I almost ALWAYS play server, and it works fine. No lag at all. I never lag with Minecraft, because I have a custom built gaming pc. I went into single player today however, and I was getting a connection lag that you would get on servers. Things like taking forever to open chests, place blocks, destroy blocks, as If i was having a crappy connection on a multiplayer server. It takes awhile to get into the world, because I get stuck in the ground as If I had connection lag on a server. Once I get up, Theres about a 2-3 minute delay with placing stuff, opening stuff, redstone etc. My FPS dosent drop at all. It had been doing this with all my worlds, even new ones. What is this and how can I fix it? Thanks
I have also noticed, that when I try to load up a world, the fans in my computer start to get really loud and everything lags like crap. It never does this in multiplayer..so whats the deal?
your machine may be overheating, causing your proccessor to reduce frequency so it doesnt burst, or simply choking on heat. Clean it up from all the dust that is gathered on heat-sinks on your proccessor and/or graphic crad, chipset etc.
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TELL A JERK WHAT YOU THINK.LAUGH TILL YOUR STOMACH HURTS.
What is your render distance set to? 32 chunks is extremely resource demanding; this does not cause problems on multiplayer because you are limited to whatever the remote server's view distance is, often far less than 32 chunks (actually, I don't even think they can be set to higher than 15, unless that changed in 1.8, and they are often set lower to reduce lag). This goes for the internal server (the game runs on a server even in singleplayer, thus the server-type lag; FPS is still good because they run on separate threads, very old versions of the game without an integrated server would simply lag altogether) in particular, which I find to be a much bigger limitation for render distance than anything else (higher render distance = more chunks loaded = more chunks to update = more lag; this goes up by render distance squared so the effect is exponential).
What is your render distance set to? 32 chunks is extremely resource demanding; this does not cause problems on multiplayer because you are limited to whatever the remote server's view distance is, often far less than 32 chunks (actually, I don't even think they can be set to higher than 15, unless that changed in 1.8, and they are often set lower to reduce lag). This goes for the internal server (the game runs on a server even in singleplayer, thus the server-type lag; FPS is still good because they run on separate threads, very old versions of the game without an integrated server would simply lag altogether) in particular, which I find to be a much bigger limitation for render distance than anything else (higher render distance = more chunks loaded = more chunks to update = more lag; this goes up by render distance squared so the effect is exponential).
I lowered my render distance from 32 to 8ish and it worked. Thanks!
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I almost ALWAYS play server, and it works fine. No lag at all. I never lag with Minecraft, because I have a custom built gaming pc. I went into single player today however, and I was getting a connection lag that you would get on servers. Things like taking forever to open chests, place blocks, destroy blocks, as If i was having a crappy connection on a multiplayer server. It takes awhile to get into the world, because I get stuck in the ground as If I had connection lag on a server. Once I get up, Theres about a 2-3 minute delay with placing stuff, opening stuff, redstone etc. My FPS dosent drop at all. It had been doing this with all my worlds, even new ones. What is this and how can I fix it? Thanks
I have also noticed, that when I try to load up a world, the fans in my computer start to get really loud and everything lags like crap. It never does this in multiplayer..so whats the deal?
your machine may be overheating, causing your proccessor to reduce frequency so it doesnt burst, or simply choking on heat. Clean it up from all the dust that is gathered on heat-sinks on your proccessor and/or graphic crad, chipset etc.
Can you give us a dxdiag? How to get one is in my sig.
What is your render distance set to? 32 chunks is extremely resource demanding; this does not cause problems on multiplayer because you are limited to whatever the remote server's view distance is, often far less than 32 chunks (actually, I don't even think they can be set to higher than 15, unless that changed in 1.8, and they are often set lower to reduce lag). This goes for the internal server (the game runs on a server even in singleplayer, thus the server-type lag; FPS is still good because they run on separate threads, very old versions of the game without an integrated server would simply lag altogether) in particular, which I find to be a much bigger limitation for render distance than anything else (higher render distance = more chunks loaded = more chunks to update = more lag; this goes up by render distance squared so the effect is exponential).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I lowered my render distance from 32 to 8ish and it worked. Thanks!