Oh, I though NYIVIA graphics cards cost anywhere from $300US - $700US
Nope, that'd be the price range for the more recent GTX 9XX cards, those can go for that price. But if you go for a high end GTX 7XX card, which is a couple years older but still powerful, you'd be saving quite a bit of money. More so if you look around for the absolute cheapest deals on a card.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
It's amazing what a good pc can do. I saw one dude post a video of Optifine's extreme render distance, with SEUS Ultra Shaders. He got about 100 FPS. He said he custom built his pc, and spent a fortune on all the parts.
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There are 10 types of people in the world. Those that understand binary and those that don't.
It's amazing what a good pc can do. I saw one dude post a video of Optifine's extreme render distance, with SEUS Ultra Shaders. He got about 100 FPS. He said he custom built his pc, and spent a fortune on all the parts.
That's one big misconception / assumption with PC gaming, or gaming in general. People assume more FPS is always better, but that's simply not true.
There's a property of your monitor called the refresh rate, which is the rate at which it refreshes the display. No matter the FPS, the final image you see is always going to be limited by that refresh rate. I have a 60Hz monitor, so the absolute physical maximum I can see on my laptop is 60Hz / 60 FPS, even if I've got 80 or 3000 FPS, I am only seeing 60. Having 100 FPS on a 60Hz monitor is pointless because you're only seeing 60 FPS, 40 of that 60 is just being wasted forcing your system to work harder than it should. Not only that, but some game engines link things such as physics or in-game update scheduling to framerate, so going above the intended framerate can cause massive problems with the game in other aspects, Batman Arkham Knight apparently has this issue; the game is capped at 30 FPS but there's a configuration file setting to disable that and get 60 FPS, but doing so causes physics to bug out and the game to become unstable, besides that in general the game on PC is bad, people with several thousand dollar rigs running high-end i7's and GTX Titan X's are barely able to have the game stay at 30 FPS, and people with GTX 970's have the game running at sub-30 FPS, dipping down to low teens and high single-digits at the start when you first get the Batmobile.
The video below shows SEUS 10.1 Ultra with Motion Blur running at 60 FPS with a GTX 750 Ti using a HD texture pack. Do note that the graphics card is not the only factor determining how Minecraft performs, your CPU is also a big factor. If this other video is correct, an i3 with a GTX 750 Ti only gets like 30-40 FPS, compared to 45-80 FPS on the video linked below with an average of 50-60 FPS.
Yeah. If you get too many fps, it becomes choppy (split frames). VSync is useful in that case though. I was just saying that it's amazing what modern pc's can do. Btw, this is getting off-topic.
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There are 10 types of people in the world. Those that understand binary and those that don't.
Yeah. If you get too many fps, it becomes choppy (split frames). VSync is useful in that case though. I was just saying that it's amazing what modern pc's can do. Btw, this is getting off-topic.
Well, not so much. Still on the topic of computer hardware, which is related to the thread. And the term you're looking for is screen tearing, two frames rendering on the same refresh cycle.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Nope, that'd be the price range for the more recent GTX 9XX cards, those can go for that price. But if you go for a high end GTX 7XX card, which is a couple years older but still powerful, you'd be saving quite a bit of money. More so if you look around for the absolute cheapest deals on a card.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
It's amazing what a good pc can do. I saw one dude post a video of Optifine's extreme render distance, with SEUS Ultra Shaders. He got about 100 FPS. He said he custom built his pc, and spent a fortune on all the parts.
There are 10 types of people in the world. Those that understand binary and those that don't.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2128869-1-9-15w35b-ragecraft-faithful-64x64
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-5-16
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272467-flans-mod-5-0-apocalypse-1-0-helicopters-mechas
That's one big misconception / assumption with PC gaming, or gaming in general. People assume more FPS is always better, but that's simply not true.
There's a property of your monitor called the refresh rate, which is the rate at which it refreshes the display. No matter the FPS, the final image you see is always going to be limited by that refresh rate. I have a 60Hz monitor, so the absolute physical maximum I can see on my laptop is 60Hz / 60 FPS, even if I've got 80 or 3000 FPS, I am only seeing 60. Having 100 FPS on a 60Hz monitor is pointless because you're only seeing 60 FPS, 40 of that 60 is just being wasted forcing your system to work harder than it should. Not only that, but some game engines link things such as physics or in-game update scheduling to framerate, so going above the intended framerate can cause massive problems with the game in other aspects, Batman Arkham Knight apparently has this issue; the game is capped at 30 FPS but there's a configuration file setting to disable that and get 60 FPS, but doing so causes physics to bug out and the game to become unstable, besides that in general the game on PC is bad, people with several thousand dollar rigs running high-end i7's and GTX Titan X's are barely able to have the game stay at 30 FPS, and people with GTX 970's have the game running at sub-30 FPS, dipping down to low teens and high single-digits at the start when you first get the Batmobile.
The video below shows SEUS 10.1 Ultra with Motion Blur running at 60 FPS with a GTX 750 Ti using a HD texture pack. Do note that the graphics card is not the only factor determining how Minecraft performs, your CPU is also a big factor. If this other video is correct, an i3 with a GTX 750 Ti only gets like 30-40 FPS, compared to 45-80 FPS on the video linked below with an average of 50-60 FPS.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Yeah. If you get too many fps, it becomes choppy (split frames). VSync is useful in that case though. I was just saying that it's amazing what modern pc's can do. Btw, this is getting off-topic.
There are 10 types of people in the world. Those that understand binary and those that don't.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2128869-1-9-15w35b-ragecraft-faithful-64x64
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-5-16
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272467-flans-mod-5-0-apocalypse-1-0-helicopters-mechas
Well, not so much. Still on the topic of computer hardware, which is related to the thread. And the term you're looking for is screen tearing, two frames rendering on the same refresh cycle.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!