The Meaning of Life, the Universe, and Everything.
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The problem is with mekanism. Have you previously used IDFix? If so, that could be causing the crash. If not, just simply remove mekanism from the pack and the problem is solved.
at mekanism.common.OreHandler.generate(OreHandler.java:28)[/pre]
The Meaning of Life, the Universe, and Everything.
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IDFix is causing problems with the ID of the biome. IDFix is the problem. If you want this pack to work you'll have to manually fix the Biome ID's located in the config folder that IDFix screwed up because honestly IDFix just doesn't plain flatout work.
The Meaning of Life, the Universe, and Everything.
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Nothing I can do about that. And also, next time, please make a new post. Don't bump your older posts with newer crash logs, if it's not the same problem.
I made a pack on TechnicLauncher in 1.6.4 with the latest-recomended-1.6.4-forge, called Stephan's Modded Survival(clickable).
The pack works fine it says 89 mods loaded so it boots just like normal. But when I create a world the game crashes!
Also when i boot TechnicLauncher again and then join the world the game crashes.
I tried to re-create the world a few times but without any effect.
I have the following logs:
Crash-Log FML-Client-Log Output-Server Output-Client TechnicLauncherLog(all clickable)
Please help me fixing this ERROR. I'd really want to play this pack.
The problem is with mekanism. Have you previously used IDFix? If so, that could be causing the crash. If not, just simply remove mekanism from the pack and the problem is solved.
at mekanism.common.OreHandler.generate(OreHandler.java:28)[/pre]Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?
I am using IDFix, because if I don't I will be 3 years busy with fixing the ID's, I removed mekanism and tried but it still crashes.
I dont really think it's fixing by just removing mekansim, it's one of the most improtant mods.
Do you know another easy way to get rid of IDConflicts? Because I think that's the ERROR.
I still have Exeption in server tick loop
New Crash-Log
I forget to put 1 mod in the pack, LuckyBlocks I added it now, so maybe that's the new ERROR.
I tried to launch without LuckyBlocks(and without the whole mekanism i tried before but did'nt fixed it)
but got THIS ERROR.
Conclusion: I think the ERROR is IDFixer definetly, but then I need something else to fix IDs
IDFix is causing problems with the ID of the biome. IDFix is the problem. If you want this pack to work you'll have to manually fix the Biome ID's located in the config folder that IDFix screwed up because honestly IDFix just doesn't plain flatout work.
Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?
Do you know an easier way to fix IDs, it is like 100 or 1000 IDs or something.
No. Go fix it manually like everyone else did back in the 1.6.4 days. Errors like this is why big packs don't use ID fixers.
I don't know what I am gonna do with the pack, I think I might wait until every mod is 1.7.2 or 1.7.10.
Or maybe I'll fix everything manually.
I'd recommend waiting for 1.7.10, as it is much more stable.
Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?
I did notice already, but thanks.
1.7.10 fixes IDs automatic as first version, is'nt it?
But is 1.6.4 really so unstable, is 1.5.2 more stable, 1.5.2 is where the real modding began so is should think it is unstable for modding
1.7.10 uses not numbered ids, but rather string ID's. Such as, minecraft:command_block or minecraft:feather.
Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?
There are stille nummer IDs, Luke 137 for commandant block
Yes, but you can use the string id's, i'd recommend to use them.
Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?
I made a new combination of mods and got a very weird ERROR, something with the textures, THIS is my Forge Log, i did'nt get a crash-log.
Nothing I can do about that. And also, next time, please make a new post. Don't bump your older posts with newer crash logs, if it's not the same problem.
Developer of Wolfie's Mod Manager: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2433670-wolfies-mod-manager-for-the-people-who-dont-know
damnit sans; why you gotta dunk me?