It seems my Pixelmon 4.0.5 is failing. If you can find the source of the issue, I will be very grateful!
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 6/12/15 3:36 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.entity.RenderManager.field_178636_l from class com.pixelmonmod.pixelmon.client.ClientProxy
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:712)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:315)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.entity.RenderManager.field_178636_l from class com.pixelmonmod.pixelmon.client.ClientProxy
at com.pixelmonmod.pixelmon.client.ClientProxy.registerRenderers(ClientProxy.java:214)
at com.pixelmonmod.pixelmon.Pixelmon.init(Pixelmon.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:710)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"
So this bug isn't a simple memory issue/ version issue?
If I may, what is your speculation on the issue?
Rollback Post to RevisionRollBack
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"
-Anonymous
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It seems my Pixelmon 4.0.5 is failing. If you can find the source of the issue, I will be very grateful!
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"
So this bug isn't a simple memory issue/ version issue?
If I may, what is your speculation on the issue?
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"
Holy crap, I got a defective copy..
Okay, I'll see what I can do.
"There are no words to describe the immersive, engaging experience video games can provide so quickly. This has developed communities, so why do so many people say they are harmful? 90% of those criticizers have never played or even tried a video game. Is it not said, 'Don't shoot it 'till you try it'?"