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I get a ton of lag while on servers, and most things I try don't work or just improve my FPS by a little bit. My computer is a Toshiba with an i3 processer, Windows 7. I use Razer Cortex and Optifine, and my WiFi speed is 1.8 MBPS. Anything I can do to reduce lag?
You could connect your laptop directly to the internet through an Ethernet cord. Wired connections are faster than wireless. Lag on servers is probably due to network latency(different bits being slightly out of sync).
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Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
You could connect your laptop directly to the internet through an Ethernet cord. Wired connections are faster than wireless. Lag on servers is probably due to network latency(different bits being slightly out of sync).
Already am, so it's probably not a problem with my internet.
FPS is completely different to latency (network lag). If you have low FPS, the issue is not your server, it's your computer. Play around with Optifine settings, try using FastCraft, lower in-game settings, close other programs, (if you don't have much memory allocated to the game) allocate more memory to the game (don't go above 4GB). Other then that, best way to reduce lag? Get a better computer, upgrade.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Any texture packs? and dude 1.8 mbps, I got a better connection using my phone as a tether. Is it a pure vanilla server or does it have plugins? How many plugins? Are you close to a large farm with lots of animals or villagers? any redstone machines running near you? Do you have smooth lighting on (that's a CPU hog for sure)? I could go on but im bored. My point though is to give more information.
FPS is completely different to latency (network lag). If you have low FPS, the issue is not your server, it's your computer. Play around with Optifine settings, try using FastCraft, lower in-game settings, close other programs, (if you don't have much memory allocated to the game) allocate more memory to the game (don't go above 4GB). Other then that, best way to reduce lag? Get a better computer, upgrade.
Any texture packs? and dude 1.8 mbps, I got a better connection using my phone as a tether. Is it a pure vanilla server or does it have plugins? How many plugins? Are you close to a large farm with lots of animals or villagers? any redstone machines running near you? Do you have smooth lighting on (that's a CPU hog for sure)? I could go on but im bored. My point though is to give more information.
I play on Mineplex, and for some reason when I lower in-game settings I get the same FPS and greater load time when I go onto some games like Survival Games and One in the Quiver. My PC works fine when I play stuff like Master Builders and Draw My Thing, but when I play PvP games with big maps, it lags.
I play on Mineplex, and for some reason when I lower in-game settings I get the same FPS and greater load time when I go onto some games like Survival Games and One in the Quiver. My PC works fine when I play stuff like Master Builders and Draw My Thing, but when I play PvP games with big maps, it lags.
That's because your game is likely having to render more stuff compared to a standard survival world. There's more blocks to render, likely more corners for AO / "smooth lighting" to calculate, and in general more geometry to render. Network latency would be having the game running at 60 FPS, but when you break a block, shortly after it reappears, and actually breaks a couple seconds later.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
That's because your game is likely having to render more stuff compared to a standard survival world. There's more blocks to render, likely more corners for AO / "smooth lighting" to calculate, and in general more geometry to render. Network latency would be having the game running at 60 FPS, but when you break a block, shortly after it reappears, and actually breaks a couple seconds later.
Just FYI, the same cannot be said for all games. Some games use something called lag compensation in which to compensate for lag, the game will do various things to try and alleviate the distance in time it takes for information to travel between you and the server.
For example in Call of Duty, if at say 10.5 seconds you shoot someone, and that information arrives at the server at 10.6 seconds (a difference of 0.1 of a second), that person you shot at has moved positions so the server will attempt to "rewind" to that point to calculate if the shot actually hit your target, and act accordingly, all on-the-fly.
This occurs for all aspects of the game, let's say you're running down a hallway and half way through the hallway your connection temporarily lags down to the point where no data is being sent or received, your game will still be running but all data your game is trying to send to the server never makes it, so when the connection finally "revives", the server will compensate for that lag by pushing you back to the last known point (or the game may just stop you moving entirely to avoid you thinking it's fine), rather than blindly accepting the new location that your client has told it you are at. Without lag comp (short for lag compensation), you'd have people seemingly teleporting all over the map, with it players just stay in the same place and continue from that spot when they reconnect.
People may see this as just genuine lag, as that's the explanation that makes the most sense at the time, but genuine lag would be a player suddenly freezing in front of you then skipping behind you and promptly killing you (although, for the person that is lagging it appears this way, everyone else seems to stop moving then all of a sudden skip forward, but to everyone else you just stop dead in your tracks then a couple seconds later pick back up again).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Just FYI, the same cannot be said for all games. Some games use something called lag compensation in which to compensate for lag, the game will do various things to try and alleviate the distance in time it takes for information to travel between you and the server.
For example in Call of Duty, if at say 10.5 seconds you shoot someone, and that information arrives at the server at 10.6 seconds (a difference of 0.1 of a second), that person you shot at has moved positions so the server will attempt to "rewind" to that point to calculate if the shot actually hit your target, and act accordingly, all on-the-fly.
This occurs for all aspects of the game, let's say you're running down a hallway and half way through the hallway your connection temporarily lags down to the point where no data is being sent or received, your game will still be running but all data your game is trying to send to the server never makes it, so when the connection finally "revives", the server will compensate for that lag by pushing you back to the last known point (or the game may just stop you moving entirely to avoid you thinking it's fine), rather than blindly accepting the new location that your client has told it you are at. Without lag comp (short for lag compensation), you'd have people seemingly teleporting all over the map, with it players just stay in the same place and continue from that spot when they reconnect.
People may see this as just genuine lag, as that's the explanation that makes the most sense at the time, but genuine lag would be a player suddenly freezing in front of you then skipping behind you and promptly killing you (although, for the person that is lagging it appears this way, everyone else seems to stop moving then all of a sudden skip forward, but to everyone else you just stop dead in your tracks then a couple seconds later pick back up again).
Yeah, this has happened to me a few times in MCPE servers, although I rarely get lag on them.
Dude 1.8Mbps? Get a better router and/or ISP. Recommend Comcast, with their new gateway try 60Mbps (that's what i get with ethernet).
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I don't (personally) think that matters when it comes to lag. It more so over depends on the speed of the client - server communication. It can be 1gb with a fast connection vs a 25 mb with a slow connection and you know the deal. I also believe that the amount of data may largely vary due to the amount of players in the server, so that question is too broad for an answer.
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Curse PremiumI get a ton of lag while on servers, and most things I try don't work or just improve my FPS by a little bit. My computer is a Toshiba with an i3 processer, Windows 7. I use Razer Cortex and Optifine, and my WiFi speed is 1.8 MBPS. Anything I can do to reduce lag?
We have a Hulk.
How much RAM do you have?
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Curse Premium6 gigs, 3 allocated to MC.
We have a Hulk.
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Curse PremiumI meant is there anything I can do without getting a better computer?
We have a Hulk.
You could connect your laptop directly to the internet through an Ethernet cord. Wired connections are faster than wireless. Lag on servers is probably due to network latency(different bits being slightly out of sync).
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Curse PremiumAlready am, so it's probably not a problem with my internet.
Yeah, I thought that the low FPS could be due to my internet connection.
We have a Hulk.
FPS is completely different to latency (network lag). If you have low FPS, the issue is not your server, it's your computer. Play around with Optifine settings, try using FastCraft, lower in-game settings, close other programs, (if you don't have much memory allocated to the game) allocate more memory to the game (don't go above 4GB). Other then that, best way to reduce lag? Get a better computer, upgrade.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Any texture packs? and dude 1.8 mbps, I got a better connection using my phone as a tether. Is it a pure vanilla server or does it have plugins? How many plugins? Are you close to a large farm with lots of animals or villagers? any redstone machines running near you? Do you have smooth lighting on (that's a CPU hog for sure)? I could go on but im bored. My point though is to give more information.
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Curse PremiumI play on Mineplex, and for some reason when I lower in-game settings I get the same FPS and greater load time when I go onto some games like Survival Games and One in the Quiver. My PC works fine when I play stuff like Master Builders and Draw My Thing, but when I play PvP games with big maps, it lags.
We have a Hulk.
That's because your game is likely having to render more stuff compared to a standard survival world. There's more blocks to render, likely more corners for AO / "smooth lighting" to calculate, and in general more geometry to render. Network latency would be having the game running at 60 FPS, but when you break a block, shortly after it reappears, and actually breaks a couple seconds later.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
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Curse PremiumOhhhhhh, now I get it.
We have a Hulk.
Just FYI, the same cannot be said for all games. Some games use something called lag compensation in which to compensate for lag, the game will do various things to try and alleviate the distance in time it takes for information to travel between you and the server.
For example in Call of Duty, if at say 10.5 seconds you shoot someone, and that information arrives at the server at 10.6 seconds (a difference of 0.1 of a second), that person you shot at has moved positions so the server will attempt to "rewind" to that point to calculate if the shot actually hit your target, and act accordingly, all on-the-fly.
This occurs for all aspects of the game, let's say you're running down a hallway and half way through the hallway your connection temporarily lags down to the point where no data is being sent or received, your game will still be running but all data your game is trying to send to the server never makes it, so when the connection finally "revives", the server will compensate for that lag by pushing you back to the last known point (or the game may just stop you moving entirely to avoid you thinking it's fine), rather than blindly accepting the new location that your client has told it you are at. Without lag comp (short for lag compensation), you'd have people seemingly teleporting all over the map, with it players just stay in the same place and continue from that spot when they reconnect.
People may see this as just genuine lag, as that's the explanation that makes the most sense at the time, but genuine lag would be a player suddenly freezing in front of you then skipping behind you and promptly killing you (although, for the person that is lagging it appears this way, everyone else seems to stop moving then all of a sudden skip forward, but to everyone else you just stop dead in your tracks then a couple seconds later pick back up again).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
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Curse PremiumYeah, this has happened to me a few times in MCPE servers, although I rarely get lag on them.
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Curse PremiumSo how much data does 1 hour of playing on servers use?
We have a Hulk.
Dude 1.8Mbps? Get a better router and/or ISP. Recommend Comcast, with their new gateway try 60Mbps (that's what i get with ethernet).
I don't (personally) think that matters when it comes to lag. It more so over depends on the speed of the client - server communication. It can be 1gb with a fast connection vs a 25 mb with a slow connection and you know the deal. I also believe that the amount of data may largely vary due to the amount of players in the server, so that question is too broad for an answer.
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Curse PremiumDude, where I live, 1.8 is the fastest speed you're gonna get with any provider. A few new ISPs will be available in my area in a few months, though.
We have a Hulk.
I assume you are running your laptop in high performance mode? If so, you could try running a linux distro, as linux is hugely more efficient.