I'm having a strange problem where my modpack freezes and eventually crashes while loading, but only on Linux and OSX. We have a whole bunch of windows users that are able to play just fine. Here is the crash report: http://pastebin.com/KFFVePUh
Any idea what's causing it?
Description: Initializing game
java.lang.IllegalStateException: Splash thread
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:430)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:483)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:404)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalArgumentException
at cpw.mods.fml.client.SplashProgress$SplashFontRenderer.bindTexture(SplashProgress.java:657)
at net.minecraft.client.gui.FontRenderer.func_78257_a(FontRenderer.java:216)
at net.minecraft.client.gui.FontRenderer.func_78277_a(FontRenderer.java:228)
Of course I figured it out shortly after posting. The crash was due to mods not being compatible with the new forge loading screen. That doesn't explain why it was working on windows, but disabling the loading screen fixed it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm having a strange problem where my modpack freezes and eventually crashes while loading, but only on Linux and OSX. We have a whole bunch of windows users that are able to play just fine. Here is the crash report: http://pastebin.com/KFFVePUh
Any idea what's causing it?
Description: Initializing game
java.lang.IllegalStateException: Splash thread
at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:430)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:483)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:404)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalArgumentException
at cpw.mods.fml.client.SplashProgress$SplashFontRenderer.bindTexture(SplashProgress.java:657)
at net.minecraft.client.gui.FontRenderer.func_78257_a(FontRenderer.java:216)
at net.minecraft.client.gui.FontRenderer.func_78277_a(FontRenderer.java:228)
Of course I figured it out shortly after posting. The crash was due to mods not being compatible with the new forge loading screen. That doesn't explain why it was working on windows, but disabling the loading screen fixed it.