I'm trying to load a 128x/256x/512x texture back that I made myself, but whenever I load it it just continues on with the default textures. Opening the Resource packs menu reveals that it indeed did not load, even though there was a short freeze indicating that it was trying to load. I tried editing options.txt to force it to load, but then I got the following crash:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 5/11/15 6:07 PM
Description: Initializing game
bmg: Unable to fit: minecraft:items/iron_hoe - size: 256x256 - Maybe try a lowerresolution resourcepack?
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.4
Operating System: Windows 8.1 (amd64) version 6.3
CPU: 4x Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 178051504 bytes (169 MB) / 617881600 bytes (589 MB) up to 107360813056 bytes (102387 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx100G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.4
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3316, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [PhotoPack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Is there any way that I can load my pack? I would prefer not to resize the pack.
I'm trying to load a 128x/256x/512x texture back that I made myself, but whenever I load it it just continues on with the default textures. Opening the Resource packs menu reveals that it indeed did not load, even though there was a short freeze indicating that it was trying to load. I tried editing options.txt to force it to load, but then I got the following crash:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 5/11/15 6:07 PM
Description: Initializing game
bmg: Unable to fit: minecraft:items/iron_hoe - size: 256x256 - Maybe try a lowerresolution resourcepack?
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.4
Operating System: Windows 8.1 (amd64) version 6.3
CPU: 4x Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 178051504 bytes (169 MB) / 617881600 bytes (589 MB) up to 107360813056 bytes (102387 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx100G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.4
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3316, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [PhotoPack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Is there any way that I can load my pack? I would prefer not to resize the pack.
Um, Hello? How about actually reading it. Read the part that is in bold and underlined...
Rollback Post to RevisionRollBack
If you want a quicker reply from me then be sure to hit the Reply button.
I'm trying to load a 128x/256x/512x texture back that I made myself, but whenever I load it it just continues on with the default textures. Opening the Resource packs menu reveals that it indeed did not load, even though there was a short freeze indicating that it was trying to load. I tried editing options.txt to force it to load, but then I got the following crash:
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 5/11/15 6:07 PM
Description: Initializing game
bmg: Unable to fit: minecraft:items/iron_hoe - size: 256x256 - Maybe try a lowerresolution resourcepack?
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.4
Operating System: Windows 8.1 (amd64) version 6.3
CPU: 4x Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 178051504 bytes (169 MB) / 617881600 bytes (589 MB) up to 107360813056 bytes (102387 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx100G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.4
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3316, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [PhotoPack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Is there any way that I can load my pack? I would prefer not to resize the pack.
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
Um, Hello? How about actually reading it. Read the part that is in bold and underlined...
If you want a quicker reply from me then be sure to hit the
Reply button.
Yes, I read it already. So I guess the only way is to lower the resolution?
My real problem is that I can't load it without editing options.txt.
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
I also tried MCEdit, but the same kind of crash followed...
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
It's saying that your computer specs aren't good enough to use this texture pack. Possible fix is to update your drivers.
Also, 100G allocated memory? Nice.
Quote me to make sure I know you replied.
Useful stuff to help with commands in MC:
MCStacker <- The best /summon command generator out there. Also very useful for data tags on /give commands and /setblock and quite a few others.
minecraftjson <- Epic book/sign/title/tellraw creator. Turns hours of command creation into minutes!
Single command block <- Ever seen those epic single command block creations? This is how you make them!
http://chunkbase.com/apps/spawn-chunks-reader <- Shows you the spawn chunks of your MC seed.
Firstly reduce your allocated RAM in Minecraft, to prevent swapping and improve performance [likely]. Use 1 GB or such.
To fix the issue, try this -
[#] Go to your Minecraft folder usually in C:\Users\youusernamehere\Appdata\Roaming\.minecraft <== This is a hidden directory so turn on hidden files.
[#] Go to your resource pack folder and open your resource pack.
[#] Go to assets, then textures, then items, then delete the file iron_hoe [usually a texture photo].
[#] Profit. Only problem is you have the low res iron hoe texture. If any other texture is having the same problem search for it and delete it.
My Specs -
[GPU] GTX960 STRIX
[CPU] i5 4440 Quad Core 3.2GHz
[RAM] 8G DDR3 1600MHz
[HDD] 1TB Western Digital
[MotherBoard] ASUS B85M-G
[CASE] Antec X1
[PSU] Corsair VS550