Hey guys. I've recently had some trouble. I open up MC Launcher, blah blah blah, click start, game loads, launcher disappears, then reappears, now with the dreaded crash report on it. I have 8 GB of RAM on my system, and I'm running MC with 2. I usually use Optifine + Shaders (release 1.8-Optifine_HD_U_B6-ShadersMod2.4.11), but I've tried everything from 14w32d (snapshot) to 1.8.7, and nothing works. The full crash report is below.
FULL CRASH REPORT:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 6/7/15 7:15 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.7
Operating System: Windows 7 (amd64) version 6.1
CPU: 4x Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 363699528 bytes (346 MB) / 418381824 bytes (399 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Doodle Blocks [v0.2] 256x.zip] Current Language: ~~ERROR~~ NullPointerException: null
Hey guys. I've recently had some trouble. I open up MC Launcher, blah blah blah, click start, game loads, launcher disappears, then reappears, now with the dreaded crash report on it. I have 8 GB of RAM on my system, and I'm running MC with 2. I usually use Optifine + Shaders (release 1.8-Optifine_HD_U_B6-ShadersMod2.4.11), but I've tried everything from 14w32d (snapshot) to 1.8.7, and nothing works. The full crash report is below.
FULL CRASH REPORT:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 6/7/15 7:15 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ave.ap(SourceFile:534)
at ave.am(SourceFile:363)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.7
Operating System: Windows 7 (amd64) version 6.1
CPU: 4x Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 363699528 bytes (346 MB) / 418381824 bytes (399 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Doodle Blocks [v0.2] 256x.zip] Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Image of it: http://gyazo.com/810dba8831214e6a3017902f47ff795e
TEXTURE PACKS / SHADERS:
-DoodleBlock [v0.2] 256x TX Pack (In ZIP format)
-SEUS-v10.1-Ultra-Motion-Blur Shader (In ZIP format)
Thanks in advance!
-LaffyFX | Motion Designer | Editor
http://hopper.minecraft.net/help/pixel-format-not-accelerated/
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
Thanks SO MUCH!!!!
No problem =D
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!