Im having some issues with my minecraft which I cant seem to solve.
Whenever I start up minecraft It takes forever to load up the chunks
I have removed all java installs and only installed the latest ones.
I have tried to allocate more memory.
I have tried to run a custom start up script.
None of which are working.
I know I should get better performance out of it but I cant figure out how.
I have attached a screenshot to show what I get, and some of my pc stats.
Iv been sitting on this blue screen for about 3 mins before the chunks started loading in. and even then I had to wait another min for it to load at a decent distance.
Stop having silly high distances (32) and expect things to load instantly if you have a subpar computer (you basically need a super computer and even then you are going to sit and wait 30+ seconds for the data to generate).
Even with a high end computer they say you have to wait 30 seconds or more for chunks to load. Also, things are even worse if the game has to generate chunks, not just load them, as suggested by this bug report (originally for customized worlds, but also applies to normal worlds, largely due to trying to use high render distances). Having an 8-core CPU (actually, 4 cores with hyperthreading, which is not equivalent to 8 physical cores) also won't help much for generating chunks since they only multithreaded chunk loading and a few other things like mob pathfinding, but not world generation.
Also, you do not have enough memory allocated (97% used out of 1011 MB); actually, I'm surprised that you can even use 32 chunk render distance; I only see an option for up to 16 chunks in video settings so I'm wondering if you edited options.txt (or have Optifine, but I don't see an Optifine version in the debug screen) since normally the game limits you to 16 chunks unless you allocate at least 2 GB of memory:
You need to have at least 2GB of RAM allocated for Minecraft for that option to be available. To allocate more than 2GB of RAM, you must have 64-bit Java installed.
In order to allocate the amount of desired RAM, edit the profile JVM Arguments to include -Xmx2G.
Note that 32 chunk render distance loads four times as many chunks (32 / 16 squared) as 16 chunks, which is why it is so much more demanding thanwhat you may have experienced in older versions (versions prior to 1.7.4 don't even load more than 10 chunks in singleplayer due to the internal server not adjusting to render distance changes); the internal server appears to be particularly prone to performance issues as mentioned above.
Also, if you use multiple versions, including 1.7.x, be aware that 1.7.x will crash if the render distance is set to higher than 16 chunks (such as from running 1.8 beforehand), so you should make a separate profile for it (among other reasons).
32 chunk render distance is incredibly resource demanding, as this comment on an issue on the bug tracker suggests
I would assume that It would still be able to load closer chunks and take its time as it works outwards?
Ill do some more tests with it lower down (around 15) and see how that behaves
Also, you do not have enough memory allocated (97% used out of 1011 MB); actually, I'm surprised that you can even use 32 chunk render distance; I only see an option for up to 16 chunks in video settings so I'm wondering if you edited options.txt (or have Optifine, but I don't see an Optifine version in the debug screen) since normally the game limits you to 16 chunks unless you allocate at least 2 GB of memory:
I did have optifine installed but didnt have it enabled for this, just a pure 1.8.7 install, which is where I think my ram issues come into play as I left it as default
Ill try give it a boost as well and see what happens. what would be a good setting to set ram to? 4? 8?
Hey everyone
Im having some issues with my minecraft which I cant seem to solve.
Whenever I start up minecraft It takes forever to load up the chunks
I have removed all java installs and only installed the latest ones.
I have tried to allocate more memory.
I have tried to run a custom start up script.
None of which are working.
I know I should get better performance out of it but I cant figure out how.
I have attached a screenshot to show what I get, and some of my pc stats.
Iv been sitting on this blue screen for about 3 mins before the chunks started loading in. and even then I had to wait another min for it to load at a decent distance.
Any help would be great.
Thanks
PomTom
32 chunk render distance is incredibly resource demanding, as this comment on an issue on the bug tracker suggests:
Even with a high end computer they say you have to wait 30 seconds or more for chunks to load. Also, things are even worse if the game has to generate chunks, not just load them, as suggested by this bug report (originally for customized worlds, but also applies to normal worlds, largely due to trying to use high render distances). Having an 8-core CPU (actually, 4 cores with hyperthreading, which is not equivalent to 8 physical cores) also won't help much for generating chunks since they only multithreaded chunk loading and a few other things like mob pathfinding, but not world generation.
Also, you do not have enough memory allocated (97% used out of 1011 MB); actually, I'm surprised that you can even use 32 chunk render distance; I only see an option for up to 16 chunks in video settings so I'm wondering if you edited options.txt (or have Optifine, but I don't see an Optifine version in the debug screen) since normally the game limits you to 16 chunks unless you allocate at least 2 GB of memory:
Note that 32 chunk render distance loads four times as many chunks (32 / 16 squared) as 16 chunks, which is why it is so much more demanding thanwhat you may have experienced in older versions (versions prior to 1.7.4 don't even load more than 10 chunks in singleplayer due to the internal server not adjusting to render distance changes); the internal server appears to be particularly prone to performance issues as mentioned above.
Also, if you use multiple versions, including 1.7.x, be aware that 1.7.x will crash if the render distance is set to higher than 16 chunks (such as from running 1.8 beforehand), so you should make a separate profile for it (among other reasons).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I would assume that It would still be able to load closer chunks and take its time as it works outwards?
Ill do some more tests with it lower down (around 15) and see how that behaves
I did have optifine installed but didnt have it enabled for this, just a pure 1.8.7 install, which is where I think my ram issues come into play as I left it as default
Ill try give it a boost as well and see what happens. what would be a good setting to set ram to? 4? 8?