I'm trying to make some nice looking cinematic films, and I installed Camera Studio, Optifine, and shaders. Things were working fine up until I install shaders, and chunks quit loading. Only chunks within a small radius of me would appear. I'm sure this is probably just a compatibility issue with shaders and one of the other mods. The thing I'd like to know is if there is a fix or another version that doens't break? I really need to have Camera Studio and Shaders.
Hi, I have had this problem too. I know you fixed it, but, I really want to use 1.8. And I don't want to download elsewhere versions. Hopefully you can tell me a fix for 1.8 soon!
Other forge versions didn't work for me.
[NOTE: This problem has to do with the forge version compatibility. I know that.]
---- Minecraft Crash Report ----
WARNING: coremods are present:
TMIForgeLoader (TooManyItems2015_02_14_1.8_Forge.jar)
Contact their authors BEFORE contacting forge
java.lang.NullPointerException: Stitching texture atlas
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
-- Texture being stitched together --
Details:
Atlas path: textures
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 286919912 bytes (273 MB) / 467140608 bytes (445 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1487 9 mods loaded, 9 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1487.jar)
UCH Forge{11.14.3.1487} [Minecraft Forge] (forge-1.8-11.14.3.1487.jar)
UCH TooManyItems{1.8} [TooManyItems] (minecraft.jar)
UCH CameraStudio{2.18} [Camera Studio] (CameraStudioV2.18.BETA(mc1.8) (1).zip)
UCH iChunUtil{5.4.0} [iChunUtil] (iChunUtil-5.4.0.jar)
UCH Keygrip{5.0.0} [Keygrip] (Keygrip-5.0.0.jar)
UCH Minema{v3.1-1.8} [Minema] (Minema-v3.1-1.8.jar)
UCH TooMuchTNT{3.0} [TooMuchTNT] (TooMuchTNT v3.0.jar)
Loaded coremods (and transformers):
TMIForgeLoader (TooManyItems2015_02_14_1.8_Forge.jar)
TMIForgeTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 9500 GT/PCIe/SSE2'
Launched Version: 1.8-Forge11.14.3.1487
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful64pack-v1.4.0.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
I still watn to use Shaders on 1.8 because there is a mod and I am not willing to use 1.7 because the version is absolutely horrible and doesn't have many features. It worked fine before! It's like Shaders runs on a database.
Here is a picture:
This is a serious problem, Also, my render distance is set to around 6-9 and this is very very unexpected.
I really do NOT want to use 1.7.10 for personal reasons actually. And, I love to record SEUS every now and then for some fun. Sadly, it dont work. I still want to use 1.8. Anyone got a fix? I cant give my computer specs because I don't feel like copying it.
I still watn to use Shaders on 1.8 because there is a mod and I am not willing to use 1.7 because the version is absolutely horrible and doesn't have many features. It worked fine before! It's like Shaders runs on a database.
Here is a picture:
This is a serious problem, Also, my render distance is set to around 6-9 and this is very very unexpected.
I really do NOT want to use 1.7.10 for personal reasons actually. And, I love to record SEUS every now and then for some fun. Sadly, it dont work. I still want to use 1.8. Anyone got a fix? I cant give my computer specs because I don't feel like copying it.
Have you found a solution to your problem? I am currently experiencing the same issue. It only loads the chunk I am currently in.
Hello, forum people.
I'm trying to make some nice looking cinematic films, and I installed Camera Studio, Optifine, and shaders. Things were working fine up until I install shaders, and chunks quit loading. Only chunks within a small radius of me would appear. I'm sure this is probably just a compatibility issue with shaders and one of the other mods. The thing I'd like to know is if there is a fix or another version that doens't break? I really need to have Camera Studio and Shaders.
Thanks!
http://www.Youtube.com/Firehound57
Fixed the problem. If a mod runs across this, please delete it. Thank you!
http://www.Youtube.com/Firehound57
How did you fix it?
Please reply ASAP!
If I remember correctly I just downloaded an older version of everything.
http://www.Youtube.com/Firehound57
Hi, I have had this problem too. I know you fixed it, but, I really want to use 1.8. And I don't want to download elsewhere versions. Hopefully you can tell me a fix for 1.8 soon!
Other forge versions didn't work for me.
[NOTE: This problem has to do with the forge version compatibility. I know that.]
---- Minecraft Crash Report ----
WARNING: coremods are present:
TMIForgeLoader (TooManyItems2015_02_14_1.8_Forge.jar)
Contact their authors BEFORE contacting forge
// Don't be sad, have a hug! <3
Time: 9/2/15 4:37 PM
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
-- Texture being stitched together --
Details:
Atlas path: textures
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 286919912 bytes (273 MB) / 467140608 bytes (445 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1487 9 mods loaded, 9 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1487.jar)
UCH Forge{11.14.3.1487} [Minecraft Forge] (forge-1.8-11.14.3.1487.jar)
UCH TooManyItems{1.8} [TooManyItems] (minecraft.jar)
UCH CameraStudio{2.18} [Camera Studio] (CameraStudioV2.18.BETA(mc1.8) (1).zip)
UCH iChunUtil{5.4.0} [iChunUtil] (iChunUtil-5.4.0.jar)
UCH Keygrip{5.0.0} [Keygrip] (Keygrip-5.0.0.jar)
UCH Minema{v3.1-1.8} [Minema] (Minema-v3.1-1.8.jar)
UCH TooMuchTNT{3.0} [TooMuchTNT] (TooMuchTNT v3.0.jar)
Loaded coremods (and transformers):
TMIForgeLoader (TooManyItems2015_02_14_1.8_Forge.jar)
TMIForgeTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 9500 GT/PCIe/SSE2'
Launched Version: 1.8-Forge11.14.3.1487
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful64pack-v1.4.0.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Darn it.
Just a dude on his laptop making stupid stuff...
Read the first post of Shader Mod thread for correct instructions. Make sure you follow that "More Info" link under 1.8.
Instructions ignored:Read the log. Lines ignored:
CLICK FOR BEST SUPPORT WEBSITE EVER!
Make sure to click the reply or quote button on my post if you are replying to me, otherwise it is unlikely that I will see your post.
I still watn to use Shaders on 1.8 because there is a mod and I am not willing to use 1.7 because the version is absolutely horrible and doesn't have many features. It worked fine before! It's like Shaders runs on a database.
Here is a picture:
This is a serious problem, Also, my render distance is set to around 6-9 and this is very very unexpected.
I really do NOT want to use 1.7.10 for personal reasons actually. And, I love to record SEUS every now and then for some fun. Sadly, it dont work. I still want to use 1.8. Anyone got a fix? I cant give my computer specs because I don't feel like copying it.
Just a dude on his laptop making stupid stuff...
Have you found a solution to your problem? I am currently experiencing the same issue. It only loads the chunk I am currently in.
issue still exist its something with camera studio and shaders not working together