there's like three in said file! Why can't anything be simple?!
If you run my Climate Control mod with this config (you'll have to take " for desert" out of the name so it gets recognized) you'll get the kind of world you want.
If anybody cares about the mechanics; I moved Desert, the Mesas, and Savanna to "DEEP_OCEAN" climate, zeroed out ALL landmasses, zeroed out the HOT climate, and zeroed out the incidence of the Deep Ocean biome. So, now there's no land whatsoever; since there's no land all the ocean "climates" become DEEP_OCEAN "climate", but when it places biomes for the DEEP_OCEAN it places the biomes I've assigned to DEEP_OCEAN (desert, savanna, and mesa) with no deep ocean biomes since its incidence is zero. Rivers show up per normal (there is a separate setting to suppress them).
If you want to fiddle with the biome frequencies alter the incidences. If you want to throw in some more biomes alter their climates in the configs to DEEP_OCEAN and set their incidences really low if you want them to be rare.
Because of the way smoothing works with this config you get more desert than you'd expect naively. When a non-desert biome is surrounded by desert on most sides the smoothing often turns it into a desert. Sorry, that's not easy to change.
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Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more! Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons. ExplorerCraft - map utilities for tiling, carrying, and marking maps.
If you run my Climate Control mod with this config (you'll have to take " for desert" out of the name so it gets recognized) you'll get the kind of world you want.
If anybody cares about the mechanics; I moved Desert, the Mesas, and Savanna to "DEEP_OCEAN" climate, zeroed out ALL landmasses, zeroed out the HOT climate, and zeroed out the incidence of the Deep Ocean biome. So, now there's no land whatsoever; since there's no land all the ocean "climates" become DEEP_OCEAN "climate", but when it places biomes for the DEEP_OCEAN it places the biomes I've assigned to DEEP_OCEAN (desert, savanna, and mesa) with no deep ocean biomes since its incidence is zero. Rivers show up per normal (there is a separate setting to suppress them).
If you want to fiddle with the biome frequencies alter the incidences. If you want to throw in some more biomes alter their climates in the configs to DEEP_OCEAN and set their incidences really low if you want them to be rare.
Because of the way smoothing works with this config you get more desert than you'd expect naively. When a non-desert biome is surrounded by desert on most sides the smoothing often turns it into a desert. Sorry, that's not easy to change.
Climate control? And i'm not even gonna ask what all that under it is, my head'd probably explode.
If you run my Climate Control mod with this config (you'll have to take " for desert" out of the name so it gets recognized) you'll get the kind of world you want.
If anybody cares about the mechanics; I moved Desert, the Mesas, and Savanna to "DEEP_OCEAN" climate, zeroed out ALL landmasses, zeroed out the HOT climate, and zeroed out the incidence of the Deep Ocean biome. So, now there's no land whatsoever; since there's no land all the ocean "climates" become DEEP_OCEAN "climate", but when it places biomes for the DEEP_OCEAN it places the biomes I've assigned to DEEP_OCEAN (desert, savanna, and mesa) with no deep ocean biomes since its incidence is zero. Rivers show up per normal (there is a separate setting to suppress them).
If you want to fiddle with the biome frequencies alter the incidences. If you want to throw in some more biomes alter their climates in the configs to DEEP_OCEAN and set their incidences really low if you want them to be rare.
Because of the way smoothing works with this config you get more desert than you'd expect naively. When a non-desert biome is surrounded by desert on most sides the smoothing often turns it into a desert. Sorry, that's not easy to change.
Also, where do I put that file? The config folder? One of these notepad documents?
Ok, I'm currently getting a bunch of mods together dedicated to desert survival (Enviromine, pam's desertcraft, atum, etc.) and building a sort of Gaara-esque (never really watched Naruto, but I love death battle) desert/sand wizard kind of character. The problem? The whole "desert survival" thing is kind of ruined by the ocean I spawned next to, and the rainforest right next door. So I was wondering if there was a way to sort of lock what biomes can spawn In a world so that you only get what you want in the world. I'd prefer something with the config files where you can set the spawn rate for biomes all the way down to 0, that way I can make what few non-desert biomes I want to include somewhat rare, but if there's a mod that can do it then that'd be fine, even if not preferred. Specifically I want to set it to where only desert, river, savannah, and possibly mesa biomes can spawn. Just a heads up, I don't speak programming, so if you inform me of a config option, then please go step by step. Thank you.
Btw, I accidentally posted this in the mods section ( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2503968-biome-locking ) before I realized "Wait, here's where I'm supposed to ask for help!" If moderator or someone could perhaps delete that one, I would be thankful.
Either make a desert dimension with mystcraft/rftools, or use a super flat world.
I made my own shader pack, by the way.
I do not know what either of those are. As for superflat, this is 1.7.10 (as the tag says) so I can only go for 1 biome, and deserts don't have a lot of stuff you need (wood, wool, leather, meat), that's why one of the biomes I want to keep is savannah.
Someone suggested a mod called biometweaker. Problem is I got no idea how to use it. Here's a link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2391123-biometweaker-customize-your-biomes
Mystcraft is a mod that allows you to create customized dimensions. You can customize which biomes spawn there, how big they generate, how the terrain looks, what features generate there, what color the sky is, etc. RFTools has a similar system, but replaces instability with higher RF costs, and also adds a lot of other useful blocks/items that use RF.
I'd recommend looking up tutorials/spotlights on them for more information.
I made my own shader pack, by the way.
This biometweaker mod may be just what I need, but since I don't speak computer I can't figure out how to use it. I mean, this is it's wiki, the thing that is supposed to help you figure out, and it just makes me more confused: https://github.com/superckl/BiomeTweaker/wiki/FAQ-&-Issues
You don't need to know any programming languages to use them, just put the pages/dimlets you want into the book binder/dimension inscriber to make the dimension. If you can't figure it out on your own, then go find a spotlight/tutorial like I suggested.
EDIT: oh, didn't see the 2nd half of your message… probably a forum derp. looking at the link now.
Looks like that mod is taking a minetweaker-style approach to biome modifying, it seems to be able to change variables that biomes use for generation at runtime. This could probably do what you want, though you will have to learn how to use it. The same can also be said for the mods I mentioned, though they don't require any "coding". It's up to you which mod you decide to use, but you'll definitely have to learn how to use at least one of them.
I made my own shader pack, by the way.
I just want to know how to lock out every biome but the ones I've mentioned earlier in the thread. And possibly decrease the rarity, slightly, of the remaining biomes except desert. How would I do that with this mod?
Don't know, I've never used biome tweaker before. The wiki is pretty self-explanatory though; it even has an example script specifically for desert worlds.
I made my own shader pack, by the way.
Self explanatory?! I so much as look at it and I go crosseyed!
Well refusing to read it entirely isn't going to help you. If you don't like coding, mystcraft and rftools are still an option.
I made my own shader pack, by the way.
It's not that I refuse to read it, it's that I can't understand it. If I had the slightest inkling as to what the blue hell the wiki was saying we wouldn't even be having this discussion.
Exactly what part of:
Do you not get?
I made my own shader pack, by the way.
= is an operator? What's an operator? What's this about objects? I thought this was a biome mod! Assigned to what? Where do we even put this all? What file? I know in the biometweaker config file but there's like three in said file! Why can't anything be simple?!
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Curse PremiumIf you run my Climate Control mod with this config (you'll have to take " for desert" out of the name so it gets recognized) you'll get the kind of world you want.
If anybody cares about the mechanics; I moved Desert, the Mesas, and Savanna to "DEEP_OCEAN" climate, zeroed out ALL landmasses, zeroed out the HOT climate, and zeroed out the incidence of the Deep Ocean biome. So, now there's no land whatsoever; since there's no land all the ocean "climates" become DEEP_OCEAN "climate", but when it places biomes for the DEEP_OCEAN it places the biomes I've assigned to DEEP_OCEAN (desert, savanna, and mesa) with no deep ocean biomes since its incidence is zero. Rivers show up per normal (there is a separate setting to suppress them).
If you want to fiddle with the biome frequencies alter the incidences. If you want to throw in some more biomes alter their climates in the configs to DEEP_OCEAN and set their incidences really low if you want them to be rare.
Because of the way smoothing works with this config you get more desert than you'd expect naively. When a non-desert biome is surrounded by desert on most sides the smoothing often turns it into a desert. Sorry, that's not easy to change.
Climate Control- Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Underground Biomes Constructs - 24 different kinds of stone, with complete sets of stairs, slabs, walls, and buttons.
ExplorerCraft - map utilities for tiling, carrying, and marking maps.
Climate control? And i'm not even gonna ask what all that under it is, my head'd probably explode.
*sigh* ok, in order:
Yes, the equals sign is an operator.
An operator operates, or does things to, other things.
An object is a thing. I don't know how to put it more simply than that.
It is. How else did you expect to change things like this?
The "myObject" thing gets assigned the value of "forAllBiomes()". Other things you can assign are explained on the wiki too.
I made my own shader pack, by the way.
Value?
Also, where do I put that file? The config folder? One of these notepad documents?
Is an ordinary english word…
I made my own shader pack, by the way.