I know, but I was looking to figure out if I could change that.. I see people add 10G and end up with 2k fps
That's not because they have 10 GB of RAM allocated - you could also get 2,000 FPS with only 256 MB allocated (yes, Minecraft can run on just 256 MB with low settings, which is also how they get 2,000 FPS). See spoiler for how incorrect this myth is.
Here's proof that you do not need 10 GB of RAM to get 2,000 FPS; sure, that isn't 2,000 FPS but a linear extrapolation would suggest 1.2 GB to reach 2,000 FPS (or looking at used memory, 710 MB) - assuming of course that RAM actually affected FPS like that when it does not (this is also in a modded game, hence the biome reading "Mega Forest", as shown in the second screenshot; such a biome is clearly more resource intensive than a jungle due to more blocks being loaded and also means that the 608 FPS I got could be higher in a completely empty void world):
(if I had Fancy graphics on I'd be getting far less FPS in the second screenshot because my GPU would run out of dedicated VRAM, which causes FPS to drop to 10 or less; in my case this is the biggest limitation, note that VRAM is something that is part of your GPU, assuming it isn't integrated, and has nothing to do with memory allocation either)
Really, the people who started this whole "more RAM = more FPS" myth need to go back to school and learn how computers work. I even see this same myth get posted to threads that have screenshots showing that RAM is clearly not an issue (e.g. this thread, note that only 29% of 1 GB is even being used by the JVM - then look at the reply right after I mentioned that there would probably be such a reply).
NB: the system requirements call for a minimum of 2 GB of RAM - that's the RAM in your computer, not allocated to Minecraft; the default JVM arguments were chosen by Mojang for a good reason (prior to 1.8 they only had -Xmx1G, the others help optimize the JVM for 1.8). You do need to allocate 2 GB to use 32 chunk render distance but even high-end computers can struggle at such high settings (32 chunks loads 4 times the chunks of 16 chunks ("Far", which was really only 10 chunks prior to 1.7 due to internal server limitations, so being unable to run 16 chunks well in 1.7+ by no means indicates that performance dropped) and 16 times that of 8 chunks ("Normal" prior to 1.7), so there's a huge difference here).
Even when you do allocate more and the game seems to use it that's just "garbage" (dead code that the JVM later has to clean up) and has no bearing on the performance of the game (some people believe the game will "cache data" so it can load it faster if there is more memory available but the only caching done is displayed right in the F3 screen as "MultiplayerChunkCache"; otherwise, it is up to the OS to manage its disk cache, which has nothing to do with Minecraft or Java and can be negatively impacted if there isn't enough system memory; worst-case your computer starts paging to disk with a severe slowdown, which is likely where the "more RAM = better" comes from but then the solution is to close programs, allocate less memory, or upgrade your computer).
As mentioned in other posts, we need to know your system specs; if you are playing 1.8 you can press F3 and then F2 to take a screenshot, then post it here; 1.8 displays your CPU and GPU on the debug screen, in addition to other information like your render distance (sometimes just lowering render distance or turning VBOs on can get performance up to acceptable levels). Also, custom maps and servers can be laggy due to a lot of players/entities/redstone, so it also matters whether this only happens on one world or in general (in some cases a corrupted world can cause lag) but it sounds like you are just having generally low performance.
That's not because they have 10 GB of RAM allocated - you could also get 2,000 FPS with only 256 MB allocated (yes, Minecraft can run on just 256 MB with low settings, which is also how they get 2,000 FPS). See spoiler for how incorrect this myth is.
Here's proof that you do not need 10 GB of RAM to get 2,000 FPS; sure, that isn't 2,000 FPS but a linear extrapolation would suggest 1.2 GB to reach 2,000 FPS (or looking at used memory, 710 MB) - assuming of course that RAM actually affected FPS like that when it does not (this is also in a modded game, hence the biome reading "Mega Forest", as shown in the second screenshot; such a biome is clearly more resource intensive than a jungle due to more blocks being loaded and also means that the 608 FPS I got could be higher in a completely empty void world):
(if I had Fancy graphics on I'd be getting far less FPS in the second screenshot because my GPU would run out of dedicated VRAM, which causes FPS to drop to 10 or less; in my case this is the biggest limitation, note that VRAM is something that is part of your GPU, assuming it isn't integrated, and has nothing to do with memory allocation either)
Really, the people who started this whole "more RAM = more FPS" myth need to go back to school and learn how computers work. I even see this same myth get posted to threads that have screenshots showing that RAM is clearly not an issue (e.g. this thread, note that only 29% of 1 GB is even being used by the JVM - then look at the reply right after I mentioned that there would probably be such a reply).
NB: the system requirements call for a minimum of 2 GB of RAM - that's the RAM in your computer, not allocated to Minecraft; the default JVM arguments were chosen by Mojang for a good reason (prior to 1.8 they only had -Xmx1G, the others help optimize the JVM for 1.8). You do need to allocate 2 GB to use 32 chunk render distance but even high-end computers can struggle at such high settings (32 chunks loads 4 times the chunks of 16 chunks ("Far", which was really only 10 chunks prior to 1.7 due to internal server limitations, so being unable to run 16 chunks well in 1.7+ by no means indicates that performance dropped) and 16 times that of 8 chunks ("Normal" prior to 1.7), so there's a huge difference here).
Even when you do allocate more and the game seems to use it that's just "garbage" (dead code that the JVM later has to clean up) and has no bearing on the performance of the game (some people believe the game will "cache data" so it can load it faster if there is more memory available but the only caching done is displayed right in the F3 screen as "MultiplayerChunkCache"; otherwise, it is up to the OS to manage its disk cache, which has nothing to do with Minecraft or Java and can be negatively impacted if there isn't enough system memory; worst-case your computer starts paging to disk with a severe slowdown, which is likely where the "more RAM = better" comes from but then the solution is to close programs, allocate less memory, or upgrade your computer).
As mentioned in other posts, we need to know your system specs; if you are playing 1.8 you can press F3 and then F2 to take a screenshot, then post it here; 1.8 displays your CPU and GPU on the debug screen, in addition to other information like your render distance (sometimes just lowering render distance or turning VBOs on can get performance up to acceptable levels). Also, custom maps and servers can be laggy due to a lot of players/entities/redstone, so it also matters whether this only happens on one world or in general (in some cases a corrupted world can cause lag) but it sounds like you are just having generally low performance.
I guess my question is, is that I have tried stuff like that, and I still get 60 average fps... How do I boost that? I have Optifine, I use default txtures, i hav all video settings to low quality... what now?
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It doesn't matter what you "need", it matters what your system is capable of.
Minecraft is an intensive 3D "game" (really a 3D modelling program). The resolution is low because otherwise regular computers wouldn't have a chance. If you have a low end GPU, then you are getting what you are capable of and aren't going to see better.
Post a dxdiag that will provide CPU and GPU data as has been asked since post # 2 in this thread.
It doesn't matter what you "need", it matters what your system is capable of.
Minecraft is an intensive 3D "game" (really a 3D modelling program). The resolution is low because otherwise regular computers wouldn't have a chance. If you have a low end GPU, then you are getting what you are capable of and aren't going to see better.
Post a dxdiag that will provide CPU and GPU data as has been asked since post # 2 in this thread.
I think that the problem could be solved if the computer's specs were posted. If your FPS isn't changing with more or less RAM, that means that the restriction isn't on the RAM itself, it's on the processor and graphics card. Minecraft, like all games, requires a Graphics card capable of running it, and enough processing power as well (As gerbil said). You could have 1 billion GB of RAM and it wouldn't have any difference if you have a low-end CPU and Graphics card. The thought that more RAM = more FPS is a common misconception. Sometimes it could mean that, but a lot of the time, you don't even need more than 8 GB of RAM
It doesn't matter what you "need", it matters what your system is capable of.
Minecraft is an intensive 3D "game" (really a 3D modelling program). The resolution is low because otherwise regular computers wouldn't have a chance. If you have a low end GPU, then you are getting what you are capable of and aren't going to see better.
Post a dxdiag that will provide CPU and GPU data as has been asked since post # 2 in this thread.
post a dxdiag log, and we can see what your system specs are
Quote from webroscjump
-----------------
System Information
------------------
Time of this report: 7/16/2015, 23:28:34
Machine name: ASPC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150525-0603)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq 6000 Pro SFF PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU Q9500 @ 2.83GHz (4 CPUs), ~2.8GHz
Memory: 10240MB RAM
Available OS Memory: 10112MB RAM
Page File: 5718MB used, 14391MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Rollback Post to RevisionRollBack
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Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Panasonic DV CODEC,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Logitech Video (I420),0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Midi Renderers:
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Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
WDM Streaming Capture Devices:
HD Audio Microphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Logitech HD Webcam C310,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
HD Webcam C310,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
WDM Streaming Rendering Devices:
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HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Video Capture Sources:
Logitech HD Webcam C310,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
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BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
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Allow half deinterlace
Allow scaling
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Force half deinterlace
Force scaling
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PowerFlags: 1424
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Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
I allocate ram into minecraft, but minecraft doesn't use it, therefore, I still get 30 fps...
I had 1 G and allocated 3G more. I still get the same result for every aspect of MC...
any help?
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Then ram isn't restricting your computer. Can you tell us what your CPU and GPU are?
Also, minecraft shouldn't need more then one gigabyte of ram, and giving it more may even hurt performance.
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Moderatormore ram does not mean more FPS.
minecraft can have a million terabytes of ram allocated (if a computer could have that much ram), but it will only use what it needs.
your GPU and CPU (moreso the GPU i think) decide the FPS you get.
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Curse PremiumIf you are getting no more than 30fps, have you tried the slider in the options to increase the framerate? Or optifine?
yes, I have tried both. 30 is my average with both 1G and 4G
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Curse PremiumIf 30 is your average, it goes over 30 sometimes?
yes, i get 20,30,40,50,60 fps
I'm a youtuber!
https://www.youtube.com/channel/UCaSpvU_ezmL7G0vfgpYzXWQ
I know, but I was looking to figure out if I could change that.. I see people add 10G and end up with 2k fps
I'm a youtuber!
https://www.youtube.com/channel/UCaSpvU_ezmL7G0vfgpYzXWQ
That's not because they have 10 GB of RAM allocated - you could also get 2,000 FPS with only 256 MB allocated (yes, Minecraft can run on just 256 MB with low settings, which is also how they get 2,000 FPS). See spoiler for how incorrect this myth is.
(if I had Fancy graphics on I'd be getting far less FPS in the second screenshot because my GPU would run out of dedicated VRAM, which causes FPS to drop to 10 or less; in my case this is the biggest limitation, note that VRAM is something that is part of your GPU, assuming it isn't integrated, and has nothing to do with memory allocation either)
Really, the people who started this whole "more RAM = more FPS" myth need to go back to school and learn how computers work. I even see this same myth get posted to threads that have screenshots showing that RAM is clearly not an issue (e.g. this thread, note that only 29% of 1 GB is even being used by the JVM - then look at the reply right after I mentioned that there would probably be such a reply).
NB: the system requirements call for a minimum of 2 GB of RAM - that's the RAM in your computer, not allocated to Minecraft; the default JVM arguments were chosen by Mojang for a good reason (prior to 1.8 they only had -Xmx1G, the others help optimize the JVM for 1.8). You do need to allocate 2 GB to use 32 chunk render distance but even high-end computers can struggle at such high settings (32 chunks loads 4 times the chunks of 16 chunks ("Far", which was really only 10 chunks prior to 1.7 due to internal server limitations, so being unable to run 16 chunks well in 1.7+ by no means indicates that performance dropped) and 16 times that of 8 chunks ("Normal" prior to 1.7), so there's a huge difference here).
Even when you do allocate more and the game seems to use it that's just "garbage" (dead code that the JVM later has to clean up) and has no bearing on the performance of the game (some people believe the game will "cache data" so it can load it faster if there is more memory available but the only caching done is displayed right in the F3 screen as "MultiplayerChunkCache"; otherwise, it is up to the OS to manage its disk cache, which has nothing to do with Minecraft or Java and can be negatively impacted if there isn't enough system memory; worst-case your computer starts paging to disk with a severe slowdown, which is likely where the "more RAM = better" comes from but then the solution is to close programs, allocate less memory, or upgrade your computer).
As mentioned in other posts, we need to know your system specs; if you are playing 1.8 you can press F3 and then F2 to take a screenshot, then post it here; 1.8 displays your CPU and GPU on the debug screen, in addition to other information like your render distance (sometimes just lowering render distance or turning VBOs on can get performance up to acceptable levels). Also, custom maps and servers can be laggy due to a lot of players/entities/redstone, so it also matters whether this only happens on one world or in general (in some cases a corrupted world can cause lag) but it sounds like you are just having generally low performance.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I guess my question is, is that I have tried stuff like that, and I still get 60 average fps... How do I boost that? I have Optifine, I use default txtures, i hav all video settings to low quality... what now?
I'm a youtuber!
https://www.youtube.com/channel/UCaSpvU_ezmL7G0vfgpYzXWQ
Why do you think you should get more?
You have provided nearly zero information about your system. This may be as good as it is going to get.
60 fps is fine for me. As long as it isn't below 15 you're fine
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
Does it really matter what my motherboard is? what data do you need?
I need more since its horrible unstable
I need more because I record videos for youtube
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Moderatorpost a dxdiag log, and we can see what your system specs are
It doesn't matter what you "need", it matters what your system is capable of.
Minecraft is an intensive 3D "game" (really a 3D modelling program). The resolution is low because otherwise regular computers wouldn't have a chance. If you have a low end GPU, then you are getting what you are capable of and aren't going to see better.
Post a dxdiag that will provide CPU and GPU data as has been asked since post # 2 in this thread.
I think that the problem could be solved if the computer's specs were posted. If your FPS isn't changing with more or less RAM, that means that the restriction isn't on the RAM itself, it's on the processor and graphics card. Minecraft, like all games, requires a Graphics card capable of running it, and enough processing power as well (As gerbil said). You could have 1 billion GB of RAM and it wouldn't have any difference if you have a low-end CPU and Graphics card. The thought that more RAM = more FPS is a common misconception. Sometimes it could mean that, but a lot of the time, you don't even need more than 8 GB of RAM
post a dxdiag log, and we can see what your system specs are
Quote from webrosc jump
-----------------
System Information
------------------
Time of this report: 7/16/2015, 23:28:34
Machine name: ASPC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150525-0603)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq 6000 Pro SFF PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU Q9500 @ 2.83GHz (4 CPUs), ~2.8GHz
Memory: 10240MB RAM
Available OS Memory: 10112MB RAM
Page File: 5718MB used, 14391MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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Moderatorand the rest of the dxdiag? you only posted a tiny part of it
(I still skipped irrelevant stuff... like my audio setup..)
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Intel(R) Q45/Q43 Express Chipset
Manufacturer: Intel Corporation
Chip type: Intel(R) 4 Series Express Chipset Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2E12&SUBSYS_3048103C&REV_03
Display Memory: 1695 MB
Dedicated Memory: 64 MB
Shared Memory: 1631 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL E196FP
Monitor Id: DELA015
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2555 (English)
Driver Version: 8.15.10.2555
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/13/2011 00:05:50, 6549504 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-6D52-11CF-777A-4210A3C2C535}
Vendor ID: 0x8086
Device ID: 0x2E12
SubSys ID: 0x3048103C
Revision ID: 0x0003
Driver Strong Name: oem5.inf:IntelGfx.NTamd64.6.0:iEGL0:8.15.10.2555:pci\ven_8086&dev_2e12
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Headphones (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_103C3048&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/20/2010 23:23:47, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Speakers (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_103C3048&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/20/2010 23:23:47, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 571.9 GB
Total Space: 714.9 GB
File System: NTFS
Model: ST3750640NS
Drive: E:
Free Space: 949.8 GB
Total Space: 953.8 GB
File System: NTFS
Model: WD Elements 10A2 USB Device
Drive: D:
Model: hp DVD A DH16AAL
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
--------------
System Devices
--------------
Name: Intel(R) Q45/Q43 Express Chipset
Device ID: PCI\VEN_8086&DEV_2E13&SUBSYS_3048103C&REV_03\3&E89B380&0&11
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A66
Device ID: PCI\VEN_8086&DEV_3A66&SUBSYS_3048103C&REV_02\3&E89B380&0&EA
Driver: n/a
Name: Intel(R) ICH10 Family PCI Express Root Port 2 - 3A72
Device ID: PCI\VEN_8086&DEV_3A72&SUBSYS_3048103C&REV_02\3&E89B380&0&E1
Driver: n/a
Name: Intel(R) Q45/Q43 Express Chipset
Device ID: PCI\VEN_8086&DEV_2E12&SUBSYS_3048103C&REV_03\3&E89B380&0&10
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A65
Device ID: PCI\VEN_8086&DEV_3A65&SUBSYS_3048103C&REV_02\3&E89B380&0&E9
Driver: n/a
Name: Intel(R) ICH10 Family PCI Express Root Port 1 - 3A70
Device ID: PCI\VEN_8086&DEV_3A70&SUBSYS_3048103C&REV_02\3&E89B380&0&E0
Driver: n/a
Name: Intel(R) 4 Series Chipset Processor to I/O Controller - 2E10
Device ID: PCI\VEN_8086&DEV_2E10&SUBSYS_3048103C&REV_03\3&E89B380&0&00
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A64
Device ID: PCI\VEN_8086&DEV_3A64&SUBSYS_3048103C&REV_02\3&E89B380&0&E8
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_3A6E&SUBSYS_3048103C&REV_02\3&E89B380&0&D8
Driver: n/a
Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_3048103C&REV_A2\3&E89B380&0&F0
Driver: n/a
Name: Intel(R) ICH10D LPC Interface Controller - 3A1A
Device ID: PCI\VEN_8086&DEV_3A1A&SUBSYS_3048103C&REV_02\3&E89B380&0&F8
Driver: n/a
Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A6C
Device ID: PCI\VEN_8086&DEV_3A6C&SUBSYS_3048103C&REV_02\3&E89B380&0&D7
Driver: n/a
Name: Intel(R) 82567LM-3 Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_10DE&SUBSYS_3048103C&REV_02\3&E89B380&0&C8
Driver: n/a
Name: Intel(R) ICH10D/DO SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_3A02&SUBSYS_3048103C&REV_02\3&E89B380&0&FA
Driver: n/a
Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A6A
Device ID: PCI\VEN_8086&DEV_3A6A&SUBSYS_3048103C&REV_02\3&E89B380&0&EF
Driver: n/a
Name: Texas Instruments 1394 OHCI Compliant Host Controller
Device ID: PCI\VEN_104C&DEV_8024&SUBSYS_010A1B5B&REV_00\4&30476819&0&00F0
Driver: n/a
Name: Intel(R) Active Management Technology - SOL (COM3)
Device ID: PCI\VEN_8086&DEV_2E17&SUBSYS_3048103C&REV_03\3&E89B380&0&1B
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A69
Device ID: PCI\VEN_8086&DEV_3A69&SUBSYS_3048103C&REV_02\3&E89B380&0&D2
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_8086&DEV_2E16&SUBSYS_3048103C&REV_03\3&E89B380&0&1A
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A68
Device ID: PCI\VEN_8086&DEV_3A68&SUBSYS_3048103C&REV_02\3&E89B380&0&D1
Driver: n/a
Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_2E14&SUBSYS_3048103C&REV_03\3&E89B380&0&18
Driver: n/a
Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A67
Device ID: PCI\VEN_8086&DEV_3A67&SUBSYS_3048103C&REV_02\3&E89B380&0&D0
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Expression Encoder Screen Codec 2,0x00600800,1,1,Microsoft.Expression.Encoder.EEScreen.Codec.dll,4.00.3205.0000
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.0331
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3528.0331
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
File Writer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.0331
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
Expression Encoder Screen Codec 2,0x00600000,0,0,Microsoft.Expression.Encoder.EEScreen.Codec.dll,4.00.3205.0000
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
Adaptive Streaming Filter,0x00600000,0,0,Microsoft.Expression.Encoder.Utilities2.dll,4.00.3205.0000
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Panasonic DV CODEC,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Logitech Video (I420),0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741
Audio Capture Sources:
Microphone (HD Webcam C310),0x00200000,0,0,qcap.dll,6.06.7601.17514
Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
WDM Streaming Capture Devices:
HD Audio Microphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Logitech HD Webcam C310,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
HD Webcam C310,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
WDM Streaming Rendering Devices:
HD Audio Headphone,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Video Capture Sources:
Logitech HD Webcam C310,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Headphones (High Definition Aud,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Headphones (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.18741
Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.18741
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
@webrosc
I'm a youtuber!
https://www.youtube.com/channel/UCaSpvU_ezmL7G0vfgpYzXWQ
(notification post)
I'm a youtuber!
https://www.youtube.com/channel/UCaSpvU_ezmL7G0vfgpYzXWQ