I working on a project with command blocks. You may be able to tell what the project is based on the command. But the following command crashes the game
/summon Silverfish ~ ~1 ~ {CustomName:"KillFish",NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:19999980,ShowParticles:0b},{Id:20,Amplifier:0,Duration:19999980,ShowParticles:0b}],Riding:{id:"Zombie",CustomName:"Freddy Fazbear",CustomNameVisible:1,CanBreakDoors:1,Equipment:[{id:lever,Count:1,tag:{display:{Name:Freddy's Microphone,Lore:[He used to sing into it]}}},{id:leather_boots,Count:1,tag:{display:{color:3548453}}},{id:leather_leggings,Count:1,tag:{display:{color:3548453}}},{id:leather_chestplate,Count:1,tag:{display:{color:3548453}}},{id:skull,Damage:3,Count:1,tag:{display:{Name:Freddy's Mask,Lore:[Where's the endoskeleton?]},SkullOwner:Freddy_Fazbear}}],DropChances:[2.0F,0.0F,0.0F,0.0F,2.0F],Attributes:[{Name:generic.movementSpeed,Base:3},{Name:generic.attackDamage,Base:6},{Name:generic.followRange,Base:999999},{Name:generic.knockbackResistance,Base:0.2}],HealF:30,PersistenceRequired:1,Silent:1}}
My project won't work without this command. It is basically a Silverfish with a custom name and a constant Wither affect riding a Zombie that I set up to be a difficult boss (BTW I am not done working on the Zombie it isn't difficult enough). Thank you in advance for assisting me.
I am positive the command has valid NBT and does what I want it to do. BRB with the Launcher log.
Hmm... Interestingly I went to do the command again to see if I could get the Launcher Log and I did it a few times but it never crashed the game. If it does crash the game again I will return here with the Launcher Log... otherwise. Thanks a lot for attempting to help me!
It's because of the followRange. You're forcing the mob to pathfind within a range of 999,999 blocks. It's far too high and will crash your game when the mob attempts to pathfind.
You should keep that number much lower; around 100 works fine.
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Curse PremiumI working on a project with command blocks. You may be able to tell what the project is based on the command. But the following command crashes the game
/summon Silverfish ~ ~1 ~ {CustomName:"KillFish",NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:19999980,ShowParticles:0b},{Id:20,Amplifier:0,Duration:19999980,ShowParticles:0b}],Riding:{id:"Zombie",CustomName:"Freddy Fazbear",CustomNameVisible:1,CanBreakDoors:1,Equipment:[{id:lever,Count:1,tag:{display:{Name:Freddy's Microphone,Lore:[He used to sing into it]}}},{id:leather_boots,Count:1,tag:{display:{color:3548453}}},{id:leather_leggings,Count:1,tag:{display:{color:3548453}}},{id:leather_chestplate,Count:1,tag:{display:{color:3548453}}},{id:skull,Damage:3,Count:1,tag:{display:{Name:Freddy's Mask,Lore:[Where's the endoskeleton?]},SkullOwner:Freddy_Fazbear}}],DropChances:[2.0F,0.0F,0.0F,0.0F,2.0F],Attributes:[{Name:generic.movementSpeed,Base:3},{Name:generic.attackDamage,Base:6},{Name:generic.followRange,Base:999999},{Name:generic.knockbackResistance,Base:0.2}],HealF:30,PersistenceRequired:1,Silent:1}}My project won't work without this command. It is basically a Silverfish with a custom name and a constant Wither affect riding a Zombie that I set up to be a difficult boss (BTW I am not done working on the Zombie it isn't difficult enough). Thank you in advance for assisting me.
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Moderatorcrash report?
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Curse PremiumHere is the "Game Output" on the launcher. It has a little bit of spam in it up I think you can see what happened anyway.
http://pastebin.com/y0Xh82us
Are you sure the command is right? Invalid NBT data won't usually crash your game, but it can.
EDIT: Also, GL Errors? The log just cuts off, could we see the launcher log if possible?
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Curse PremiumI am positive the command has valid NBT and does what I want it to do. BRB with the Launcher log.
Hmm... Interestingly I went to do the command again to see if I could get the Launcher Log and I did it a few times but it never crashed the game. If it does crash the game again I will return here with the Launcher Log... otherwise. Thanks a lot for attempting to help me!
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Curse PremiumWell... I tried it one more time after writing that post and it did it again... so here is the Launcher Log (I didn't expect that :()
http://pastebin.com/2AKv4jvP
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Retired StaffIt's because of the followRange. You're forcing the mob to pathfind within a range of 999,999 blocks. It's far too high and will crash your game when the mob attempts to pathfind.
You should keep that number much lower; around 100 works fine.
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Curse PremiumOh my gosh! I knew that! I thought I already put it down to 100! Thank you so much for your help!