Hey there, I'm new to the Minecraft Community and have spent my first hours modding my game to fit my interests. When dealing with the GLSL Shaders mod, my game crashes every single time I run it regardless of whether or not I have other mods installed. I am currently using Minecraft Forge 10.13.4.1492 and my graphics card is a GTX 670 with full updated drivers.
Crash Report:
---- Minecraft Crash Report ----
// I just don't know what went wrong
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 238293280 bytes (227 MB) / 345743360 bytes (329 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_U_C1 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.30' Renderer: 'GeForce GTX 670/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.30, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
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Join Date:
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Posts:
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Location:
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Member Details
I'm not 100% familiar with Shaders (my computer can't run them and I get told my GPU is unsupported), but I'm going to take a stab at it.
*TAKE BACKUPS BEFORE DOING THIS! I AM NOT RESPONSIBLE FOR ANY BREAKING OF THE GAME!*
1) Get Optifine. Optifine is required by the shaders mod! (check the GLSL shaders thread)
Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
Because you are using mods, you must install it like any other mod. If you make a world without mods, I recommend just running the JAR file as it removes any lag cause by having Forge.
2) Set graphics to Fast, particles to Minimal, everything set as fast as it goes. Make sure Optifine is still in.
3) Use Default texture pack if you aren't already. It seems to be having an issue loading a texture.
4) If Default returns the same crash, use an 8x8 texture pack.
5) Run the modded Minecraft in a separate directory (for example, C:\\Users\(yournamehere)\AppData\Roaming\shadertestinstead of C:\\Users\(yournamehere)\AppData\Roaming\.minecraft). This also helps when you have 5 or 6 modpacks and you are too lazy to switch out the mods every time.
7) Punch a pillow. While this will probably not help your game run, it feels better than just sitting there staring at a broken game. I do it all the time. lol
Well, I'm picking my hair out trying to figure this out as there are so many legacy mods for both Optifine and Forge. The only thing I see regarding my problem is compatibility as I've gotten Optifine to work on one type of Forge while not being able to run GLSL on another. Do you happen to know what Forge version would allow me to run Shaders Mod 1.7.10, OptiFine 1.7.10 HD U A4, and Fossils and Archaeology 1.7.10 without having everything blow up in my face?
As a reference, I really just want to play the mod set-up that Roosterteeth used for their Achievement Hunter video "Dino-Dads," and I've had no luck.
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Hey there, I'm new to the Minecraft Community and have spent my first hours modding my game to fit my interests. When dealing with the GLSL Shaders mod, my game crashes every single time I run it regardless of whether or not I have other mods installed. I am currently using Minecraft Forge 10.13.4.1492 and my graphics card is a GTX 670 with full updated drivers.
Crash Report:
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 7/18/15 2:12 PM
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 238293280 bytes (227 MB) / 345743360 bytes (329 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_U_C1 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCH fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.30' Renderer: 'GeForce GTX 670/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.30, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I'd appreciate the help. Thanks for reading.
I'm not 100% familiar with Shaders (my computer can't run them and I get told my GPU is unsupported), but I'm going to take a stab at it.
*TAKE BACKUPS BEFORE DOING THIS! I AM NOT RESPONSIBLE FOR ANY BREAKING OF THE GAME!*
1) Get Optifine. Optifine is required by the shaders mod! (check the GLSL shaders thread)
Because you are using mods, you must install it like any other mod. If you make a world without mods, I recommend just running the JAR file as it removes any lag cause by having Forge.
2) Set graphics to Fast, particles to Minimal, everything set as fast as it goes. Make sure Optifine is still in.
3) Use Default texture pack if you aren't already. It seems to be having an issue loading a texture.
4) If Default returns the same crash, use an 8x8 texture pack.
5) Run the modded Minecraft in a separate directory (for example, C:\\Users\(yournamehere)\AppData\Roaming\shadertestinstead of C:\\Users\(yournamehere)\AppData\Roaming\.minecraft). This also helps when you have 5 or 6 modpacks and you are too lazy to switch out the mods every time.
7) Punch a pillow. While this will probably not help your game run, it feels better than just sitting there staring at a broken game. I do it all the time. lol
so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
Well, I'm picking my hair out trying to figure this out as there are so many legacy mods for both Optifine and Forge. The only thing I see regarding my problem is compatibility as I've gotten Optifine to work on one type of Forge while not being able to run GLSL on another. Do you happen to know what Forge version would allow me to run Shaders Mod 1.7.10, OptiFine 1.7.10 HD U A4, and Fossils and Archaeology 1.7.10 without having everything blow up in my face?
As a reference, I really just want to play the mod set-up that Roosterteeth used for their Achievement Hunter video "Dino-Dads," and I've had no luck.